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Clan - Goffs
🔱 THE GREAT GOFF PAINTING CODEX
“Black iz da best, an’ if ya disagree, I’ll krump ya.” — Warboss Grimgut da Unreasonable
Overview & Core Materials
This is Message 1 of the Goff Codex, covering:
- The Goff identity
- Full materials lists
- All core paints
- All mediums
- All tools
- All weathering products
- All basing materials
- All varnishes
- All airbrush options
- All diagram prompts
Then we will proceed to:
- ⭐ Style 1 — Speedpaint
- ⭐ Style 2 — Tabletop Standard
- ⭐ Style 3 — Tabletop+ / Parade
- ⭐ Style 4 — Character Level
- ⭐ Style 5 — Golden Demon
Exactly like your Blood Angels document.
⚔️ I. THE GOFFS: WHY THEY LOOK THE WAY THEY DO
Before ya paint a single plate, ya gotta understand da soul of a Goff — or at least da bit dat ain’t been punched out yet.
Goffs are:
- Da biggest ladz
- Da meanest ladz
- Da loudest ladz
- Da most punch happy ladz
- Da least subtle ladz in da galaxy
Their armor’s black symbolizes:
- Da soot of a thousand battles
- Da smoke of burnin’ humie tanks
- Da darkness inside every Goff’s skull
- Da fact dat black hides blood real good
Goffs don’t do fancy. Goffs don’t do sneaky. Goffs do BRUTAL.
Materials🔥 PIGMENTS OF DA GOFF HORDE
(Base & Layer Paints for Armor)
These are da core paints of da Goff look:
- Abaddon Black
- Corvus Black
- Eshin Grey
- Dawnstone
- Mechanicus Standard Grey
- Leadbelcher
- Iron Warriors
- Typhus Corrosion
- Ryza Rust
- Skrag Brown
- Mephiston Red (for dags)
- Khorne Red
- White Scar (checks & glyphs)
Materials⚔️ SHADES OF DA BRUTAL RAGE
(Shades, Washes & Deepening Agents)
For recess definition, grime, and da “I’ve been fightin’ all day” look:
- Nuln Oil
- Agrax Earthshade
- Biel Tan Green (skin)
- Athonian Camoshade (feral skin)
- Seraphim Sepia (bone)
- Druchii Violet (deep bruisin’)
- Oil washes:
- Payne’s Grey
- Burnt Umber
- Lamp Black
Materials✨ GLEAMS OF DA WAAAGH
(Highlight Paints)
For edges sharp enough to cut a humie:
- Eshin Grey
- Dawnstone
- Administratum Grey
- Stormhost Silver
- Wild Rider Red (dags)
- Pallid Wych Flesh (bone)
- White Scar (checks & glyphs)
Materials🜂 METALZ OF DA BRUTAL BOYZ
(Metals & Metallics)
Goff metal is rough, rusty, and ready to krump:
- Leadbelcher
- Ironbreaker
- Stormhost Silver
- Iron Warriors
- Balthasar Gold (rare)
- Vallejo Metal Color Steel
- Scale75 Heavy Metal Steel
Materials💧 ELIXIRS OF DA WAAAGH
(Mediums, Thinners & Additives)
For smooth blends, grimy washes, and proppa Orky texture:
- Lahmian Medium
- Contrast Medium
- Vallejo Glaze Medium
- Flow Improver
- Drying Retarder
- Matte Medium
- Airbrush Thinner
Materials🛠 TOOLS OF DA MEKBOYZ
(Brushes, Tools & Equipment)
Brushes:
- Size 2 round (basecoats)
- Size 1 round (general work)
- Size 0 / 00 (details)
- Drybrush (small & medium)
- Makeup brush (for soft drybrush soot)
Tools:
- Wet palette
- Hobby knife
- Files
- Sculpting tools
- Airbrush (optional)
- Compressor
- Masking tape
- Blu tack
- Mixing tiles
- Pipettes
- Brush soap
- Sponge pieces (for chippin’)
Materials🌫 RELICS OF BATTLE WEAR
(Weathering Products)
For realism, grit, and da scars of krumpin’:
- Typhus Corrosion
- Ryza Rust
- Streaking Grime
- Weathering powders (black, brown, rust)
- Oil paints (umber, sienna, black)
- Pigment fixer
- Chipping Medium
Materials🜂 SACRED POWDERS OF RUIN
(Basing Materials)
For da blackened wastelands Goffs stomp through:
- Armageddon Dust
- Stirland Mud
- Astrogranite
- Sand & grit
- Cork sheets
- Slate chips
- Burnt grass tufts
- Rust pigments
- Scrap metal bits
Materials🪽 VARNISHES OF DA WARBOSS
(Finishes & Protection)
To protect yer proppa Goff paint job:
- Munitorum Varnish
- Stormshield
- Matte Varnish
- Satin Varnish
- Gloss Varnish (for blood & lenses)
- Airbrush varnish
Materials🜁 AETHERIC IMPLEMENTS
(Airbrush Paints & Optional Tools)
- Abaddon Black Air
- Corvus Black Air
- Leadbelcher Air
- Mephiston Red Air
- Vallejo Metal Color Steel
- Liquitex Ink Black
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Goff Light Direction Diagram “Minimalist diagram of an Ork torso with arrows showing top down light direction. Clean lines, white background, labeled highlights and shadows.”
- Goff Edge Highlight Map “Diagram of an Ork shoulder plate with edge highlight zones marked in bright grey. Simple, flat colors, painter’s reference chart.”
- Goff Zenithal Undercoat Map “Black to white gradient diagram over an Ork helmet showing zenithal priming zones. High contrast, clean labels.”
- Goff Recess Shading Map “Diagram of an Ork armor plate with recesses marked in dark blue. Minimalist, technical illustration.”
Style 1 — Speedpaint Goffs
Workflow⭐ STYLE 1 — SPEEDPAINT GOFFS
“Da enemy’s right dere! Paint faster, ya lazy grot!” — Goff Boy, mid charge
Goal: Fully painted Goff army in the shortest time Time: 10–20 minutes per model Result: Brutal, readable, tabletop ready Goffs wiv proppa black armor, white checks, red dags, and rusty metal.
Materials🧱 FOUNDATIONS OF DA GOFF HORDE — PRIMERS & UNDERCOATS
(Ultra complete materials list for Speedpaint Goffs)
Recommended Primers
- Chaos Black Spray — da proppa Goff startin’ point
- Abaddon Black Air (airbrush)
- Stynylrez Black (airbrush)
- Vallejo Surface Primer Black
Why these primers?
Because:
- Goffs is black, so start wiv black
- Black hides mistakes (and Goffs make a LOT of mistakes)
- Black makes da metal look meaner
- Black makes da dags pop
- Black makes da checks easier to paint
“If it ain’t black, it ain’t Goff.”
Materials🔥 PIGMENTS OF DA BRUTAL BLACK — BASE & LAYER PAINTS
(Speedpaint specific paints)
Core Blacks
- Abaddon Black
- Corvus Black
- Eshin Grey (edge highlights)
- Dawnstone (extreme highlights)
Metal
- Leadbelcher
- Iron Warriors
- Ironbreaker (optional highlight)
Checks & Glyphs
- White Scar
- Corax White
- Administratum Grey (for softening)
Red Dags
- Mephiston Red
- Evil Sunz Scarlet
- Wild Rider Red (optional)
Skin
- Waaagh! Flesh
- Biel Tan Green
- Warboss Green
- Skarsnik Green
Materials⚔️ SHADES OF DA BLACK RAGE
(Speedpaint specific washes)
- Nuln Oil — armor, metal, everything
- Agrax Earthshade — metal, bone, leather
- Biel Tan Green — skin
- Seraphim Sepia — bone
- Druchii Violet — bruises, scars
“Shade it dark, shade it messy, shade it like ya mean it.”
Materials✨ GLEAMS OF DA WAAAGH — HIGHLIGHTS
(Optional but recommended)
- Eshin Grey — fast armor edges
- Dawnstone — extreme edges
- White Scar — checks, glyphs
- Wild Rider Red — dags
- Stormhost Silver — metal points
Materials💧 ELIXIRS OF DA WAAAGH — MEDIUMS & ADDITIVES
(Useful for smoothing Contrast & washes)
- Lahmian Medium
- Contrast Medium
- Flow Improver
- Drying Retarder
- Matte Medium
Materials🛠 TOOLS OF DA MEKBOYZ — BRUSHES & EQUIPMENT
(Speedpaint optimized tools)
Brushes
- Medium Base Brush
- Small Layer Brush
- Drybrush (for bases)
- Old brush for metallics
- Synthetic brush for Contrast paints
Tools
- Wet palette
- Paper towels
- Hobby knife
- Texture spreader
- Mixing tile
- Water pot (clean water is CRITICAL)
Materials🌫 RELICS OF BATTLE WEAR — WEATHERING PRODUCTS
(Optional for Speedpaint)
- Typhus Corrosion
- Ryza Rust
- Weathering powders
- Sponge pieces
“If it looks too clean, rub dirt on it.”
Materials🜂 SACRED POWDERS OF RUIN — BASING MATERIALS
(Fast basing options)
Texture paints:
- Armageddon Dust
- Stirland Mud
- Astrogranite
Drybrush paints:
- Tyrant Skull
- Longbeard Grey
Extras:
- Scrap metal bits
- Grass tufts (burnt or dead)
Materials🪽 VARNISHES OF DA WARBOSS — FINISHES
(Protect yer ladz)
- Munitorum Varnish (matte)
- Stormshield (brush on matte)
- Gloss varnish (for lenses & blood)
Materials🜁 AETHERIC IMPLEMENTS — AIRBRUSH OPTIONS
(Optional but speeds up batch painting)
- Abaddon Black Air
- Leadbelcher Air
- Mephiston Red Air (for dags)
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
(Use in Midjourney, SDXL, DALL·E)
- Goff Contrast Flow Diagram “Diagram showing an Ork armor plate with arrows indicating wash flow into recesses. Clean white background, labeled ‘wash pooling zones’.”
- Speedpaint Highlight Map “Simple diagram of an Ork shoulder plate with only the top edge highlighted in bright grey. Minimalist painter’s reference.”
- Black Primer Comparison “Side by side comparison of two Ork armor plates: one primed Chaos Black, one primed Corvus Black. Labeled for speedpainting.”
Workflow🦾 EXPANDED WORKFLOW — SPEEDPAINT GOFFS
(Infantry, Characters, Vehicles)
INFANTRY WORKFLOW (10–20 minutes)
- Prime
Spray Chaos Black. This is 80% of the Goff look already.
- Armor
Leave the black primer as the basecoat. Touch up wiv Abaddon Black if needed.
- Metal
Leadbelcher on:
- Weapons
- Rivets
- Plates
- Boots
- Scrap
Wash wiv Nuln Oil.
- Checks
Use Corax White → White Scar. Don’t worry if it’s messy — messy is Orky.
- Red Dags
Mephiston Red → Evil Sunz Scarlet.
- Skin
Waaagh! Flesh → Biel Tan → Warboss → Skarsnik.
- Base
Texture → drybrush → rim black.
- Optional Highlights
Eshin Grey edges White Scar check highlights Stormhost Silver metal points
CHARACTER WORKFLOW (20–30 minutes)
Same as infantry, but add:
- Dawnstone extreme edges
- Wild Rider Red dags
- Stormhost Silver metal
- Bone highlights
- Extra checks
VEHICLE WORKFLOW (30–45 minutes)
- Prime
Chaos Black or Abaddon Black Air.
- Armor
Leave black. Add Eshin Grey edges.
- Metal
Leadbelcher → Nuln → Typhus → Ryza.
- Checks & Dags
White Scar checks Mephiston Red dags
- Weathering
Sponge chipping Rust Soot
Troubleshooting🩸 TROUBLESHOOTING — SPEEDPAINT GOFFS
Problem: Black looks flat Fix: Add Eshin Grey edges
Problem: Checks look messy Fix: Outline wiv black
Problem: Metal looks too clean Fix: Add Typhus Corrosion + Ryza Rust
Problem: Skin looks too bright Fix: Add Biel Tan Green wash
🕊 LORE QUOTES FOR THIS STYLE
“If ya can see da paint, ya ain’t fightin’ hard enough.” — Goff Nob
“Black iz da best. End of story.” — Warboss Grimgut
Style 2 — Tabletop Standard Goffs
Workflow🎯 STYLE 2 — TABLETOP STANDARD GOFFS
“Da Codex Astartes don’t say nuffin’ about black armor, so we’z already doin’ it better.” — Goff Nob, probably
Goal: Clean, crisp, classic Goff boyz Time: 30–45 minutes per model Result: Brutal, readable, high contrast Goffs with sharp black armor, bold checks, red dags, and gritty metal.
This is the standard for a full Goff Waaagh — fast enough to batch paint, clean enough to look great on the table.
Materials🧱 FOUNDATIONS OF DA GOFF HORDE — PRIMERS & UNDERCOATS
(Ultra complete materials list for Tabletop Standard)
Recommended Primers
- Chaos Black Spray — da perfect Goff base
- Vallejo Surface Primer Black (airbrush)
- Stynylrez Black (airbrush)
- Optional: Mechanicus Standard Grey Spray (for brighter highlights)
Why Chaos Black?
- Gives instant Goff identity
- Makes edge highlights pop
- Hides mistakes
- Makes metal look meaner
- Makes dags and checks easier to paint
“Black iz da best. End of story.”
Materials🔥 PIGMENTS OF DA BRUTAL BLACK — BASE & LAYER PAINTS
(Core paints for Tabletop Standard)
Primary Blacks
- Abaddon Black
- Corvus Black
- Eshin Grey (first highlight)
- Dawnstone (second highlight)
Metal
- Leadbelcher
- Ironbreaker
- Stormhost Silver (optional)
Checks & Glyphs
- Corax White
- White Scar
- Administratum Grey (for softening)
Red Dags
- Mephiston Red
- Evil Sunz Scarlet
- Wild Rider Red (optional)
Skin
- Caliban Green
- Agrax Earthshade
- Castellan Green
- Elysian Green
Materials⚔️ SHADES OF DA BLACK RAGE — SHADES & WASHES
(For recess definition & depth)
- Nuln Oil — armor, metal, recesses
- Agrax Earthshade — leather, bone, metal
- Biel Tan Green — skin
- Seraphim Sepia — bone
- Druchii Violet — deep bruises, scars
“Shade it dark. Shade it angry.”
Materials✨ GLEAMS OF DA WAAAGH — HIGHLIGHTS
(For crisp, readable edges)
- Eshin Grey — primary edge highlight
- Dawnstone — extreme highlight
- White Scar — checks & glyphs
- Wild Rider Red — dags
- Stormhost Silver — metal points
Materials💧 ELIXIRS OF DA WAAAGH — MEDIUMS & ADDITIVES
(For smooth layering)
- Lahmian Medium
- Water (clean!)
- Flow Improver
- Glaze Medium (optional for smooth blacks)
Materials🛠 TOOLS OF DA MEKBOYZ — BRUSHES & EQUIPMENT
(For clean, crisp tabletop results)
Brushes
- Size 2 round (basecoats)
- Size 1 round (general work)
- Size 0 (details)
- Size 00 (fine highlights)
- Small drybrush (for bases)
Tools
- Wet palette
- Hobby knife
- Files
- Palette tile
- Brush soap
- Paper towels
- Texture spreader
- Magnifier (optional)
Materials🌫 RELICS OF BATTLE WEAR — WEATHERING PRODUCTS
(Optional for Tabletop Standard)
- Typhus Corrosion (light grime)
- Ryza Rust (light rust)
- Black weathering powder (vents & barrels)
- Brown weathering powder (boots & lower legs)
Materials🜂 SACRED POWDERS OF RUIN — BASING MATERIALS
(For fast, clean bases)
Texture paints:
- Armageddon Dust
- Stirland Mud
- Astrogranite
Drybrush paints:
- Tyrant Skull
- Longbeard Grey
Extras:
- Scrap metal
- Slate chips
- Cork pieces
- Burnt grass tufts
Materials🪽 VARNISHES OF DA WARBOSS — FINISHES
(To protect yer crisp highlights)
- Munitorum Varnish (matte)
- Stormshield (brush on matte)
- Satin varnish (optional for armor sheen)
Materials🜁 AETHERIC IMPLEMENTS — AIRBRUSH OPTIONS
(Optional but speeds up basecoating)
- Abaddon Black Air
- Corvus Black Air
- Leadbelcher Air
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Goff Edge Highlight Map “Diagram of an Ork shoulder plate with edge highlight zones marked in bright grey. Clean, minimalist, painter’s reference chart.”
- Recess Shading Map “Diagram of an Ork armor plate with recesses marked in dark blue. Technical illustration, white background.”
- Black Layering Guide “Step by step diagram showing Abaddon Black basecoat, Nuln Oil recess shade, and Eshin Grey edge highlights. Flat colors, labeled arrows.”
Workflow🦾 EXPANDED WORKFLOW — TABLETOP STANDARD GOFFS
(Infantry, Characters, Vehicles)
INFANTRY WORKFLOW (30–45 minutes)
- Prime
Chaos Black for deep shadows.
- Armor basecoat
Touch up wiv Abaddon Black if needed.
- Recess shading
Use Nuln Oil:
- Panel lines
- Under plates
- Around straps
- Under shoulder rims
- First highlight
Use Eshin Grey on:
- Shoulder rims
- Helmet edges
- Knee pads
- Elbows
- Backpack edges
- Extreme highlight
Use Dawnstone sparingly on:
- Corners
- Upper edges
- Helmet brow
- Metal
Leadbelcher → Nuln Oil → Stormhost Silver dot.
- Checks
Corax White → White Scar.
- Dags
Mephiston Red → Evil Sunz Scarlet.
- Skin
Caliban → Agrax → Castellan → Elysian.
- Base
Texture → drybrush → rim black.
CHARACTER WORKFLOW (45–60 minutes)
Same as infantry, but add:
- Dawnstone extreme highlights
- Stormhost Silver metal points
- Bone highlights
- Extra checks
- Red dags on armor plates
VEHICLE WORKFLOW (45–90 minutes)
- Prime
Chaos Black or Abaddon Black Air.
- Armor
Abaddon Black → Eshin Grey → Dawnstone.
- Metal
Leadbelcher → Nuln → Stormhost.
- Checks & Dags
White Scar checks Mephiston Red dags
- Weathering
- Sponge chipping
- Typhus Corrosion
- Ryza Rust
- Black soot
Troubleshooting🩸 TROUBLESHOOTING — TABLETOP STANDARD GOFFS
Problem: Highlights look chalky Fix: Thin Eshin Grey more
Problem: Checks look crooked Fix: Outline wiv Abaddon Black
Problem: Metal looks too clean Fix: Add Typhus Corrosion + Ryza Rust
Problem: Skin looks too bright Fix: Add Biel Tan Green wash
🕊 LORE QUOTES FOR THIS STYLE
“A clean line is a righteous line. A jagged line is a Goff line.” — Goff Nob
“If da armor shines, it means ya ain’t fightin’ enough.” — Warboss Grimgut
Style 3 — Tabletop+ / Parade Standard Goffs
Workflow🛡️ STYLE 3 — TABLETOP+ / PARADE STANDARD GOFFS
“Perfection ain’t optional. We’z Goffs — we’z gotta look brutal AND proppa.” — Warboss Grimgut da Cultured
Goal: More depth, more polish, more brutality Time: 1–2 hours per model Result: High contrast, grim, gritty Goffs with razor sharp edges, layered blacks, textured metals, and iconic checks that look like they were painted by a grot under duress (because they were).
This is the level where your Goffs start lookin’ like they belong in a Warhammer Community article titled:
“How to Paint Goffs Like You’re About to Punch a Tank.”
Materials🧱 FOUNDATIONS OF DA GOFF HORDE — PRIMERS & UNDERCOATS
(Ultra complete materials list for Tabletop+ / Parade Standard)
Recommended Primers
- Chaos Black Spray — best for deep shadows and crisp contrast
- Grey Seer Spray — for brighter, smoother blacks
- Abaddon Black Air — excellent for vehicles or batch painting
- Vallejo Surface Primer Black / Grey (airbrush)
- Stynylrez Black / Grey (airbrush)
Why these primers?
Tabletop+ relies on:
- Clean separation between shadows and midtones
- Smooth layering
- Predictable glazing
- Crisp edge highlights
Chaos Black is the most forgiving, but Grey Seer gives the brightest finish for high contrast blacks.
“Black is da canvas. Violence is da art.”
Materials🔥 PIGMENTS OF DA BRUTAL BLACK — BASE & LAYER PAINTS
(Core paints for Tabletop+)
Primary Blacks
- Abaddon Black — main armor color
- Corvus Black — soft midtone
- Eshin Grey — first highlight
- Dawnstone — extreme highlight
- Administratum Grey — micro highlight
Metal
- Leadbelcher
- Ironbreaker
- Stormhost Silver
- Vallejo Metal Color Steel
- Scale75 Heavy Metal Steel
Checks & Glyphs
- Corax White
- White Scar
- Administratum Grey (for blending)
Red Dags
- Mephiston Red
- Evil Sunz Scarlet
- Wild Rider Red
- Fire Dragon Bright (micro highlight)
Skin
- Caliban Green
- Agrax Earthshade
- Castellan Green
- Elysian Green
- Ogryn Camo (optional)
Materials⚔️ SHADES OF DA BLACK RAGE — SHADES & WASHES
(For depth, richness, and contrast)
- Nuln Oil — armor recesses
- Agrax Earthshade — leather, bone, metal
- Biel Tan Green — skin
- Seraphim Sepia — bone
- Druchii Violet — deep shadows
- Oil washes:
- Payne’s Grey
- Burnt Umber
- Lamp Black
Oil washes are optional but give ultra smooth shading.
“Oil washes is like blood — messy, but effective.”
Materials✨ GLEAMS OF DA WAAAGH — HIGHLIGHTS
(For crisp, parade ready edges)
- Eshin Grey — primary highlight
- Dawnstone — extreme highlight
- Administratum Grey — micro highlight
- Stormhost Silver — metal highlights
- White Scar — checks & glyphs
- Wild Rider Red — dags
- Fire Dragon Bright — micro highlight on dags
Materials💧 ELIXIRS OF DA WAAAGH — MEDIUMS & ADDITIVES
(For glazing, smoothing, and blending)
- Lahmian Medium
- Contrast Medium
- Vallejo Glaze Medium
- Flow Improver
- Drying Retarder
- Matte Medium
- Airbrush thinner (optional)
Glaze ratios for Tabletop+:
- 1:1 Abaddon Black : Lahmian Medium
- 1:2 Eshin Grey : Medium
- 1:3 Dawnstone : Medium for ultra smooth highlights
Materials🛠 TOOLS OF DA MEKBOYZ — BRUSHES & EQUIPMENT
(For precision and polish)
Brushes
- Size 2 round — basecoats
- Size 1 round — layering
- Size 0 — edge highlights
- Size 00 — extreme highlights
- Size 000 — micro details & checks
- Small drybrush — soot & bases
- Makeup brush — soft drybrush zenithals
Tools
- Wet palette
- Hobby knife
- Files
- Sculpting tools
- Palette tile
- Brush soap
- Masking tape
- Blu tack
- Magnifier lamp
- Cotton buds (for oil washes)
- Pipettes
- Mixing cups
Materials🌫 RELICS OF BATTLE WEAR — WEATHERING PRODUCTS
(For subtle, tasteful weathering)
- Typhus Corrosion
- Ryza Rust
- Streaking Grime
- Black weathering powder
- Brown weathering powder
- Sponge pieces
- Oil paints (umber, black, sienna)
- Pigment fixer
- Chipping Medium (optional)
Weathering philosophy for Tabletop+:
- Less is more
- Focus on boots, knees, vents, and lower edges
- Keep upper armor clean to preserve the parade look
“Weatherin’ is like punchin’ — do it where it counts.”
Materials🜂 SACRED POWDERS OF RUIN — BASING MATERIALS
(For premium tabletop bases)
- Texture paints
- Slate chips
- Cork
- Grass tufts
- Burnt grass tufts
- Snow effects
- Crackle mediums
- Pigments (ash, dust, rust)
- Scrap metal
Materials🪽 VARNISHES OF DA WARBOSS — FINISHES
(To protect yer parade ready models)
- Munitorum Varnish (matte)
- Satin varnish (for armor sheen)
- Gloss varnish (for lenses, blood, glyphs)
- Airbrush varnish (optional)
Materials🜁 AETHERIC IMPLEMENTS — AIRBRUSH OPTIONS
(Highly recommended for smooth armor)
- Abaddon Black Air
- Corvus Black Air
- Leadbelcher Air
- Vallejo Metal Color Steel
- Liquitex Ink Black
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Parade Highlight Map “Diagram of an Ork shoulder plate with two stage highlights: primary highlight in grey, extreme highlight in white. Minimalist painter’s reference.”
- Glazing Flow Diagram “Diagram showing glaze layers applied over an Ork armor plate, with arrows indicating direction of brush strokes. Clean, labeled, white background.”
- Sponge Weathering Map “Diagram of an Ork greave with weathering zones marked in brown and grey. Minimalist, technical illustration.”
Workflow🦾 EXPANDED WORKFLOW — TABLETOP+ / PARADE STANDARD GOFFS
(Infantry, Characters, Vehicles)
INFANTRY WORKFLOW (1–2 hours)
- Prime
Chaos Black or Grey Seer depending on brightness desired.
- Armor basecoat
Two thin coats of Abaddon Black.
- Recess shading
Use Nuln Oil:
- Panel lines
- Under plates
- Around vents
- Relayer
Smoothly reapply Abaddon Black to raised areas.
- First highlight
Use Eshin Grey on:
- Shoulder rims
- Helmet ridges
- Knee pads
- Elbows
- Backpack edges
- Extreme highlight
Use Dawnstone sparingly on:
- Corners
- Upper edges
- Helmet brow
- Glazing
Use Abaddon Black thinned 1:1:
- Apply thin glazes to unify transitions
- Avoid pooling
- Metal
Leadbelcher → Nuln → Stormhost Silver.
- Checks
Corax White → White Scar.
- Dags
Mephiston → Evil Sunz → Wild Rider.
- Weathering (optional)
- Sponge Leadbelcher
- Black drybrush around vents
- Freehand (optional)
- Glyphs
- Kill markings
- Red dags
CHARACTER WORKFLOW (2–3 hours)
Same as infantry, but add:
- Administratum Grey micro highlights
- Fire Dragon Bright micro highlights on dags
- OSL on eyes
- Freehand glyphs
- Scenic bases
VEHICLE WORKFLOW (2–4 hours)
- Prime
Abaddon Black Air or Chaos Black.
- Armor
Abaddon Black → Eshin Grey → Dawnstone.
- Highlights
Sharp, crisp edges.
- Metal
Leadbelcher → Nuln → Stormhost.
- Weathering
- Sponge chipping
- Oil streaks
- Dust pigments
- Optional
Freehand glyphs on hull plates.
Troubleshooting🩸 TROUBLESHOOTING — TABLETOP+ / PARADE GOFFS
Problem: Glazes look streaky Fix: Use more medium, fewer strokes, let each layer dry
Problem: Highlights too thick Fix: Thin paint more, use smaller brush
Problem: Weathering looks messy Fix: Focus on lower areas, use smaller sponge pieces
Problem: Checks look too clean Fix: Add tiny black imperfections (Orky realism)
🕊 LORE QUOTES FOR THIS STYLE
“If yer armor don’t shine, how will da enemy know who to fear?” — Goff Nob
“A warrior’s soul is reflected in his armor. Mine’s reflected in blood.” — Warboss Grimgut
Style 4 — Character Level Goffs
Workflow🦾 STYLE 4 — CHARACTER LEVEL GOFFS
“Every boss is a story. Some stories involve more punchin’.” — Warboss Grimgut da Unreasonable
Goal: HQs and heroes that stand out Time: 3–6 hours per model Result: Dramatic, high contrast, grimdark Goffs with layered blacks, brutal metals, glowing eyes, and freehand glyphs that look like they were carved into armor with a choppa.
This is Codex cover quality, but still unmistakably Orky.
Materials🧱 FOUNDATIONS OF DA GOFF HORDE — PRIMERS & UNDERCOATS
(Ultra complete materials list for Character Level painting)
Recommended Primers
- Chaos Black Spray — best for dramatic shadows
- Grey Seer Spray — for brighter blends
- Abaddon Black Air — for smooth armor
- Stynylrez Black / Grey / White (airbrush)
- Vallejo Surface Primer Black / Grey / White (airbrush)
Zenithal Priming Options
- Black → Grey → White (classic zenithal)
- Black → Corvus Black → Eshin Grey (Goff specific zenithal)
- Black → White (high contrast comic style)
Why zenithal?
Character models need directional light, not flat color. Zenithal priming:
- Defines volumes
- Guides highlight placement
- Makes blends smoother
- Adds drama
- Makes the boss look like he’s standing under a burning battlefield sky
“Light iz fer humies. But it makes da boss look ded killy.”
Materials🔥 PIGMENTS OF DA BRUTAL BLACK — BASE & LAYER PAINTS
(Character level armor paints)
Primary Blacks
- Abaddon Black — main midtone
- Corvus Black — transition tone
- Eshin Grey — first highlight
- Dawnstone — second highlight
- Administratum Grey — micro highlight
- White Scar — specular points
Shadow Tones
- Nuln Oil
- Drakenhof Nightshade
- Payne’s Grey (oil)
- Lamp Black (oil)
Red Dags
- Mephiston Red
- Evil Sunz Scarlet
- Wild Rider Red
- Fire Dragon Bright (micro highlight)
Skin
- Caliban Green
- Agrax Earthshade
- Castellan Green
- Elysian Green
- Ogryn Camo
- Glaze: Waywatcher Green (optional)
Bone & Teef
- Rakarth Flesh
- Agrax Earthshade
- Ushabti Bone
- Screaming Skull
- Pallid Wych Flesh
Materials⚔️ SHADES OF DA BLACK RAGE — SHADES & WASHES
(For deep, dramatic character shading)
Acrylic Washes
- Nuln Oil — deep armor shadows
- Agrax Earthshade — bone, leather
- Biel Tan Green — skin
- Druchii Violet — deep recesses
- Seraphim Sepia — bone warmth
Oil Washes (highly recommended)
- Payne’s Grey — armor shading
- Burnt Umber — grime
- Crimson Lake — red dags
- Lamp Black — extreme shadows
“Oil washes is like blood — messy, but effective.”
Materials✨ GLEAMS OF DA WAAAGH — HIGHLIGHTS
(For razor sharp, character grade edges)
Armor Highlights
- Eshin Grey — primary
- Dawnstone — extreme
- Administratum Grey — micro
- White Scar — specular points
Metal Highlights
- Ironbreaker
- Stormhost Silver
Red Dag Highlights
- Evil Sunz Scarlet
- Wild Rider Red
- Fire Dragon Bright
Bone Highlights
- Ushabti Bone
- Screaming Skull
- Pallid Wych Flesh
OSL Colors
- Mephiston Red → Evil Sunz → Wild Rider
- Warpstone Glow → Moot Green → Dorn Yellow
Materials💧 ELIXIRS OF DA WAAAGH — MEDIUMS & ADDITIVES
(For glazing, blending, and smooth transitions)
- Lahmian Medium
- Contrast Medium
- Vallejo Glaze Medium
- Flow Improver
- Drying Retarder
- Matte Medium
- Airbrush thinner
- Odorless mineral spirits (for oils)
Glaze ratios for Character Level:
- 1:3 paint : medium for smooth blends
- 1:5 paint : medium for ultra thin glazes
- Contrast 1:1 for saturation glazes
Materials🛠 TOOLS OF DA MEKBOYZ — BRUSHES & EQUIPMENT
(For precision, freehand, and advanced detail)
Brushes
- Size 2 round — basecoats
- Size 1 round — layering
- Size 0 — highlights
- Size 00 — extreme highlights
- Size 000 — micro freehand
- Fine detail brush — eyes, glyphs
- Makeup brush — soft drybrush
- Flat brush — glazing large surfaces
Tools
- Wet palette
- Hobby knife
- Sculpting tools
- Files
- Palette tile
- Brush soap
- Masking tape
- Blu tack
- Magnifier lamp
- Cotton buds
- Pipettes
- Mixing cups
- Toothpicks (for micro dots)
Materials🌫 RELICS OF BATTLE WEAR — WEATHERING PRODUCTS
(For subtle, character appropriate weathering)
- Typhus Corrosion
- Ryza Rust
- Oil paints (umber, black, sienna)
- Weathering powders
- Pigment fixer
- Streaking Grime
- Sponge pieces
- Chipping Medium (optional)
Weathering philosophy for characters:
- Keep it minimal
- Focus on boots, knees, and lower edges
- Preserve the heroic silhouette
“Da boss gotta look brutal, not dirty.”
Materials🜂 SACRED POWDERS OF RUIN — BASING MATERIALS
(For scenic, narrative bases)
- Slate chips
- Cork
- Sand
- Grass tufts
- Burnt tufts
- Snow effects
- Crackle mediums
- Resin water effects
- Marble effect paints
- Pigments (ash, dust, rust)
- Scrap metal
Materials🪽 VARNISHES OF DA WARBOSS — FINISHES
(To protect your masterpiece)
- Satin varnish (best for armor)
- Matte varnish (cloth, bone)
- Gloss varnish (lenses, blood, glyphs)
- Airbrush varnish (smoothest finish)
Materials🜁 AETHERIC IMPLEMENTS — AIRBRUSH OPTIONS
(Highly recommended for characters)
- Abaddon Black Air
- Corvus Black Air
- Leadbelcher Air
- Vallejo Metal Color Steel
- Liquitex Ink Black
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Character Zenithal Map “Diagram of a Goff Warboss with zenithal lighting from above, showing black to grey transitions. Clean labels, high contrast.”
- OSL Glow Map “Diagram showing red OSL around Ork eyes and power klaw vents. Minimalist, white background.”
- Freehand Glyph Guide “Diagram of an Ork shoulder plate with white glyph shapes mapped out in simple lines.”
Workflow🦾 EXPANDED WORKFLOW — CHARACTER LEVEL GOFFS
(Infantry, Characters, Vehicles)
CHARACTER WORKFLOW (3–6 hours)
- Prime
Zenithal prime:
- Black → Grey → White or
- Black → Corvus → Eshin
- Armor basecoat
Abaddon Black → Corvus Black transitions.
- Recess shading
Nuln Oil or Payne’s Grey (oil).
- Relayer
Smooth Abaddon Black on raised areas.
- First highlight
Eshin Grey on:
- Shoulder rims
- Helmet ridges
- Elbows
- Knees
- Backpack vents
- Extreme highlight
Dawnstone on:
- Corners
- Upper edges
- Helmet brow
- Micro highlight
Administratum Grey → White Scar points.
- Glazing
Use Abaddon Black 1:3 medium to unify transitions.
- Metal
Leadbelcher → Nuln → Ironbreaker → Stormhost.
- Checks
Corax White → White Scar → glaze w/ Administratum.
- Dags
Mephiston → Evil Sunz → Wild Rider → Fire Dragon.
- OSL (optional)
Red or green glow on:
- Eyes
- Power klaws
- Engine vents
- Weathering
Minimal:
- Sponge chipping
- Oil streaks
- Dust pigments
- Freehand
Glyphs, kill markings, dags.
- Scenic base
Slate, scrap, bones, pigments.
Troubleshooting🩸 TROUBLESHOOTING — CHARACTER LEVEL GOFFS
Problem: Highlights look too thick Fix: Thin paint more, use smaller brush
Problem: Glazes look streaky Fix: More medium, fewer strokes
Problem: OSL looks too bright Fix: Add black glazes around edges
Problem: Checks look too clean Fix: Add tiny imperfections (Orky realism)
🕊 LORE QUOTES FOR THIS STYLE
“If da boss don’t shine, da boyz won’t follow.” — Goff Nob
“Art iz just fightin’ wiv colors.” — Warboss Grimgut
Style 5 — Golden Demon / Masterclass Goffs
Workflow🏆 STYLE 5 — GOLDEN DEMON / MASTERCLASS GOFFS
“Dis ain’t just paintin’. Dis is WAAAGH ART.” — Warboss Grimgut da Visionary
Goal: Competition level, display grade Goffs Time: 10–30 hours per model Result: Ultra smooth blacks, multi stage blends, micro texture metals, freehand glyphs, OSL, weathering, narrative basing — the full Golden Demon treatment.
This is the level where a Goff Warboss looks like he’s about to step off the plinth and punch the judges.
Materials🧱 FOUNDATIONS OF DA GOFF HORDE — PRIMERS & UNDERCOATS
(Ultra complete materials list for Golden Demon)
Recommended Primers
- Stynylrez Black (airbrush) — smoothest black surface
- Stynylrez Grey — for controlled zenithals
- Stynylrez White — for extreme contrast
- Vallejo Surface Primer Black / Grey / White
- Chaos Black Spray (if no airbrush)
Zenithal Priming Options
For Golden Demon, use multi stage zenithals:
Option A — Classic GD Zenithal
- Black → Grey → White Smooth transitions, perfect for glazing.
Option B — Goff Brutal Zenithal
- Black → Corvus Black → Eshin Grey → Dawnstone Gives a gritty, textured, Orky feel.
Option C — Hyper Contrast Zenithal
- Black → White (hard transition) For comic style, ultra sharp edges.
Why zenithal?
Because Golden Demon judges love:
- Volume definition
- Controlled light
- Smooth blends
- Dramatic contrast
“Da light tells da story. Da fists tell da ending.”
Materials🔥 PIGMENTS OF DA BRUTAL BLACK — BASE & LAYER PAINTS
(Masterclass armor paints)
Primary Blacks
- Abaddon Black — midtone
- Corvus Black — transition
- Eshin Grey — highlight
- Dawnstone — extreme highlight
- Administratum Grey — micro highlight
- White Scar — specular points
Shadow Tones
- Payne’s Grey (oil)
- Lamp Black (oil)
- Drakenhof Nightshade
- Nuln Oil Gloss (for deep recesses)
Red Dags
- Mephiston Red
- Evil Sunz Scarlet
- Wild Rider Red
- Fire Dragon Bright
- Lugganath Orange (optional)
- Dorn Yellow (specular)
Skin
- Caliban Green
- Incubi Darkness
- Castellan Green
- Elysian Green
- Ogryn Camo
- Glaze: Waywatcher Green
- Highlight: Krieg Khaki (for realism)
Bone & Teef
- Rakarth Flesh
- Agrax Earthshade
- Ushabti Bone
- Screaming Skull
- Pallid Wych Flesh
Materials⚔️ SHADES OF DA BLACK RAGE — SHADES & WASHES
(For deep, dramatic character shading)
Acrylic Washes
- Nuln Oil
- Agrax Earthshade
- Biel Tan Green
- Druchii Violet
- Seraphim Sepia
Oil Washes (Golden Demon standard)
- Payne’s Grey — armor
- Burnt Umber — grime
- Lamp Black — deep shadows
- Crimson Lake — red dags
- Raw Umber — dirt & dust
Why oils?
- Infinite working time
- Smoothest blends
- Perfect for brutal Ork textures
- Easy cleanup
“Oil paint is like squig fat — slippery, messy, but makes everyfing better.”
Materials✨ GLEAMS OF DA WAAAGH — HIGHLIGHTS
(For razor sharp, competition grade edges)
Armor Highlights
- Eshin Grey — first
- Dawnstone — second
- Administratum Grey — micro
- White Scar — specular
Metal Highlights
- Ironbreaker
- Stormhost Silver
- Vallejo Metal Color Chrome (optional)
Red Dag Highlights
- Evil Sunz Scarlet
- Wild Rider Red
- Fire Dragon Bright
- Lugganath Orange
- Dorn Yellow (specular)
Skin Highlights
- Elysian Green
- Ogryn Camo
- Krieg Khaki
- Pallid Wych Flesh (micro)
Bone Highlights
- Screaming Skull
- Pallid Wych Flesh
- White Scar
Materials💧 ELIXIRS OF DA WAAAGH — MEDIUMS & ADDITIVES
(For glazing, blending, and smooth transitions)
- Lahmian Medium
- Contrast Medium
- Vallejo Glaze Medium
- Flow Improver
- Drying Retarder
- Matte Medium
- Airbrush thinner
- Odorless mineral spirits (for oils)
Glaze ratios for Golden Demon:
- 1:5 paint : medium for ultra thin glazes
- 1:10 for micro glazes
- 1:1 Contrast : Medium for saturation glazes
Materials🛠 TOOLS OF DA MEKBOYZ — BRUSHES & EQUIPMENT
(For precision, freehand, and advanced detail)
Brushes
- Size 2 — basecoats
- Size 1 — layering
- Size 0 — highlights
- Size 00 — extreme highlights
- Size 000 — micro freehand
- Kolinsky sable recommended
- Makeup brush — soft drybrush
- Flat brush — glazing
Tools
- Wet palette
- Sculpting tools
- Files
- Palette tile
- Brush soap
- Masking tape
- Blu tack
- Magnifier lamp
- Cotton buds
- Pipettes
- Mixing cups
- Toothpicks (for micro dots)
- Clay shapers (for oils)
Materials🌫 RELICS OF BATTLE WEAR — WEATHERING PRODUCTS
(For subtle, competition grade weathering)
- Oil paints (umber, black, sienna)
- Streaking Grime
- Pigments (ash, dust, rust)
- Pigment fixer
- Typhus Corrosion
- Ryza Rust
- Chipping Medium
- Sponge pieces
Weathering philosophy for Golden Demon:
- Every chip tells a story
- Every streak has direction
- Every rust patch has logic
- Every soot mark follows airflow
“Weatherin’ ain’t random. It’s SCIENCE. Or somethin’.”
Materials🜂 SACRED POWDERS OF RUIN — BASING MATERIALS
(For scenic, narrative bases)
- Slate
- Cork
- Resin water
- Crackle mediums
- Pigments
- Grass tufts
- Burnt tufts
- Bones
- Scrap metal
- Barbed wire
- Rubble
- Snow effects
Narrative base ideas:
- Crushed Space Marine helmet
- Broken tank tread
- Burnt battlefield
- Ork glyph totem
- Smoking crater
Materials🪽 VARNISHES OF DA WARBOSS — FINISHES
(To protect your masterpiece)
- Satin varnish — armor
- Matte varnish — cloth, bone
- Gloss varnish — lenses, blood, glyphs
- Airbrush varnish — smoothest finish
Materials🜁 AETHERIC IMPLEMENTS — AIRBRUSH OPTIONS
(Highly recommended for Golden Demon)
- Abaddon Black Air
- Corvus Black Air
- Leadbelcher Air
- Vallejo Metal Color Steel
- Liquitex Ink Black
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Golden Demon Zenithal Map “Diagram of a Goff Warboss with multi stage zenithal lighting from above, showing black to grey to white transitions. Clean labels, high contrast.”
- Micro Highlight Map “Diagram showing micro highlight points on Ork armor edges in white. Minimalist, painter’s reference.”
- Advanced OSL Map “Diagram showing red OSL around Ork eyes and power klaw vents, with falloff zones marked in orange and yellow.”
- Weathering Logic Map “Diagram of an Ork vehicle panel with airflow based soot and streaking zones marked in brown and black.”
Workflow🦾 EXPANDED WORKFLOW — GOLDEN DEMON GOFFS
(Infantry, Characters, Vehicles)
CHARACTER WORKFLOW (10–30 hours)
- Prime
Multi stage zenithal:
- Black → Grey → White or
- Black → Corvus → Eshin → Dawnstone
- Armor basecoat
Abaddon Black → Corvus Black transitions.
- Recess shading
Oil wash: Payne’s Grey.
- Relayer
Smooth Abaddon Black on raised areas.
- Highlighting
- Eshin Grey (broad)
- Dawnstone (sharp)
- Administratum Grey (micro)
- White Scar (specular)
- Glazing
Ultra thin glazes unify transitions.
- Metal
Leadbelcher → Nuln → Ironbreaker → Stormhost → Chrome.
- Checks
- Sketch in grey
- Fill with Corax White
- Highlight with White Scar
- Glaze with Administratum
- Dags
Mephiston → Evil Sunz → Wild Rider → Fire Dragon → Lugganath → Dorn.
- Skin
Caliban → Incubi → Castellan → Elysian → Ogryn → Krieg.
- OSL
Red or green glow:
- Eyes
- Power klaw vents
- Engine coils
- Weathering
- Oil streaks
- Pigments
- Controlled chipping
- Freehand
Glyphs, kill markings, dags.
- Scenic base
Full narrative composition.
Troubleshooting🩸 TROUBLESHOOTING — GOLDEN DEMON GOFFS
Problem: Blends look patchy Fix: More glazes, less paint
Problem: Highlights too bright Fix: Add black glazes to soften
Problem: OSL looks chalky Fix: Add saturation glazes
Problem: Weathering too heavy Fix: Remove with mineral spirits
🕊 LORE QUOTES FOR THIS STYLE
“Dis ain’t just a boss. Dis is a MASTERPIECE.” — Goff Nob
“If da judges don’t fear it, ya painted it wrong.” — Warboss Grimgut
Clan - Evil Sunz
🔱 THE GREAT EVIL SUNZ PAINTING CODEX
“RED WUNZ GO FASTA! RED WUNZ GO FASTA! RED WUNZ—HEY, WHERE’D DA GROT GO?” — Speedboss Dakka Zag
Overview & Core Materials
This guide covers EVERY painting style, from 10 minute speedpaint to Golden Demon, including Super Bright Red, Soot Stained Speed Freak, Retro Hot Rod, and more — all with lore, humour, and full technical detail.
⚔️ I. THE EVIL SUNZ: WHY THEY LOOK THE WAY THEY DO
Before ya paint a single flame, ya gotta understand da soul of da Evil Sunz — or at least da bit dat ain’t been blown off by an engine explosion.
The Evil Sunz are:
- Da fastest ladz in da galaxy
- Da loudest ladz in da galaxy
- Da most explodey ladz in da galaxy
- Da only Orks who think “safety” is a swear word
Their armor’s red symbolizes:
- Da belief dat red makes ya go fasta (it does)
- Da flames of da engines dey worship
- Da blood of da gitz who stood in front of ‘em
- Da speed of da WAAAGH itself
Evil Sunz don’t walk. Evil Sunz don’t jog. Evil Sunz don’t even run.
Evil Sunz DRIVE.
Materials🔥 PIGMENTS OF DA RED WAAAGH
(Base & Layer Paints for Armor)
These are da core reds of da Evil Sunz:
- Mephiston Red
- Evil Sunz Scarlet
- Wild Rider Red
- Fire Dragon Bright
- Khorne Red (deepening)
- Blood Angels Red (Contrast)
- Flesh Tearers Red (Contrast)
- Vallejo Model Color Flat Red
- Scale75 Inktensity Red
- Pro Acryl Bright Red
- Army Painter Slaughter Red
Materials⚔️ SHADES OF DA SPEED FURY
(Shades, Washes & Deepening Agents)
For recess definition, soot, and da “I’ve been ridin’ too close to da exhaust” look:
- Carroburg Crimson
- Nuln Oil
- Agrax Earthshade
- Reikland Fleshshade
- Druchii Violet
- Army Painter Strong Tone
- Oil washes: Payne’s Grey, Burnt Umber, Crimson Lake
Materials✨ GLEAMS OF DA SPEED FREAK HOST
(Highlight Paints)
For edges sharp enough to slice a tyre:
- Evil Sunz Scarlet
- Wild Rider Red
- Fire Dragon Bright
- Lugganath Orange
- Dorn Yellow
- Stormhost Silver
- Pallid Wych Flesh
- White Scar
Materials🜂 METALZ OF DA SPEED DEMONZ
(Golds, Silvers & Metallics)
For da hot rod, engine worshippin’, soot covered Evil Sunz aesthetic:
- Leadbelcher
- Iron Warriors
- Ironbreaker
- Stormhost Silver
- Balthasar Gold
- Retributor Armour
- Vallejo Metal Color Steel / Silver
- Scale75 Metal Alchemy series
Materials💧 ELIXIRS OF DA WAAAGH
(Mediums, Thinners & Additives)
For smooth blends, hot rod flames, and perfect red transitions:
- Lahmian Medium
- Contrast Medium
- Vallejo Glaze Medium
- Flow Improver
- Drying Retarder
- Airbrush Thinner
- Matte Medium
Materials🛠 TOOLS OF DA SPEED MEKZ
(Brushes, Tools & Equipment)
Brushes:
- Size 2 round (basecoats)
- Size 1 round (general work)
- Size 0 / 00 (details)
- Size 000 (micro freehand flames)
- Drybrush (small & medium)
- Makeup brush (for soft soot drybrush)
Tools:
- Wet palette
- Hobby knife
- Files & sanding sticks
- Sculpting tools
- Airbrush (optional but VERY Evil Sunz)
- Compressor
- Masking tape
- Blu tack
- Mixing tiles
- Pipettes
- Brush soap
Materials🌫 RELICS OF BATTLE WEAR
(Weathering Products)
For realism, soot, and da scars of speed:
- Typhus Corrosion
- Ryza Rust
- Streaking Grime
- Black weathering powder
- Brown weathering powder
- Oil paints (umber, sienna, black, red)
- Chipping Medium
- Sponge pieces
- Pigment fixer
Materials🜂 SACRED POWDERS OF RUIN
(Basing Materials)
For dusty roads, burnt rubber, and da aftermath of goin’ too fast:
- Armageddon Dust
- Stirland Mud
- Astrogranite
- Sand & grit
- Cork sheets
- Slate chips
- Burnt grass tufts
- Rubber dust pigments
- Scrap metal
Materials🪽 VARNISHES OF DA SPEED FREAK HOST
(Finishes & Protection)
To protect yer red hot ladz:
- Munitorum Varnish
- Stormshield
- Gloss Varnish (for lenses & flames)
- Satin Varnish (for hot rod sheen)
- Matte Varnish
- Airbrush varnish
Materials🜁 AETHERIC IMPLEMENTS
(Airbrush Paints & Optional Tools)
For smooth blends, flames, and speed freak transitions:
- Mephiston Red Air
- Evil Sunz Scarlet Air
- Wild Rider Red Air
- Vallejo Model Air Red
- Liquitex Ink Crimson
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Light Direction Diagram “Minimalist diagram of an Ork biker torso with arrows showing top down light direction. Clean lines, white background, labeled highlights and shadows.”
- Edge Highlight Map “Diagram of an Ork shoulder plate with highlighted edges marked in bright orange. Simple, flat colors, painter’s reference chart.”
- Zenithal Undercoat Map “Black to white gradient diagram over an Ork helmet showing zenithal priming zones. High contrast, clean labels.”
- Flame Pattern Guide “Diagram of an Ork armor plate with flame shapes mapped in white outlines. Minimalist, technical illustration.”
Style 1 — Speedpaint Evil Sunz
Workflow⚡ STYLE 1 — SPEEDPAINT EVIL SUNZ
“BROTHA, DA ENEMY’S GETTIN’ AWAY! PAINT FASTER!” — Speedboss Dakka Zag
Goal: Fully painted Evil Sunz army in the shortest time Time: 10–20 minutes per model Result: Bright, loud, red as hell Evil Sunz with readable flames, soot, dags, and metal — perfect for Crusade or a Waaagh that starts in 10 minutes.
This is the fastest way to get a whole Speed Freak horde on the table.
Materials🧱 FOUNDATIONS OF DA RED WAAAGH — PRIMERS & UNDERCOATS
(Ultra complete materials list for Speedpaint Evil Sunz)
Recommended Primers
- Wraithbone Spray — brightest, warmest red
- Grey Seer Spray — cooler, more controlled red
- Corax White Spray — maximum brightness
- Vallejo Surface Primer White (airbrush)
- Stynylrez White or Ivory (airbrush)
Why these primers?
Because Contrast reds LOVE bright undercoats:
- Wraithbone = warm, rich, saturated red
- Grey Seer = slightly cooler, more realistic red
- White = maximum pop, maximum speed
“Da brighter da undercoat, da fasta da red.”
Materials🔥 PIGMENTS OF DA RED WAAAGH — BASE & LAYER PAINTS
(Speedpaint specific paints)
Core Reds
- Blood Angels Red (Contrast) — the star
- Flesh Tearers Red (Contrast) — darker, moodier
- Contrast Medium — for thinning & smoothing
Black Areas
- Black Templar (Contrast)
- Abaddon Black (cleanup)
Metal
- Leadbelcher
- Ironbreaker (optional highlight)
Gold
- Retributor Armour
- Liberator Gold (optional)
Other Useful Colors
- Mephiston Red (for dags)
- Evil Sunz Scarlet (fast highlight)
- Calgar Blue (lenses)
- Fenrisian Grey (lens highlight)
- Rakarth Flesh (teef & straps)
Materials⚔️ SHADES OF DA SPEED FURY — SHADES & WASHES
(Speedpaint specific)
- Agrax Earthshade — gold & metal
- Nuln Oil — weapons, vents
- Carroburg Crimson — deepen red recesses
Materials✨ GLEAMS OF DA SPEED FREAK HOST — HIGHLIGHTS
(Optional but recommended)
- Evil Sunz Scarlet — fast edge highlight
- Wild Rider Red — optional extreme highlight
- White Scar — lens dots
- Stormhost Silver — metal points
Materials💧 ELIXIRS OF DA WAAAGH — MEDIUMS & ADDITIVES
(Useful for smoothing Contrast paints)
- Contrast Medium
- Lahmian Medium
- Flow Improver
- Drying Retarder
Materials🛠 TOOLS OF DA SPEED MEKZ — BRUSHES & EQUIPMENT
(Speedpaint optimized tools)
Brushes
- Medium Base Brush
- Small Layer Brush
- Drybrush (for bases)
- Old brush for metallics
- Synthetic brush for Contrast paints
Tools
- Wet palette
- Paper towels
- Hobby knife
- Texture spreader
- Palette tile
- Clean water pot (Contrast demands it)
Materials🌫 RELICS OF BATTLE WEAR — WEATHERING PRODUCTS
(Optional for Speedpaint)
- Typhus Corrosion
- Ryza Rust
- Black weathering powder
- Sponge pieces
“If it looks too clean, rub soot on it.”
Materials🜂 SACRED POWDERS OF RUIN — BASING MATERIALS
(Fast basing options)
Texture paints:
- Armageddon Dust
- Astrogranite
- Martian Ironearth
Drybrush paints:
- Tyrant Skull
- Longbeard Grey
Extras:
- Burnt grass tufts
- Scrap metal bits
Materials🪽 VARNISHES OF DA SPEED FREAK HOST — FINISHES
(Protect yer ladz)
- Munitorum Varnish (matte)
- Stormshield (brush on matte)
- Gloss varnish (for lenses & flames)
Materials🜁 AETHERIC IMPLEMENTS — AIRBRUSH OPTIONS
(Optional but speeds up batch painting)
- Mephiston Red Air
- Evil Sunz Scarlet Air
- Vallejo Model Air Red
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Contrast Flow Diagram “Diagram showing an Ork biker torso with arrows indicating Contrast paint flow into recesses. Clean white background, labeled ‘Contrast pooling zones’.”
- Speedpaint Highlight Map “Simple diagram of an Ork shoulder plate with only the top edge highlighted in bright orange. Minimalist painter’s reference.”
- Wraithbone vs Grey Seer Comparison “Side by side comparison of two Ork helmets, one primed Wraithbone, one Grey Seer, labeled for Contrast painting.”
- Flame Placement Guide “Diagram of an Ork armor plate with flame shapes mapped in white outlines. Minimalist, technical illustration.”
Workflow🦾 EXPANDED WORKFLOW — SPEEDPAINT EVIL SUNZ
(Infantry, Characters, Vehicles)
INFANTRY WORKFLOW (10–20 minutes)
- Prime
Spray Wraithbone for the richest, fastest red.
- Armor
Apply Blood Angels Red Contrast over all armor.
Tips:
- Work quickly — Contrast dries fast
- Don’t go back over drying areas
- Pull paint into recesses
- Black Areas
Black Templar Contrast on:
- Weapons
- Boots
- Joints
- Straps
- Metal
Leadbelcher → Agrax Earthshade.
- Flames (optional)
White → Yellow → Orange → Red.
- Dags
Mephiston Red → Evil Sunz Scarlet.
- Lenses
Calgar Blue → Fenrisian Grey → White Scar dot.
- Base
Texture → drybrush → rim black.
CHARACTER WORKFLOW (20–30 minutes)
Same as infantry, but add:
- Wild Rider Red highlights
- Liberator Gold highlights
- Fenrisian Grey lens glow
- Soot around vents
VEHICLE WORKFLOW (30–45 minutes)
- Prime
Mephiston Red Spray (fastest) or Wraithbone → Blood Angels Red Contrast
- Armor
Blood Angels Red Contrast (large brush or airbrush)
- Black Panels
Black Templar Contrast
- Metal
Leadbelcher → Agrax
- Flames
White → Yellow → Orange → Red
- Soot
Drybrush black around:
- Exhausts
- Engine vents
- Gun barrels
Troubleshooting🩸 TROUBLESHOOTING — SPEEDPAINT EVIL SUNZ
Problem: Blotchy Contrast Fix: Thin with Contrast Medium, work in smaller sections
Problem: Red too dark Fix: Use Grey Seer instead of Wraithbone
Problem: Flames look muddy Fix: Start with white, work from light → dark
Problem: Metal looks too clean Fix: Add Typhus Corrosion + black drybrush
🕊 LORE QUOTES FOR THIS STYLE
“Speed is da essence of assault. Also of paintin’ before da race starts.” — Speedboss Dakka Zag
“A warrior unpainted is a warrior unprepared. A warrior un red is a warrior too slow.” — Mekboy Skrognik
Style 2 — Tabletop Standard Evil Sunz
Workflow🎯 STYLE 2 — TABLETOP STANDARD EVIL SUNZ
“Da Codex Astartes don’t say nuffin’ about goin’ fast — which is why we’z better.” — Speedboss Dakka Zag
Goal: Clean, crisp, classic Evil Sunz Time: 30–45 minutes per model Result: Bright, high contrast red armor, sharp dags, readable flames, gritty metal, and soot stained exhausts — the perfect balance of speed and quality.
This is the standard for a full Evil Sunz Waaagh that wants to look good while goin’ fast.
Materials🧱 FOUNDATIONS OF DA RED WAAAGH — PRIMERS & UNDERCOATS
(Ultra complete materials list for Tabletop Standard)
Recommended Primers
- Chaos Black Spray — deep shadows, crisp edges
- Mephiston Red Spray — fastest red basecoat
- Grey Seer Spray — brighter, smoother reds
- Vallejo Surface Primer Black / Grey (airbrush)
- Stynylrez Black / Grey (airbrush)
Why Chaos Black?
- Creates instant contrast
- Makes red richer
- Helps recess shading stand out
- More forgiving for beginners
- Perfect for soot heavy Evil Sunz
“Black under red makes da red go FASTA.”
Materials🔥 PIGMENTS OF DA RED WAAAGH — BASE & LAYER PAINTS
(Core paints for Tabletop Standard)
Primary Reds
- Mephiston Red — main armor color
- Evil Sunz Scarlet — highlight
- Wild Rider Red — extreme highlight
- Khorne Red — optional deepening
- Fire Dragon Bright — optional micro highlight
Black Areas
- Abaddon Black
- Eshin Grey (highlight)
- Dawnstone (fine highlight)
Metal
- Leadbelcher
- Ironbreaker
- Stormhost Silver
Gold
- Retributor Armour
- Auric Armour Gold
- Liberator Gold
Flames
- White Scar
- Yriel Yellow
- Troll Slayer Orange
- Mephiston Red
Other Useful Colors
- Rakarth Flesh (teef, straps)
- Screaming Skull (parchment)
- Calgar Blue (lenses)
- Fenrisian Grey (lens highlight)
- White Scar (final dot)
Materials⚔️ SHADES OF DA SPEED FURY — SHADES & WASHES
(For recess definition & depth)
- Carroburg Crimson — main recess shade
- Nuln Oil — weapons, vents, joints
- Agrax Earthshade — gold, parchment
- Reikland Fleshshade — warm gold tone
- Druchii Violet — deepen red shadows
“Shade it dark. Shade it FAST.”
Materials✨ GLEAMS OF DA SPEED FREAK HOST — HIGHLIGHTS
(For crisp, readable edges)
- Evil Sunz Scarlet — primary edge highlight
- Wild Rider Red — extreme highlight
- Fire Dragon Bright — micro highlight
- Stormhost Silver — metal highlight
- White Scar — flame tips, lens dots
Materials💧 ELIXIRS OF DA WAAAGH — MEDIUMS & ADDITIVES
(For smooth layering)
- Lahmian Medium
- Water (clean!)
- Flow Improver
- Glaze Medium (optional for smoothing reds)
Materials🛠 TOOLS OF DA SPEED MEKZ — BRUSHES & EQUIPMENT
(For clean, crisp tabletop results)
Brushes
- Size 2 round (basecoats)
- Size 1 round (general work)
- Size 0 (details)
- Size 00 (fine highlights)
- Small drybrush (for soot & bases)
Tools
- Wet palette
- Hobby knife
- Files
- Palette tile
- Brush soap
- Paper towels
- Texture spreader
- Magnifier (optional)
Materials🌫 RELICS OF BATTLE WEAR — WEATHERING PRODUCTS
(Optional for Tabletop Standard)
- Typhus Corrosion (light grime)
- Ryza Rust (light rust)
- Black weathering powder (vents & exhausts)
- Brown weathering powder (boots & wheels)
Materials🜂 SACRED POWDERS OF RUIN — BASING MATERIALS
(For fast, clean bases)
Texture paints:
- Armageddon Dust
- Astrogranite
- Martian Ironearth
Drybrush paints:
- Tyrant Skull
- Longbeard Grey
Extras:
- Burnt grass tufts
- Slate chips
- Cork pieces
- Rubber dust pigments
Materials🪽 VARNISHES OF DA SPEED FREAK HOST — FINISHES
(To protect yer crisp highlights)
- Munitorum Varnish (matte)
- Stormshield (brush on matte)
- Satin varnish (optional hot rod sheen)
Materials🜁 AETHERIC IMPLEMENTS — AIRBRUSH OPTIONS
(Optional but speeds up basecoating)
- Mephiston Red Air
- Evil Sunz Scarlet Air
- Vallejo Model Air Red
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Edge Highlight Map “Diagram of an Ork biker shoulder plate with edge highlight zones marked in bright orange. Clean, minimalist, painter’s reference chart.”
- Recess Shading Map “Diagram of an Ork armor plate with recesses marked in dark blue. Technical illustration, white background.”
- Mephiston Red Layering Guide “Step by step diagram showing Mephiston Red basecoat, Carroburg Crimson recess shade, and Evil Sunz Scarlet highlights. Flat colors, labeled arrows.”
- Flame Gradient Guide “Diagram showing a flame pattern transitioning from white to yellow to orange to red. Minimalist, painter’s reference.”
Workflow🦾 EXPANDED WORKFLOW — TABLETOP STANDARD EVIL SUNZ
(Infantry, Characters, Vehicles)
INFANTRY WORKFLOW (30–45 minutes)
- Prime
Chaos Black for deep shadows.
- Armor basecoat
Two thin coats of Mephiston Red.
- Recess shading
Use Carroburg Crimson:
- Panel lines
- Under plates
- Around vents
- Under shoulder rims
- Re layer
Reapply Mephiston Red to raised areas.
- Edge highlight
Use Evil Sunz Scarlet on:
- Shoulder rims
- Helmet ridges
- Knee pads
- Elbows
- Backpack edges
- Extreme highlight
Use Wild Rider Red sparingly on:
- Corners
- Upper edges
- Helmet brow
- Flames (optional)
White → Yellow → Orange → Red.
- Weapons
Abaddon Black → Eshin Grey highlight.
- Metal
Leadbelcher → Nuln Oil → Stormhost Silver.
- Gold
Retributor → Agrax → Auric.
- Lenses
Calgar Blue → Fenrisian Grey → White Scar dot.
- Base
Texture → drybrush → rim black.
CHARACTER WORKFLOW (45–60 minutes)
Same as infantry, but add:
- Wild Rider Red extreme highlights
- Fire Dragon Bright micro highlights
- Liberator Gold highlights
- Screaming Skull parchment highlights
- OSL on plasma coils (optional)
- Soot around exhausts
VEHICLE WORKFLOW (45–90 minutes)
- Prime
Chaos Black or Mephiston Red Spray.
- Armor
Mephiston Red → Carroburg Crimson recess shade → Mephiston re layer.
- Highlights
Evil Sunz Scarlet → Wild Rider Red on panel edges.
- Flames
White → Yellow → Orange → Red.
- Metal
Leadbelcher → Nuln Oil → Stormhost Silver.
- Weathering
- Sponge chipping
- Oil streaks
- Dust pigments
- Black soot around exhausts
Troubleshooting🩸 TROUBLESHOOTING — TABLETOP STANDARD EVIL SUNZ
Problem: Patchy Mephiston Red Fix: Two thin coats, add a drop of medium
Problem: Chalky highlights Fix: Thin Evil Sunz Scarlet more
Problem: Flames look flat Fix: Add white at the tips, glaze transitions
Problem: Soot looks messy Fix: Use a makeup brush for soft drybrush
🕊 LORE QUOTES FOR THIS STYLE
“Da Codex Astartes teaches discipline. We teach SPEED.” — Speedboss Dakka Zag
“A clean line is a fast line.” — Mekboy Skrognik
Style 3 — Tabletop+ / Parade Standard Evil Sunz
Workflow🛡️ STYLE 3 — TABLETOP+ / PARADE STANDARD EVIL SUNZ
“Perfection ain’t optional. If ya ain’t shiny, how will da enemy see ya zoom past?” — Speedboss Dakka Zag
Goal: More depth, more polish, more SPEED Time: 1–2 hours per model Result: High contrast, glossy red Evil Sunz with layered reds, crisp dags, smooth flames, soot stained engines, and hot rod metal.
This is the level where your Evil Sunz start lookin’ like they belong in a Warhammer Community article titled:
“How to Paint Evil Sunz Like You’re Breaking the Speed Limit of Reality.”
Materials🧱 FOUNDATIONS OF DA RED WAAAGH — PRIMERS & UNDERCOATS
(Ultra complete materials list for Tabletop+ / Parade Standard)
Recommended Primers
- Chaos Black Spray — best for deep shadows & soot
- Grey Seer Spray — brighter, smoother reds
- Mephiston Red Spray — excellent for batch painting
- Vallejo Surface Primer Black / Grey (airbrush)
- Stynylrez Black / Grey (airbrush)
Why these primers?
Tabletop+ relies on:
- Clean separation between shadows & midtones
- Smooth layering
- Predictable glazing
- Crisp edge highlights
Chaos Black gives the most dramatic contrast. Grey Seer gives the brightest finish.
“Black under red makes da red go FASTA. Grey under red makes it SHINIER.”
Materials🔥 PIGMENTS OF DA RED WAAAGH — BASE & LAYER PAINTS
(Core paints for Tabletop+)
Primary Reds
- Mephiston Red — main armor color
- Evil Sunz Scarlet — first highlight
- Wild Rider Red — extreme highlight
- Fire Dragon Bright — micro highlight
- Blood Angels Red (Contrast) — glazing
- Khorne Red — deepen shadows
- Vallejo Model Color Flat Red — smooth layering
- Pro Acryl Bright Red — ultra smooth highlight red
Black Areas
- Abaddon Black
- Eshin Grey
- Dawnstone
- Administratum Grey
Metal
- Leadbelcher
- Ironbreaker
- Stormhost Silver
- Vallejo Metal Color Steel
Gold
- Retributor Armour
- Reikland Fleshshade
- Auric Armour Gold
- Liberator Gold
Flames
- White Scar
- Yriel Yellow
- Troll Slayer Orange
- Mephiston Red
- Evil Sunz Scarlet
Skin
- Waaagh! Flesh
- Biel Tan Green
- Warboss Green
- Skarsnik Green
Materials⚔️ SHADES OF DA SPEED FURY — SHADES & WASHES
(For depth, richness, and contrast)
Acrylic Washes
- Carroburg Crimson — armor recesses
- Nuln Oil — weapons, vents, deep shadows
- Agrax Earthshade — gold, parchment
- Reikland Fleshshade — warm gold tone
- Druchii Violet — deepen red shadows
Oil Washes (optional but excellent)
- Payne’s Grey
- Burnt Umber
- Crimson Lake
“Oil washes is like engine oil — messy, but makes everyfing run smoother.”
Materials✨ GLEAMS OF DA SPEED FREAK HOST — HIGHLIGHTS
(For crisp, parade ready edges)
Armor Highlights
- Evil Sunz Scarlet — primary
- Wild Rider Red — extreme
- Fire Dragon Bright — micro
- Lugganath Orange — optional
- White Scar — specular points
Metal Highlights
- Ironbreaker
- Stormhost Silver
Flame Highlights
- White Scar at tips
- Yellow → Orange → Red transitions
Materials💧 ELIXIRS OF DA WAAAGH — MEDIUMS & ADDITIVES
(For glazing, smoothing, and blending)
- Lahmian Medium
- Contrast Medium
- Vallejo Glaze Medium
- Flow Improver
- Drying Retarder
- Matte Medium
- Airbrush thinner
Glaze ratios for Tabletop+:
- 1:1 Blood Angels Red : Medium
- 1:2 Mephiston Red : Lahmian Medium
- 1:3 Evil Sunz Scarlet : Medium
Materials🛠 TOOLS OF DA SPEED MEKZ — BRUSHES & EQUIPMENT
(For precision and polish)
Brushes
- Size 2 round — basecoats
- Size 1 round — layering
- Size 0 — edge highlights
- Size 00 — extreme highlights
- Size 000 — micro details & flames
- Small drybrush — soot
- Makeup brush — soft drybrush
Tools
- Wet palette
- Hobby knife
- Files
- Sculpting tools
- Palette tile
- Brush soap
- Masking tape
- Blu tack
- Magnifier lamp
- Cotton buds (for oils)
- Pipettes
- Mixing cups
Materials🌫 RELICS OF BATTLE WEAR — WEATHERING PRODUCTS
(For subtle, tasteful weathering)
- Typhus Corrosion
- Ryza Rust
- Streaking Grime
- Black weathering powder
- Brown weathering powder
- Oil paints (umber, black, sienna)
- Pigment fixer
- Sponge pieces
- Chipping Medium (optional)
Weathering philosophy for Tabletop+:
- Less is more
- Focus on exhausts, vents, boots, wheels
- Keep upper armor clean to preserve the parade look
“Weatherin’ is like burnin’ rubber — do it where it counts.”
Materials🜂 SACRED POWDERS OF RUIN — BASING MATERIALS
(For premium tabletop bases)
- Texture paints
- Slate chips
- Cork
- Grass tufts
- Burnt grass tufts
- Rubber dust pigments
- Crackle mediums
- Pigments (ash, dust, rust)
- Scrap metal
Materials🪽 VARNISHES OF DA SPEED FREAK HOST — FINISHES
(To protect yer parade ready models)
- Munitorum Varnish (matte)
- Satin varnish (for hot rod sheen)
- Gloss varnish (for lenses, flames, blood)
- Airbrush varnish (optional)
Materials🜁 AETHERIC IMPLEMENTS — AIRBRUSH OPTIONS
(Highly recommended for smooth armor)
- Mephiston Red Air
- Evil Sunz Scarlet Air
- Vallejo Model Air Red
- Liquitex Ink Crimson
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Parade Highlight Map “Diagram of an Ork biker shoulder plate with two stage highlights: primary highlight in orange, extreme highlight in yellow. Minimalist painter’s reference.”
- Glazing Flow Diagram “Diagram showing glaze layers applied over an Ork armor plate, with arrows indicating direction of brush strokes. Clean, labeled, white background.”
- Soot Weathering Map “Diagram of an Ork exhaust pipe with soot zones marked in black and grey. Minimalist, technical illustration.”
- Flame Gradient Map “Diagram showing a flame pattern transitioning from white to yellow to orange to red, with labeled gradient zones.”
Workflow🦾 EXPANDED WORKFLOW — TABLETOP+ / PARADE STANDARD EVIL SUNZ
(Infantry, Characters, Vehicles)
INFANTRY WORKFLOW (1–2 hours)
- Prime
Chaos Black or Grey Seer depending on brightness desired.
- Armor basecoat
Two thin coats of Mephiston Red.
- Recess shading
Carroburg Crimson:
- Panel lines
- Under plates
- Around vents
- Re layer
Smooth Mephiston Red on raised areas.
- First highlight
Evil Sunz Scarlet on:
- Shoulder rims
- Helmet ridges
- Knee pads
- Elbows
- Backpack edges
- Extreme highlight
Wild Rider Red on:
- Corners
- Upper edges
- Helmet brow
- Micro highlight
Fire Dragon Bright on:
- Sharpest corners
- Flame tips
- Glazing
Blood Angels Red 1:1 medium:
- Unify transitions
- Add saturation
- Flames
White → Yellow → Orange → Red → Scarlet glaze.
- Metal
Leadbelcher → Nuln → Ironbreaker → Stormhost.
- Weathering
- Sponge chipping
- Soot drybrush
- Dust pigments
CHARACTER WORKFLOW (2–3 hours)
Same as infantry, but add:
- Lugganath Orange micro highlights
- OSL on eyes & engine vents
- Freehand flames
- Scenic bases
VEHICLE WORKFLOW (2–4 hours)
- Prime
Mephiston Red Spray or Chaos Black.
- Armor
Mephiston Red → Carroburg → Mephiston re layer.
- Highlights
Evil Sunz Scarlet → Wild Rider Red → Fire Dragon Bright.
- Flames
White → Yellow → Orange → Red → Scarlet glaze.
- Metal
Leadbelcher → Nuln → Ironbreaker → Stormhost.
- Weathering
- Sponge chipping
- Oil streaks
- Dust pigments
- Heavy soot around exhausts
Troubleshooting🩸 TROUBLESHOOTING — TABLETOP+ / PARADE EVIL SUNZ
Problem: Glazes look streaky Fix: More medium, fewer strokes, let each layer dry
Problem: Highlights too thick Fix: Thin paint more, use smaller brush
Problem: Flames look flat Fix: Add white at tips, glaze transitions
Problem: Soot looks chalky Fix: Use a makeup brush for soft drybrush
🕊 LORE QUOTES FOR THIS STYLE
“If yer armor don’t shine, how will da enemy see ya zoom past?” — Speedboss Dakka Zag
“A warrior’s soul is reflected in his paint job. Mine’s reflected in FLAMES.” — Mekboy Skrognik
Style 4 — Character Level Evil Sunz
Workflow🦾 STYLE 4 — CHARACTER LEVEL EVIL SUNZ
“Every boss is a story. Some stories involve more explosions.” — Speedboss Dakka Zag
Goal: HQs and heroes that stand out Time: 3–6 hours per model Result: Smooth, glossy reds, dramatic highlights, freehand flames, OSL, soot stained engines, and hot rod metal. This is Codex cover quality, but still unmistakably Evil Sunz.
Materials🧱 FOUNDATIONS OF DA RED WAAAGH — PRIMERS & UNDERCOATS
(Ultra complete materials list for Character Level painting)
Recommended Primers
- Chaos Black Spray — dramatic shadows
- Grey Seer Spray — brighter blends
- Mephiston Red Spray — red dominant characters
- Stynylrez Black / Grey / White (airbrush)
- Vallejo Surface Primer Black / Grey / White (airbrush)
Zenithal Priming Options
Option A — Classic GD Zenithal
- Black → Grey → White Perfect for smooth blends.
Option B — Evil Sunz Hot Rod Zenithal
- Black → Mephiston Red → Evil Sunz Scarlet Gives a glowing, engine heat red.
Option C — Hyper Contrast Zenithal
- Black → White For comic style, ultra sharp edges.
Why zenithal?
Character models need directional light, not flat color. Zenithal priming:
- Defines volumes
- Guides highlight placement
- Makes blends smoother
- Adds drama
- Makes the boss look like he’s lit by a burning engine block
“Da light tells da story. Da flames tell da SPEED.”
Materials🔥 PIGMENTS OF DA RED WAAAGH — BASE & LAYER PAINTS
(Character level armor paints)
Primary Reds
- Mephiston Red — midtone
- Evil Sunz Scarlet — first highlight
- Wild Rider Red — second highlight
- Fire Dragon Bright — extreme highlight
- Khorne Red — shadow tone
- Flesh Tearers Red (Contrast) — glazing shadows
- Blood Angels Red (Contrast) — saturation glazes
- Vallejo Model Color Flat Red — smooth midtone
- Scale75 Inktensity Red — ultra smooth glaze
Black Areas
- Abaddon Black
- Eshin Grey
- Dawnstone
- Administratum Grey
- Vallejo Black Grey
Metal
- Leadbelcher
- Ironbreaker
- Stormhost Silver
- Vallejo Metal Color Steel
- Scale75 Heavy Metal Steel
Gold
- Retributor Armour
- Reikland Fleshshade
- Auric Armour Gold
- Liberator Gold
Flames
- White Scar
- Yriel Yellow
- Troll Slayer Orange
- Mephiston Red
- Evil Sunz Scarlet
- Wild Rider Red
Skin
- Caliban Green
- Agrax Earthshade
- Castellan Green
- Elysian Green
- Ogryn Camo
- Waywatcher Green glaze
Materials⚔️ SHADES OF DA SPEED FURY — SHADES & WASHES
(For deep, dramatic character shading)
Acrylic Washes
- Carroburg Crimson — armor recesses
- Nuln Oil — deep shadows, vents
- Agrax Earthshade — gold, parchment
- Reikland Fleshshade — warm gold
- Druchii Violet — deepen red shadows
Oil Washes (highly recommended)
- Payne’s Grey — armor shading
- Burnt Umber — grime
- Crimson Lake — red saturation
- Lamp Black — extreme shadows
“Oil washes is like engine oil — messy, but makes everyfing run smoother.”
Materials✨ GLEAMS OF DA SPEED FREAK HOST — HIGHLIGHTS
(For razor sharp, character grade edges)
Armor Highlights
- Evil Sunz Scarlet — primary
- Wild Rider Red — extreme
- Fire Dragon Bright — micro
- Lugganath Orange — optional
- White Scar — specular points
Metal Highlights
- Ironbreaker
- Stormhost Silver
Flame Highlights
- White Scar at tips
- Yellow → Orange → Red transitions
Skin Highlights
- Elysian Green
- Ogryn Camo
- Krieg Khaki
Materials💧 ELIXIRS OF DA WAAAGH — MEDIUMS & ADDITIVES
(For glazing, blending, and smooth transitions)
- Lahmian Medium
- Contrast Medium
- Vallejo Glaze Medium
- Flow Improver
- Drying Retarder
- Matte Medium
- Airbrush thinner
- Odorless mineral spirits (for oils)
Glaze ratios for Character Level:
- 1:3 paint : medium for smooth blends
- 1:5 paint : medium for ultra thin glazes
- Contrast 1:1 for saturation glazes
Materials🛠 TOOLS OF DA SPEED MEKZ — BRUSHES & EQUIPMENT
(For precision, freehand, and advanced detail)
Brushes
- Size 2 — basecoats
- Size 1 — layering
- Size 0 — highlights
- Size 00 — extreme highlights
- Size 000 — micro freehand flames
- Makeup brush — soft drybrush
- Flat brush — glazing
Tools
- Wet palette
- Sculpting tools
- Files
- Palette tile
- Brush soap
- Masking tape
- Blu tack
- Magnifier lamp
- Cotton buds
- Pipettes
- Mixing cups
- Toothpicks (for micro dots)
Materials🌫 RELICS OF BATTLE WEAR — WEATHERING PRODUCTS
(For subtle, character appropriate weathering)
- Oil paints (umber, black, sienna)
- Streaking Grime
- Pigments (ash, dust, rust)
- Pigment fixer
- Typhus Corrosion
- Ryza Rust
- Chipping Medium
- Sponge pieces
Weathering philosophy for characters:
- Every soot mark follows airflow
- Every chip has logic
- Every streak has direction
- Every scorch tells a story
“Weatherin’ ain’t random. It’s SCIENCE. Or somethin’.”
Materials🜂 SACRED POWDERS OF RUIN — BASING MATERIALS
(For scenic, narrative bases)
- Slate
- Cork
- Resin water
- Crackle mediums
- Pigments
- Grass tufts
- Burnt tufts
- Bones
- Scrap metal
- Barbed wire
- Rubble
- Snow effects
Narrative base ideas:
- Burnt tyre tracks
- Crushed Space Marine helmet
- Smoking engine wreck
- Hot rod drag strip
- Exploded grot
Materials🪽 VARNISHES OF DA SPEED FREAK HOST — FINISHES
(To protect your masterpiece)
- Satin varnish — armor
- Matte varnish — cloth, bone
- Gloss varnish — lenses, flames, blood
- Airbrush varnish — smoothest finish
Materials🜁 AETHERIC IMPLEMENTS — AIRBRUSH OPTIONS
(Highly recommended for characters)
- Mephiston Red Air
- Evil Sunz Scarlet Air
- Vallejo Metal Color Steel
- Liquitex Ink Crimson
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Character Zenithal Map “Diagram of an Ork biker boss with zenithal lighting from above, showing red to orange transitions. Clean labels, high contrast.”
- OSL Glow Map “Diagram showing red OSL around Ork eyes and engine vents. Minimalist, white background.”
- Freehand Flame Guide “Diagram of an Ork armor plate with flame shapes mapped out in white outlines.”
- Soot Airflow Map “Diagram showing airflow based soot zones on an Ork exhaust pipe.”
Workflow🦾 EXPANDED WORKFLOW — CHARACTER LEVEL EVIL SUNZ
(Infantry, Characters, Vehicles)
CHARACTER WORKFLOW (3–6 hours)
- Prime
Zenithal prime:
- Black → Grey → White or
- Black → Mephiston → Evil Sunz
- Armor basecoat
Mephiston Red → Evil Sunz Scarlet transitions.
- Recess shading
Carroburg Crimson or Payne’s Grey (oil).
- Relayer
Smooth Mephiston Red on raised areas.
- Highlighting
- Evil Sunz Scarlet (broad)
- Wild Rider Red (sharp)
- Fire Dragon Bright (micro)
- White Scar (specular)
- Glazing
Ultra thin glazes unify transitions.
- Flames
White → Yellow → Orange → Red → Scarlet glaze.
- Metal
Leadbelcher → Nuln → Ironbreaker → Stormhost.
- OSL
Red or orange glow:
- Eyes
- Engine vents
- Power weapons
- Weathering
- Oil streaks
- Pigments
- Controlled chipping
- Soot drybrush
- Freehand
Flames, dags, glyphs.
- Scenic base
Full narrative composition.
Troubleshooting🩸 TROUBLESHOOTING — CHARACTER LEVEL EVIL SUNZ
Problem: Blends look patchy Fix: More glazes, less paint
Problem: Flames look chalky Fix: Add white at tips, glaze transitions
Problem: OSL looks too bright Fix: Add red glazes to soften
Problem: Soot looks messy Fix: Use a makeup brush for soft drybrush
🕊 LORE QUOTES FOR THIS STYLE
“If da boss don’t shine, da boyz won’t follow.” — Speedboss Dakka Zag
“Art iz just speed wiv colors.” — Mekboy Skrognik
Style 5 — Golden Demon / Masterclass Evil Sunz
Workflow🏆 STYLE 5 — GOLDEN DEMON / MASTERCLASS EVIL SUNZ
“Dis ain’t just paintin’. Dis is SPEED ART.” — Speedboss Dakka Zag da Visionary
Goal: Competition level, display grade Evil Sunz Time: 10–30 hours per model Result: Ultra smooth reds, multi stage blends, micro texture metals, freehand flames, OSL, soot, heat bloom, and narrative basing. This is the level where your Warboss looks like he’s about to drive off the plinth and run over the judges.
Materials🧱 FOUNDATIONS OF DA RED WAAAGH — PRIMERS & UNDERCOATS
(Ultra complete materials list for Golden Demon)
Recommended Primers
- Stynylrez Black (airbrush) — smoothest black surface
- Stynylrez Grey — for controlled zenithals
- Stynylrez White — for extreme contrast
- Vallejo Surface Primer Black / Grey / White
- Chaos Black Spray (if no airbrush)
Zenithal Priming Options
Option A — Classic Golden Demon Zenithal
- Black → Grey → White Perfect for ultra smooth blends.
Option B — Evil Sunz Hot Rod Zenithal
- Black → Mephiston Red → Evil Sunz Scarlet Gives a glowing, engine heat red.
Option C — Hyper Contrast Zenithal
- Black → White For comic style, ultra sharp edges.
Why zenithal?
Because Golden Demon judges love:
- Volume definition
- Controlled light
- Smooth blends
- Dramatic contrast
- Surfaces that look like they’re lit by a burning engine block
“Da light tells da story. Da flames tell da SPEED.”
Materials🔥 PIGMENTS OF DA RED WAAAGH — BASE & LAYER PAINTS
(Masterclass armor paints)
Primary Reds
- Mephiston Red — midtone
- Evil Sunz Scarlet — first highlight
- Wild Rider Red — second highlight
- Fire Dragon Bright — extreme highlight
- Lugganath Orange — optional
- Dorn Yellow — specular
- Khorne Red — shadow tone
- Flesh Tearers Red (Contrast) — glazing shadows
- Blood Angels Red (Contrast) — saturation glazes
- Vallejo Model Color Flat Red — smooth midtone
- Scale75 Inktensity Red — ultra smooth glaze
Black Areas
- Abaddon Black
- Corvus Black
- Eshin Grey
- Dawnstone
- Administratum Grey
Metal
- Leadbelcher
- Ironbreaker
- Stormhost Silver
- Vallejo Metal Color Steel
- Vallejo Metal Color Chrome
- Scale75 Heavy Metal Steel
Gold
- Retributor Armour
- Reikland Fleshshade
- Auric Armour Gold
- Liberator Gold
- Stormhost Silver
Flames
- White Scar
- Yriel Yellow
- Flash Gitz Yellow
- Troll Slayer Orange
- Mephiston Red
- Evil Sunz Scarlet
- Wild Rider Red
Skin
- Caliban Green
- Incubi Darkness
- Castellan Green
- Elysian Green
- Ogryn Camo
- Krieg Khaki
- Waywatcher Green glaze
Materials⚔️ SHADES OF DA SPEED FURY — SHADES & WASHES
(For deep, dramatic character shading)
Acrylic Washes
- Carroburg Crimson
- Nuln Oil
- Agrax Earthshade
- Reikland Fleshshade
- Druchii Violet
Oil Washes (Golden Demon standard)
- Payne’s Grey — armor
- Burnt Umber — grime
- Crimson Lake — red saturation
- Lamp Black — extreme shadows
- Raw Umber — dirt & dust
Why oils?
- Infinite working time
- Smoothest blends
- Perfect for brutal Ork textures
- Easy cleanup
- Ideal for soot, streaks, and engine grime
“Oil paint is like squig fat — slippery, messy, but makes everyfing better.”
Materials✨ GLEAMS OF DA SPEED FREAK HOST — HIGHLIGHTS
(For razor sharp, competition grade edges)
Armor Highlights
- Evil Sunz Scarlet — primary
- Wild Rider Red — extreme
- Fire Dragon Bright — micro
- Lugganath Orange — optional
- White Scar — specular points
Metal Highlights
- Ironbreaker
- Stormhost Silver
- Vallejo Chrome
Flame Highlights
- White Scar at tips
- Yellow → Orange → Red transitions
- Scarlet glaze to unify
Skin Highlights
- Elysian Green
- Ogryn Camo
- Krieg Khaki
- Pallid Wych Flesh (micro)
Materials💧 ELIXIRS OF DA WAAAGH — MEDIUMS & ADDITIVES
(For glazing, blending, and smooth transitions)
- Lahmian Medium
- Contrast Medium
- Vallejo Glaze Medium
- Flow Improver
- Drying Retarder
- Matte Medium
- Airbrush thinner
- Odorless mineral spirits (for oils)
Glaze ratios for Golden Demon:
- 1:5 paint : medium for ultra thin glazes
- 1:10 for micro glazes
- 1:1 Contrast : Medium for saturation glazes
Materials🛠 TOOLS OF DA SPEED MEKZ — BRUSHES & EQUIPMENT
(For precision, freehand, and advanced detail)
Brushes
- Size 2 — basecoats
- Size 1 — layering
- Size 0 — highlights
- Size 00 — extreme highlights
- Size 000 — micro freehand flames
- Kolinsky sable recommended
- Makeup brush — soft drybrush
- Flat brush — glazing
Tools
- Wet palette
- Sculpting tools
- Files
- Palette tile
- Brush soap
- Masking tape
- Blu tack
- Magnifier lamp
- Cotton buds
- Pipettes
- Mixing cups
- Toothpicks (for micro dots)
- Clay shapers (for oils)
Materials🌫 RELICS OF BATTLE WEAR — WEATHERING PRODUCTS
(For subtle, competition grade weathering)
- Oil paints (umber, black, sienna)
- Streaking Grime
- Pigments (ash, dust, rust)
- Pigment fixer
- Typhus Corrosion
- Ryza Rust
- Chipping Medium
- Sponge pieces
Weathering philosophy for Golden Demon:
- Every chip tells a story
- Every streak has direction
- Every soot mark follows airflow
- Every scorch mark has logic
“Weatherin’ ain’t random. It’s ENGINEERING.”
Materials🜂 SACRED POWDERS OF RUIN — BASING MATERIALS
(For scenic, narrative bases)
- Slate
- Cork
- Resin water
- Crackle mediums
- Pigments
- Grass tufts
- Burnt tufts
- Bones
- Scrap metal
- Barbed wire
- Rubble
- Snow effects
Narrative base ideas:
- Burnt tyre tracks
- Crushed Space Marine helmet
- Smoking engine wreck
- Drag strip asphalt
- Exploded grot
Materials🪽 VARNISHES OF DA SPEED FREAK HOST — FINISHES
(To protect your masterpiece)
- Satin varnish — armor
- Matte varnish — cloth, bone
- Gloss varnish — lenses, flames, blood
- Airbrush varnish — smoothest finish
Materials🜁 AETHERIC IMPLEMENTS — AIRBRUSH OPTIONS
(Highly recommended for Golden Demon)
- Mephiston Red Air
- Evil Sunz Scarlet Air
- Vallejo Metal Color Steel
- Liquitex Ink Crimson
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Golden Demon Zenithal Map “Diagram of an Ork biker boss with multi stage zenithal lighting from above, showing red to orange transitions. Clean labels, high contrast.”
- Micro Highlight Map “Diagram showing micro highlight points on Ork armor edges in white. Minimalist, painter’s reference.”
- Advanced OSL Map “Diagram showing red OSL around Ork eyes and engine vents, with falloff zones marked in orange and yellow.”
- Weathering Logic Map “Diagram of an Ork vehicle panel with airflow based soot and streaking zones marked in black and brown.”
Workflow🦾 EXPANDED WORKFLOW — GOLDEN DEMON EVIL SUNZ
(Infantry, Characters, Vehicles)
CHARACTER WORKFLOW (10–30 hours)
- Prime
Multi stage zenithal:
- Black → Grey → White or
- Black → Mephiston → Evil Sunz
- Armor basecoat
Mephiston Red → Evil Sunz Scarlet transitions.
- Recess shading
Oil wash: Payne’s Grey.
- Relayer
Smooth Mephiston Red on raised areas.
- Highlighting
- Evil Sunz Scarlet (broad)
- Wild Rider Red (sharp)
- Fire Dragon Bright (micro)
- White Scar (specular)
- Glazing
Ultra thin glazes unify transitions.
- Flames
White → Yellow → Orange → Red → Scarlet glaze.
- Metal
Leadbelcher → Nuln → Ironbreaker → Stormhost → Chrome.
- OSL
Red or orange glow:
- Eyes
- Engine vents
- Power weapons
- Weathering
- Oil streaks
- Pigments
- Controlled chipping
- Soot drybrush
- Freehand
Flames, dags, glyphs.
- Scenic base
Full narrative composition.
Troubleshooting🩸 TROUBLESHOOTING — GOLDEN DEMON EVIL SUNZ
Problem: Blends look patchy Fix: More glazes, less paint
Problem: Flames look chalky Fix: Add white at tips, glaze transitions
Problem: OSL looks too bright Fix: Add red glazes to soften
Problem: Soot looks messy Fix: Use a makeup brush for soft drybrush
🕊 LORE QUOTES FOR THIS STYLE
“Dis ain’t just a boss. Dis is a MASTERPIECE.” — Speedboss Dakka Zag
“If da judges don’t fear it, ya painted it wrong.” — Mekboy Skrognik
Clan - Bad Moonz
🔱 THE GREAT BAD MOONS PAINTING CODEX
“We’z da richest, da flashiest, da most dakka est. And if ya disagree, we’ll buy a bigger gun.” — Big Boss Goldtoof
Overview & Core Materials
This guide covers EVERY painting style, from 10 minute speedpaint to Golden Demon, including Rich Yellow, Baroque Gold, Tribal Moons, and more — all with lore, humour, and full technical detail.
⚔️ I. THE BAD MOONS: WHY THEY LOOK THE WAY THEY DO
Before ya paint a single gold plate, ya gotta understand da soul of da Bad Moons — or at least da bit dat ain’t been spent on teef polish.
Bad Moons are:
- Da richest ladz in da galaxy
- Da flashiest ladz in da galaxy
- Da most heavily armed ladz in da galaxy
- Da only Orks who grow teef faster than they can spend ‘em
Their armor’s yellow symbolizes:
- Da rising Bad Moon — omen of wealth
- Da brightness of their teef grown riches
- Da arrogance of a clan that buys guns bigger than they are
- Da fact that yellow is the HARDEST color to paint, so it must be the BEST
Bad Moons don’t hide. Bad Moons don’t blend in. Bad Moons SHOW OFF.
Materials🔥 PIGMENTS OF DA GOLDEN WAAAGH
(Base & Layer Paints for Armor)
These are da core yellows of da Bad Moons:
- Averland Sunset
- Yriel Yellow
- Flash Gitz Yellow
- Dorn Yellow
- Phalanx Yellow
- Iyanden Yellow (Contrast)
- Nazdreg Yellow (Contrast)
- Vallejo Model Color Deep Yellow
- Scale75 Sol Yellow
- Pro Acryl Golden Yellow
Materials⚔️ SHADES OF DA MOON’S SHADOW
(Shades, Washes & Deepening Agents)
For recess definition, grime, and da “I’m rich but still Orky” look:
- Reikland Fleshshade
- Seraphim Sepia
- Agrax Earthshade
- Casandora Yellow
- Nuln Oil (sparingly!)
- Oil washes: Burnt Umber, Raw Sienna, Payne’s Grey
Materials✨ GLEAMS OF DA GOLDEN HORDE
(Highlight Paints)
For edges bright enough to blind a humie:
- Flash Gitz Yellow
- Dorn Yellow
- White Scar
- Pallid Wych Flesh
- Stormhost Silver
- Liberator Gold
- Runefang Steel
Materials🜂 METALZ OF DA RICH GITZ
(Golds, Silvers & Metallics)
Bad Moons LOVE gold. Gold on armor. Gold on guns. Gold on teef. Gold on gold.
- Retributor Armour
- Auric Armour Gold
- Liberator Gold
- Stormhost Silver
- Balthasar Gold
- Vallejo Metal Color Gold / Silver
- Scale75 Metal Alchemy “Necro Gold”
Materials💧 ELIXIRS OF DA WAAAGH
(Mediums, Thinners & Additives)
For smooth blends, rich yellows, and perfect glazes:
- Lahmian Medium
- Contrast Medium
- Vallejo Glaze Medium
- Flow Improver
- Drying Retarder
- Airbrush Thinner
- Matte Medium
Materials🛠 TOOLS OF DA GOLD PLATED MEKZ
(Brushes, Tools & Equipment)
Brushes:
- Size 2 round (basecoats)
- Size 1 round (general work)
- Size 0 / 00 (details)
- Size 000 (micro freehand moons)
- Drybrush (small & medium)
- Makeup brush (for soft drybrush zenithals)
Tools:
- Wet palette
- Hobby knife
- Files & sanding sticks
- Sculpting tools
- Airbrush (optional but VERY Bad Moons)
- Compressor
- Masking tape
- Blu tack
- Mixing tiles
- Pipettes
- Brush soap
Materials🌫 RELICS OF BATTLE WEAR
(Weathering Products)
For realism, grime, and da scars of war (even rich ladz get dirty):
- Typhus Corrosion
- Ryza Rust
- Streaking Grime
- Weathering powders (brown, black, rust)
- Oil paints (umber, sienna, black)
- Chipping Medium
- Sponge pieces
- Pigment fixer
Materials🜂 SACRED POWDERS OF RUIN
(Basing Materials)
For dusty markets, desert moons, or gold strewn battlefields:
- Armageddon Dust
- Stirland Mud
- Astrogranite
- Sand & grit
- Cork sheets
- Slate chips
- Grass tufts
- Burnt grass tufts
- Gold flakes (yes, really)
- Scrap metal
Materials🪽 VARNISHES OF DA GOLDEN HOST
(Finishes & Protection)
To protect yer shiny ladz:
- Munitorum Varnish
- Stormshield
- Gloss Varnish (for gold & lenses)
- Satin Varnish (for armor sheen)
- Matte Varnish
- Airbrush varnish
Materials🜁 AETHERIC IMPLEMENTS
(Airbrush Paints & Optional Tools)
For smooth blends, bright yellows, and rich gold transitions:
- Averland Sunset Air
- Yriel Yellow Air
- Flash Gitz Yellow Air
- Vallejo Model Air Yellow
- Liquitex Ink Yellow
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Light Direction Diagram “Minimalist diagram of an Ork torso with arrows showing top down light direction. Clean lines, white background, labeled highlights and shadows.”
- Edge Highlight Map “Diagram of an Ork shoulder plate with highlighted edges marked in bright yellow. Simple, flat colors, painter’s reference chart.”
- Zenithal Undercoat Map “Black to white gradient diagram over an Ork helmet showing zenithal priming zones. High contrast, clean labels.”
- Moon Glyph Guide “Diagram of an Ork armor plate with Bad Moons glyph shapes mapped in white outlines.”
Style 1 — Speedpaint Bad Moonz
Workflow⚡ STYLE 1 — SPEEDPAINT BAD MOONS
“PAINT FASTER, YA GIT! DA SUN’S RISIN’ AND WE GOT LOOT TO BUY!” — Big Boss Goldtoof
This is Message 2 of the Great Bad Moons Painting Codex, written in the exact Blood Angels codex layout, with full Orky narrator swagger and premium formatting.
Let’s get these rich gitz on da table FAST.
Workflow⚡ STYLE 1 — SPEEDPAINT BAD MOONS
Goal: Fully painted Bad Moons army in the shortest time Time: 10–20 minutes per model Result: Bright, clean, readable yellow armor with black dags, gold trim, and rich Orky swagger — perfect for Crusade or a Waaagh that starts in 10 minutes.
This is the fastest way to get a whole Bad Moons horde on the table.
Materials🧱 FOUNDATIONS OF DA GOLDEN WAAAGH — PRIMERS & UNDERCOATS
(Ultra complete materials list for Speedpaint Bad Moons)
Recommended Primers
- Wraithbone Spray — warm, rich yellow
- Grey Seer Spray — cooler, smoother yellow
- Corax White Spray — maximum brightness
- Vallejo Surface Primer White (airbrush)
- Stynylrez White / Ivory (airbrush)
Why these primers?
Because yellow is a diva:
- It needs a bright, smooth base
- Wraithbone gives the richest yellow
- Grey Seer gives the most controlled yellow
- White gives the brightest yellow
“Da brighter da undercoat, da richer da git.”
Materials🔥 PIGMENTS OF DA GOLDEN WAAAGH — BASE & LAYER PAINTS
(Speedpaint specific paints)
Core Yellows
- Iyanden Yellow (Contrast) — the star
- Nazdreg Yellow (Contrast) — deeper, richer
- Contrast Medium — for thinning & smoothing
Black Areas
- Black Templar (Contrast)
- Abaddon Black (cleanup)
Metal
- Leadbelcher
- Ironbreaker (optional highlight)
Gold
- Retributor Armour
- Liberator Gold (optional)
Other Useful Colors
- Mephiston Red (dags)
- Evil Sunz Scarlet (highlight)
- Corax White (moons & glyphs)
- White Scar (final highlight)
- Rakarth Flesh (teef & straps)
Materials⚔️ SHADES OF DA MOON’S SHADOW — SHADES & WASHES
(Speedpaint specific)
- Reikland Fleshshade — warm yellow shading
- Seraphim Sepia — classic Bad Moons tone
- Agrax Earthshade — metals & grime
- Nuln Oil — weapons & vents
Materials✨ GLEAMS OF DA GOLDEN HORDE — HIGHLIGHTS
(Optional but recommended)
- Flash Gitz Yellow — fast edge highlight
- Dorn Yellow — extreme highlight
- White Scar — glyphs & moons
- Stormhost Silver — metal points
Materials💧 ELIXIRS OF DA WAAAGH — MEDIUMS & ADDITIVES
(Useful for smoothing Contrast paints)
- Contrast Medium
- Lahmian Medium
- Flow Improver
- Drying Retarder
Materials🛠 TOOLS OF DA GOLD PLATED MEKZ — BRUSHES & EQUIPMENT
(Speedpaint optimized tools)
Brushes
- Medium Base Brush
- Small Layer Brush
- Drybrush (for bases)
- Old brush for metallics
- Synthetic brush for Contrast paints
Tools
- Wet palette
- Paper towels
- Hobby knife
- Texture spreader
- Palette tile
- Clean water pot (Contrast demands it)
Materials🌫 RELICS OF BATTLE WEAR — WEATHERING PRODUCTS
(Optional for Speedpaint)
- Typhus Corrosion
- Ryza Rust
- Brown weathering powder
- Sponge pieces
“If it looks too clean, rub teef dust on it.”
Materials🜂 SACRED POWDERS OF RUIN — BASING MATERIALS
(Fast basing options)
Texture paints:
- Armageddon Dust
- Astrogranite
- Stirland Mud
Drybrush paints:
- Tyrant Skull
- Longbeard Grey
Extras:
- Grass tufts
- Gold flakes (Bad Moons flex)
- Scrap metal bits
Materials🪽 VARNISHES OF DA GOLDEN HOST — FINISHES
(Protect yer ladz)
- Munitorum Varnish (matte)
- Stormshield (brush on matte)
- Gloss varnish (for gold & lenses)
Materials🜁 AETHERIC IMPLEMENTS — AIRBRUSH OPTIONS
(Optional but speeds up batch painting)
- Averland Sunset Air
- Yriel Yellow Air
- Flash Gitz Yellow Air
- Vallejo Model Air Yellow
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Contrast Flow Diagram “Diagram showing an Ork torso with arrows indicating Contrast paint flow into recesses. Clean white background, labeled ‘Contrast pooling zones’.”
- Speedpaint Highlight Map “Simple diagram of an Ork shoulder plate with only the top edge highlighted in bright yellow. Minimalist painter’s reference.”
- Wraithbone vs Grey Seer Comparison “Side by side comparison of two Ork helmets, one primed Wraithbone, one Grey Seer, labeled for Contrast painting.”
- Moon Glyph Placement Guide “Diagram of an Ork armor plate with Bad Moons glyph shapes mapped in white outlines.”
Workflow🦾 EXPANDED WORKFLOW — SPEEDPAINT BAD MOONS
(Infantry, Characters, Vehicles)
INFANTRY WORKFLOW (10–20 minutes)
- Prime
Spray Wraithbone for the richest yellow.
- Armor
Apply Iyanden Yellow Contrast over all armor.
Tips:
- Work quickly — Contrast dries fast
- Don’t go back over drying areas
- Pull paint into recesses
- Black Areas
Black Templar Contrast on:
- Weapons
- Boots
- Joints
- Straps
- Metal
Leadbelcher → Agrax Earthshade.
- Gold
Retributor Armour → Reikland Fleshshade.
- Dags
Mephiston Red → Evil Sunz Scarlet.
- Moons & Glyphs
Corax White → White Scar.
- Base
Texture → drybrush → rim black.
CHARACTER WORKFLOW (20–30 minutes)
Same as infantry, but add:
- Flash Gitz Yellow highlights
- Liberator Gold highlights
- Fenrisian Grey lens glow
- Extra glyphs
VEHICLE WORKFLOW (30–45 minutes)
- Prime
Wraithbone → Iyanden Yellow Contrast or Averland Sunset Spray (fastest)
- Armor
Iyanden Yellow Contrast (large brush or airbrush)
- Black Panels
Black Templar Contrast
- Metal
Leadbelcher → Agrax
- Moons
White → Yellow → highlight
- Weathering
Drybrush brown around:
- Wheels
- Tracks
- Lower plates
Troubleshooting🩸 TROUBLESHOOTING — SPEEDPAINT BAD MOONS
Problem: Blotchy yellow Fix: Thin with Contrast Medium, work in smaller sections
Problem: Yellow too dull Fix: Use Grey Seer instead of Wraithbone
Problem: Gold looks flat Fix: Add Liberator Gold highlight
Problem: Moons look messy Fix: Outline with Abaddon Black
🕊 LORE QUOTES FOR THIS STYLE
“Speed is good. Dakka is better. But GOLD is da best.” — Big Boss Goldtoof
“A warrior unpainted is a warrior unprepared. A warrior un yellow is a warrior un rich.” — Bad Moons Mek Nob
Style 2 — Tabletop Standard Bad Moonz
Workflow🎯 STYLE 2 — TABLETOP STANDARD BAD MOONS
“Da richer ya are, da brighter ya gotta look.” — Big Boss Goldtoof
This is Message 3 of the Great Bad Moons Painting Codex, written in the exact Blood Angels codex layout, with full Orky narrator swagger and premium formatting.
Let’s make these ladz SHINE.
Workflow🎯 STYLE 2 — TABLETOP STANDARD BAD MOONS
Goal: Clean, crisp, classic Bad Moons Time: 30–45 minutes per model Result: Bright, high contrast yellow armor, sharp black dags, rich gold trim, and readable moons — the perfect balance of speed and quality.
This is the standard for a Bad Moons Waaagh that wants to look good while flexin’ its wealth.
Materials🧱 FOUNDATIONS OF DA GOLDEN WAAAGH — PRIMERS & UNDERCOATS
(Ultra complete materials list for Tabletop Standard)
Recommended Primers
- Wraithbone Spray — warm, rich yellow
- Grey Seer Spray — smoother, cooler yellow
- Averland Sunset Spray — fastest yellow basecoat
- Vallejo Surface Primer White / Ivory (airbrush)
- Stynylrez White / Ivory (airbrush)
Why these primers?
Yellow is the hardest color in the galaxy:
- Needs a bright, smooth base
- Wraithbone = richest yellow
- Grey Seer = most controlled yellow
- Averland = fastest yellow
“If ya start dark, ya stay poor.”
Materials🔥 PIGMENTS OF DA GOLDEN WAAAGH — BASE & LAYER PAINTS
(Core paints for Tabletop Standard)
Primary Yellows
- Averland Sunset — basecoat
- Yriel Yellow — first highlight
- Flash Gitz Yellow — extreme highlight
- Dorn Yellow — micro highlight
- Phalanx Yellow — optional
- Vallejo Model Color Deep Yellow — smooth layering
Black Areas
- Abaddon Black
- Eshin Grey (highlight)
- Dawnstone (fine highlight)
Gold
- Retributor Armour
- Reikland Fleshshade
- Auric Armour Gold
- Liberator Gold
Metal
- Leadbelcher
- Ironbreaker
- Stormhost Silver
Moons & Glyphs
- Corax White
- White Scar
- Administratum Grey (softening)
Other Useful Colors
- Mephiston Red (dags)
- Evil Sunz Scarlet (highlight)
- Rakarth Flesh (teef)
- Screaming Skull (parchment)
- Calgar Blue (lenses)
- Fenrisian Grey (lens highlight)
Materials⚔️ SHADES OF DA MOON’S SHADOW — SHADES & WASHES
(For recess definition & depth)
- Reikland Fleshshade — warm yellow shading
- Seraphim Sepia — classic Bad Moons tone
- Agrax Earthshade — gold, parchment
- Nuln Oil — weapons, vents
- Casandora Yellow — deepen yellow recesses
“Shade it warm. Shade it rich.”
Materials✨ GLEAMS OF DA GOLDEN HORDE — HIGHLIGHTS
(For crisp, readable edges)
- Yriel Yellow — primary edge highlight
- Flash Gitz Yellow — extreme highlight
- Dorn Yellow — micro highlight
- White Scar — moons & glyphs
- Stormhost Silver — metal highlight
Materials💧 ELIXIRS OF DA WAAAGH — MEDIUMS & ADDITIVES
(For smooth layering)
- Lahmian Medium
- Water (clean!)
- Flow Improver
- Glaze Medium (optional for smoothing yellows)
Materials🛠 TOOLS OF DA GOLD PLATED MEKZ — BRUSHES & EQUIPMENT
(For clean, crisp tabletop results)
Brushes
- Size 2 round (basecoats)
- Size 1 round (general work)
- Size 0 (details)
- Size 00 (fine highlights)
- Small drybrush (for bases)
Tools
- Wet palette
- Hobby knife
- Files
- Palette tile
- Brush soap
- Paper towels
- Texture spreader
- Magnifier (optional)
Materials🌫 RELICS OF BATTLE WEAR — WEATHERING PRODUCTS
(Optional for Tabletop Standard)
- Typhus Corrosion (light grime)
- Ryza Rust (light rust)
- Brown weathering powder (boots & lower legs)
- Black weathering powder (vents & barrels)
Materials🜂 SACRED POWDERS OF RUIN — BASING MATERIALS
(For fast, clean bases)
Texture paints:
- Armageddon Dust
- Astrogranite
- Stirland Mud
Drybrush paints:
- Tyrant Skull
- Longbeard Grey
Extras:
- Grass tufts
- Slate chips
- Cork pieces
- Gold flakes (Bad Moons flex)
Materials🪽 VARNISHES OF DA GOLDEN HOST — FINISHES
(To protect yer crisp highlights)
- Munitorum Varnish (matte)
- Stormshield (brush on matte)
- Satin varnish (optional for armor sheen)
Materials🜁 AETHERIC IMPLEMENTS — AIRBRUSH OPTIONS
(Optional but speeds up basecoating)
- Averland Sunset Air
- Yriel Yellow Air
- Vallejo Model Air Yellow
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Edge Highlight Map “Diagram of an Ork shoulder plate with edge highlight zones marked in bright yellow. Clean, minimalist, painter’s reference chart.”
- Recess Shading Map “Diagram of an Ork armor plate with recesses marked in warm brown. Technical illustration, white background.”
- Averland Sunset Layering Guide “Step by step diagram showing Averland Sunset basecoat, Reikland Fleshshade recess shade, and Yriel Yellow highlights. Flat colors, labeled arrows.”
- Moon Glyph Guide “Diagram showing Bad Moons glyph shapes mapped in white outlines on an Ork armor plate.”
Workflow🦾 EXPANDED WORKFLOW — TABLETOP STANDARD BAD MOONS
(Infantry, Characters, Vehicles)
INFANTRY WORKFLOW (30–45 minutes)
- Prime
Wraithbone or Averland Sunset Spray.
- Armor basecoat
Averland Sunset → two thin coats.
- Recess shading
Use Reikland Fleshshade:
- Panel lines
- Under plates
- Around vents
- Under shoulder rims
- Re layer
Reapply Averland Sunset to raised areas.
- Edge highlight
Use Yriel Yellow on:
- Shoulder rims
- Helmet ridges
- Knee pads
- Elbows
- Backpack edges
- Extreme highlight
Use Flash Gitz Yellow sparingly on:
- Corners
- Upper edges
- Helmet brow
- Moons & Glyphs
Corax White → White Scar.
- Weapons
Abaddon Black → Eshin Grey highlight.
- Metal
Leadbelcher → Agrax → Stormhost Silver.
- Gold
Retributor → Reikland → Auric.
- Base
Texture → drybrush → rim black.
CHARACTER WORKFLOW (45–60 minutes)
Same as infantry, but add:
- Flash Gitz Yellow extreme highlights
- Dorn Yellow micro highlights
- Liberator Gold highlights
- Screaming Skull parchment highlights
- OSL on lenses (optional)
- Extra moons & glyphs
VEHICLE WORKFLOW (45–90 minutes)
- Prime
Averland Sunset Spray or Wraithbone.
- Armor
Averland Sunset → Reikland → Averland re layer.
- Highlights
Yriel → Flash Gitz → Dorn.
- Moons
White → Yellow → highlight.
- Metal
Leadbelcher → Nuln → Stormhost.
- Weathering
- Sponge chipping
- Oil streaks
- Dust pigments
Troubleshooting🩸 TROUBLESHOOTING — TABLETOP STANDARD BAD MOONS
Problem: Patchy yellow Fix: Two thin coats, add a drop of medium
Problem: Highlights look chalky Fix: Thin Yriel Yellow more
Problem: Moons look crooked Fix: Outline wiv Abaddon Black
Problem: Gold looks dull Fix: Add Liberator Gold highlight
🕊 LORE QUOTES FOR THIS STYLE
“Da richer ya are, da brighter ya gotta look.” — Big Boss Goldtoof
“A clean line is a rich line.” — Bad Moons Mek Nob
Style 3 — Tabletop+ / Parade Standard Bad Moonz
Workflow🛡️ STYLE 3 — TABLETOP+ / PARADE STANDARD BAD MOONS
“If ya ain’t shiny, ya ain’t tryin’.” — Big Boss Goldtoof
This is Message 4 of the Great Bad Moons Painting Codex, written in the exact Blood Angels codex layout, with full Orky narrator swagger and premium formatting.
This is where your Bad Moons stop being “yellow ladz” and start being gold plated, parade ready, aristocratic Ork nobility.
Let’s make these gitz BLINDING.
Workflow🛡️ STYLE 3 — TABLETOP+ / PARADE STANDARD BAD MOONS
Goal: High contrast, smooth, rich yellows with crisp dags, polished gold, and clean glyphs Time: 1–2 hours per model Result: Parade ready Bad Moons with smooth blends, bright highlights, and tasteful weathering — the perfect level for a Waaagh that wants to look expensive.
This is the level where your Bad Moons start lookin’ like they belong in a Warhammer Community article titled:
“How to Paint Bad Moons Like You’re Charging 10 Teef Per Autograph.”
Materials🧱 FOUNDATIONS OF DA GOLDEN WAAAGH — PRIMERS & UNDERCOATS
(Ultra complete materials list for Tabletop+ / Parade Standard)
Recommended Primers
- Wraithbone Spray — warm, rich yellow
- Grey Seer Spray — cooler, smoother yellow
- Averland Sunset Spray — fastest yellow basecoat
- Stynylrez White / Ivory (airbrush)
- Vallejo Surface Primer White / Ivory (airbrush)
Why these primers?
Tabletop+ relies on:
- Smooth transitions
- Clean midtones
- Predictable glazing
- Bright, readable highlights
Wraithbone gives the richest yellow. Grey Seer gives the most controlled yellow.
“Start bright. Stay rich.”
Materials🔥 PIGMENTS OF DA GOLDEN WAAAGH — BASE & LAYER PAINTS
(Core paints for Tabletop+)
Primary Yellows
- Averland Sunset — basecoat
- Yriel Yellow — first highlight
- Flash Gitz Yellow — extreme highlight
- Dorn Yellow — micro highlight
- Phalanx Yellow — optional
- Vallejo Model Color Deep Yellow — smooth midtone
- Scale75 Sol Yellow — ultra smooth highlight
- Pro Acryl Golden Yellow — rich midtone
Shadow Tones
- Reikland Fleshshade
- Seraphim Sepia
- Casandora Yellow
- Burnt Umber (oil)
- Raw Sienna (oil)
Black Areas
- Abaddon Black
- Eshin Grey
- Dawnstone
- Administratum Grey
Gold
- Retributor Armour
- Reikland Fleshshade
- Auric Armour Gold
- Liberator Gold
- Stormhost Silver
Metal
- Leadbelcher
- Ironbreaker
- Stormhost Silver
- Vallejo Metal Color Steel
Moons & Glyphs
- Corax White
- White Scar
- Administratum Grey
Materials⚔️ SHADES OF DA MOON’S SHADOW — SHADES & WASHES
(For depth, richness, and contrast)
Acrylic Washes
- Reikland Fleshshade — warm yellow shading
- Seraphim Sepia — classic Bad Moons tone
- Agrax Earthshade — gold, parchment
- Nuln Oil — weapons, vents
- Casandora Yellow — deepen recesses
Oil Washes (optional but excellent)
- Burnt Umber — grime
- Raw Sienna — warm shadows
- Payne’s Grey — deep recesses
“Oil washes is like teef polish — messy, but da results is worth it.”
Materials✨ GLEAMS OF DA GOLDEN HORDE — HIGHLIGHTS
(For crisp, parade ready edges)
Armor Highlights
- Yriel Yellow — primary
- Flash Gitz Yellow — extreme
- Dorn Yellow — micro
- White Scar — specular points
Gold Highlights
- Auric Armour Gold
- Liberator Gold
- Stormhost Silver (tiny points)
Black Highlights
- Eshin Grey
- Dawnstone
- Administratum Grey
Moons & Glyphs
- White Scar
- Administratum Grey (softening)
Materials💧 ELIXIRS OF DA WAAAGH — MEDIUMS & ADDITIVES
(For glazing, smoothing, and blending)
- Lahmian Medium
- Contrast Medium
- Vallejo Glaze Medium
- Flow Improver
- Drying Retarder
- Matte Medium
Glaze ratios for Tabletop+:
- 1:1 Yriel Yellow : Medium
- 1:2 Flash Gitz Yellow : Medium
- 1:3 Averland Sunset : Medium
Materials🛠 TOOLS OF DA GOLD PLATED MEKZ — BRUSHES & EQUIPMENT
(For precision and polish)
Brushes
- Size 2 round — basecoats
- Size 1 round — layering
- Size 0 — highlights
- Size 00 — extreme highlights
- Size 000 — micro freehand moons
- Makeup brush — soft drybrush
- Flat brush — glazing
Tools
- Wet palette
- Hobby knife
- Files
- Sculpting tools
- Palette tile
- Brush soap
- Masking tape
- Blu tack
- Magnifier lamp
- Cotton buds (for oils)
- Pipettes
- Mixing cups
Materials🌫 RELICS OF BATTLE WEAR — WEATHERING PRODUCTS
(For subtle, tasteful weathering)
- Typhus Corrosion
- Ryza Rust
- Streaking Grime
- Brown weathering powder
- Black weathering powder
- Oil paints (umber, sienna, black)
- Pigment fixer
- Sponge pieces
- Chipping Medium (optional)
Weathering philosophy for Tabletop+:
- Keep it minimal
- Focus on boots, knees, vents
- Keep upper armor clean to preserve the parade look
“Weatherin’ is for da poor ladz. We do it tasteful like.”
Materials🜂 SACRED POWDERS OF RUIN — BASING MATERIALS
(For premium tabletop bases)
- Texture paints
- Slate chips
- Cork
- Grass tufts
- Burnt grass tufts
- Gold flakes (Bad Moons flex)
- Crackle mediums
- Pigments (ash, dust, rust)
- Scrap metal
Materials🪽 VARNISHES OF DA GOLDEN HOST — FINISHES
(To protect yer parade ready models)
- Munitorum Varnish (matte)
- Satin varnish (for armor sheen)
- Gloss varnish (for gold, lenses, moons)
- Airbrush varnish (optional)
Materials🜁 AETHERIC IMPLEMENTS — AIRBRUSH OPTIONS
(Highly recommended for smooth armor)
- Averland Sunset Air
- Yriel Yellow Air
- Vallejo Model Air Yellow
- Liquitex Ink Yellow
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Parade Highlight Map “Diagram of an Ork shoulder plate with two stage highlights: primary highlight in yellow, extreme highlight in pale yellow. Minimalist painter’s reference.”
- Glazing Flow Diagram “Diagram showing glaze layers applied over an Ork armor plate, with arrows indicating direction of brush strokes. Clean, labeled, white background.”
- Gold Highlight Map “Diagram showing gold trim with highlight zones marked in bright silver. Minimalist, technical illustration.”
- Moon Glyph Map “Diagram showing Bad Moons glyph shapes mapped in white outlines on an Ork armor plate.”
Workflow🦾 EXPANDED WORKFLOW — TABLETOP+ / PARADE STANDARD BAD MOONS
(Infantry, Characters, Vehicles)
INFANTRY WORKFLOW (1–2 hours)
- Prime
Wraithbone or Grey Seer.
- Armor basecoat
Averland Sunset → two thin coats.
- Recess shading
Reikland Fleshshade or Seraphim Sepia.
- Re layer
Averland Sunset on raised areas.
- First highlight
Yriel Yellow on:
- Shoulder rims
- Helmet ridges
- Knee pads
- Elbows
- Backpack edges
- Extreme highlight
Flash Gitz Yellow on:
- Corners
- Upper edges
- Helmet brow
- Micro highlight
Dorn Yellow on:
- Sharpest corners
- Moon tips
- Glazing
Averland Sunset 1:3 medium to unify transitions.
- Moons & Glyphs
Corax White → White Scar → glaze with Dorn Yellow.
- Gold
Retributor → Reikland → Auric → Liberator.
- Metal
Leadbelcher → Nuln → Ironbreaker → Stormhost.
- Weathering
- Sponge chipping
- Dust pigments
- Light grime
CHARACTER WORKFLOW (2–3 hours)
Same as infantry, but add:
- Dorn Yellow micro highlights
- White Scar specular points
- Liberator Gold micro highlights
- OSL on lenses
- Freehand moons
- Scenic bases
VEHICLE WORKFLOW (2–4 hours)
- Prime
Averland Sunset Spray or Wraithbone.
- Armor
Averland → Reikland → Averland re layer.
- Highlights
Yriel → Flash Gitz → Dorn.
- Moons
White → Yellow → highlight.
- Metal
Leadbelcher → Nuln → Ironbreaker → Stormhost.
- Weathering
- Sponge chipping
- Oil streaks
- Dust pigments
- Controlled grime
Troubleshooting🩸 TROUBLESHOOTING — TABLETOP+ / PARADE BAD MOONS
Problem: Yellow looks chalky Fix: Thin paints more, glaze transitions
Problem: Highlights too thick Fix: Use smaller brush, more medium
Problem: Moons look flat Fix: Add white specular dot
Problem: Gold looks dull Fix: Add Liberator Gold + Stormhost point
🕊 LORE QUOTES FOR THIS STYLE
“If yer armor don’t shine, yer teef ain’t worth showin’.” — Big Boss Goldtoof
“A warrior’s soul is reflected in his gold. Mine’s reflected in ALL da gold.” — Bad Moons Mek Nob
Style 4 — Character Level Bad Moonz
Workflow🦾 STYLE 4 — CHARACTER LEVEL BAD MOONS
“Da richer da boss, da shinier da armor. Da shinier da armor, da more dakka he gets.” — Big Boss Goldtoof da Magnificent
Goal: HQs and heroes that stand out Time: 3–6 hours per model Result: Smooth, glowing yellows, polished gold trim, crisp black dags, freehand moons, OSL, and tasteful grime. This is Codex cover quality, but still unmistakably Bad Moons — loud, rich, and smug.
Materials🧱 FOUNDATIONS OF DA GOLDEN WAAAGH — PRIMERS & UNDERCOATS
(Ultra complete materials list for Character Level painting)
Recommended Primers
- Wraithbone Spray — warm, rich yellow
- Grey Seer Spray — cooler, smoother yellow
- Averland Sunset Spray — fast, opaque yellow
- Stynylrez White / Ivory (airbrush)
- Vallejo Surface Primer White / Ivory (airbrush)
Zenithal Priming Options
Option A — Classic GD Zenithal
- Black → Grey → White Perfect for ultra smooth blends.
Option B — Bad Moons Golden Zenithal
- White → Ivory → Pale Yellow Creates a glowing, luminous yellow.
Option C — Hyper Contrast Zenithal
- Black → White For comic style, ultra sharp edges.
Why zenithal?
Character models need directional light, not flat color. Zenithal priming:
- Defines volumes
- Guides highlight placement
- Makes blends smoother
- Adds drama
- Makes the boss look like he’s lit by a rising Bad Moon
“Da light tells da story. Da gold tells da wealth.”
Materials🔥 PIGMENTS OF DA GOLDEN WAAAGH — BASE & LAYER PAINTS
(Character level armor paints)
Primary Yellows
- Averland Sunset — midtone
- Yriel Yellow — first highlight
- Flash Gitz Yellow — second highlight
- Dorn Yellow — micro highlight
- Phalanx Yellow — optional
- Vallejo Model Color Deep Yellow — smooth midtone
- Scale75 Sol Yellow — ultra smooth highlight
- Pro Acryl Golden Yellow — rich midtone
Shadow Tones
- Reikland Fleshshade
- Seraphim Sepia
- Casandora Yellow
- Burnt Umber (oil)
- Raw Sienna (oil)
Black Areas
- Abaddon Black
- Corvus Black
- Eshin Grey
- Dawnstone
- Administratum Grey
Gold
- Retributor Armour
- Reikland Fleshshade
- Auric Armour Gold
- Liberator Gold
- Stormhost Silver
Metal
- Leadbelcher
- Ironbreaker
- Stormhost Silver
- Vallejo Metal Color Steel
Moons & Glyphs
- Corax White
- White Scar
- Administratum Grey
Materials⚔️ SHADES OF DA MOON’S SHADOW — SHADES & WASHES
(For deep, dramatic character shading)
Acrylic Washes
- Reikland Fleshshade — warm yellow shading
- Seraphim Sepia — classic Bad Moons tone
- Agrax Earthshade — gold, parchment
- Nuln Oil — deep shadows
- Casandora Yellow — deepen recesses
Oil Washes (Golden Demon standard)
- Burnt Umber — grime
- Raw Sienna — warm shadows
- Payne’s Grey — deep recesses
- Lamp Black — extreme shadows
“Oil washes is like teef polish — messy, but da results is worth it.”
Materials✨ GLEAMS OF DA GOLDEN HORDE — HIGHLIGHTS
(For razor sharp, character grade edges)
Armor Highlights
- Yriel Yellow — primary
- Flash Gitz Yellow — extreme
- Dorn Yellow — micro
- White Scar — specular points
Gold Highlights
- Auric Armour Gold
- Liberator Gold
- Stormhost Silver (tiny points)
Black Highlights
- Eshin Grey
- Dawnstone
- Administratum Grey
Moons & Glyphs
- White Scar
- Administratum Grey (softening)
Materials💧 ELIXIRS OF DA WAAAGH — MEDIUMS & ADDITIVES
(For glazing, blending, and smooth transitions)
- Lahmian Medium
- Contrast Medium
- Vallejo Glaze Medium
- Flow Improver
- Drying Retarder
- Matte Medium
- Odorless mineral spirits (for oils)
Glaze ratios for Character Level:
- 1:3 paint : medium for smooth blends
- 1:5 paint : medium for ultra thin glazes
- 1:1 Contrast : Medium for saturation glazes
Materials🛠 TOOLS OF DA GOLD PLATED MEKZ — BRUSHES & EQUIPMENT
(For precision, freehand, and advanced detail)
Brushes
- Size 2 — basecoats
- Size 1 — layering
- Size 0 — highlights
- Size 00 — extreme highlights
- Size 000 — micro freehand moons
- Kolinsky sable recommended
- Makeup brush — soft drybrush
- Flat brush — glazing
Tools
- Wet palette
- Sculpting tools
- Files
- Palette tile
- Brush soap
- Masking tape
- Blu tack
- Magnifier lamp
- Cotton buds
- Pipettes
- Mixing cups
- Toothpicks (for micro dots)
Materials🌫 RELICS OF BATTLE WEAR — WEATHERING PRODUCTS
(For subtle, character appropriate weathering)
- Oil paints (umber, black, sienna)
- Streaking Grime
- Pigments (ash, dust, rust)
- Pigment fixer
- Typhus Corrosion
- Ryza Rust
- Chipping Medium
- Sponge pieces
Weathering philosophy for characters:
- Every chip tells a story
- Every streak has direction
- Every soot mark follows airflow
- Every grime patch has logic
“Weatherin’ ain’t random. It’s ACCOUNTIN’.”
Materials🜂 SACRED POWDERS OF RUIN — BASING MATERIALS
(For scenic, narrative bases)
- Slate
- Cork
- Resin water
- Crackle mediums
- Pigments
- Grass tufts
- Burnt tufts
- Bones
- Scrap metal
- Barbed wire
- Rubble
- Gold flakes (Bad Moons flex)
Narrative base ideas:
- Crushed treasure chest
- Fallen Space Marine relic
- Gold plated scrap pile
- Desert moon battlefield
- Looted Imperial shrine
Materials🪽 VARNISHES OF DA GOLDEN HOST — FINISHES
(To protect your masterpiece)
- Satin varnish — armor
- Matte varnish — cloth, bone
- Gloss varnish — gold, lenses, moons
- Airbrush varnish — smoothest finish
Materials🜁 AETHERIC IMPLEMENTS — AIRBRUSH OPTIONS
(Highly recommended for characters)
- Averland Sunset Air
- Yriel Yellow Air
- Vallejo Model Air Yellow
- Liquitex Ink Yellow
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Character Zenithal Map “Diagram of an Ork Nob with zenithal lighting from above, showing yellow to white transitions. Clean labels, high contrast.”
- Gold Highlight Map “Diagram showing gold trim with highlight zones marked in bright silver. Minimalist, technical illustration.”
- Freehand Moon Glyph Guide “Diagram of an Ork armor plate with Bad Moons glyph shapes mapped in white outlines.”
- Soot Airflow Map “Diagram showing airflow based soot zones on an Ork shoulder plate.”
Workflow🦾 EXPANDED WORKFLOW — CHARACTER LEVEL BAD MOONS
(Infantry, Characters, Vehicles)
CHARACTER WORKFLOW (3–6 hours)
- Prime
Zenithal prime:
- White → Ivory → Pale Yellow or
- Black → Grey → White
- Armor basecoat
Averland Sunset → Yriel Yellow transitions.
- Recess shading
Reikland Fleshshade or Burnt Umber (oil).
- Relayer
Smooth Averland Sunset on raised areas.
- Highlighting
- Yriel Yellow (broad)
- Flash Gitz Yellow (sharp)
- Dorn Yellow (micro)
- White Scar (specular)
- Glazing
Ultra thin glazes unify transitions.
- Moons & Glyphs
White → Yellow → highlight → glaze.
- Gold
Retributor → Reikland → Auric → Liberator → Stormhost.
- OSL
Yellow or white glow:
- Eyes
- Relics
- Energy weapons
- Weathering
- Oil streaks
- Pigments
- Controlled chipping
- Soot drybrush
- Freehand
Moons, dags, glyphs.
- Scenic base
Full narrative composition.
Troubleshooting🩸 TROUBLESHOOTING — CHARACTER LEVEL BAD MOONS
Problem: Yellow looks patchy Fix: More glazes, less paint
Problem: Gold looks dull Fix: Add Liberator Gold + Stormhost point
Problem: Moons look flat Fix: Add white specular dot
Problem: Shadows look dirty Fix: Use Raw Sienna instead of Agrax
🕊 LORE QUOTES FOR THIS STYLE
“Dis ain’t just a boss. Dis is a MASTERPIECE.” — Big Boss Goldtoof
“If da judges don’t squint from da shine, ya painted it wrong.” — Bad Moons Mek Nob
Style 5 — Golden Demon / Masterclass Bad Moonz
Workflow🏆 STYLE 5 — GOLDEN DEMON / MASTERCLASS BAD MOONS
Goal: Competition level, display grade Bad Moons Time: 10–30 hours per model Result: Ultra smooth yellows, multi stage blends, micro texture gold, freehand moons, OSL, grime, and narrative basing. This is the level where your Warboss looks like he’s about to auction himself for 10,000 teef.
Materials🧱 FOUNDATIONS OF DA GOLDEN WAAAGH — PRIMERS & UNDERCOATS
(Ultra complete materials list for Golden Demon)
Recommended Primers
- Stynylrez White (airbrush) — smoothest yellow base
- Stynylrez Ivory — warm, rich tone
- Vallejo Surface Primer White / Ivory
- Wraithbone Spray — warm, glowing yellow
- Grey Seer Spray — cooler, controlled yellow
Zenithal Priming Options
Option A — Classic Golden Demon Zenithal
- Black → Grey → White Perfect for ultra smooth blends.
Option B — Bad Moons Golden Zenithal
- White → Ivory → Pale Yellow Creates a luminous, glowing yellow.
Option C — Hyper Contrast Zenithal
- Black → White For comic style, ultra sharp edges.
Why zenithal?
Golden Demon judges love:
- Volume definition
- Controlled light
- Smooth blends
- Dramatic contrast
- Surfaces that look like they’re lit by a rising Bad Moon
“Da light tells da story. Da gold tells da wealth.”
Materials🔥 PIGMENTS OF DA GOLDEN WAAAGH — BASE & LAYER PAINTS
(Masterclass armor paints)
Primary Yellows
- Averland Sunset — midtone
- Yriel Yellow — first highlight
- Flash Gitz Yellow — second highlight
- Dorn Yellow — micro highlight
- Phalanx Yellow — optional
- Vallejo Model Color Deep Yellow — smooth midtone
- Scale75 Sol Yellow — ultra smooth highlight
- Pro Acryl Golden Yellow — rich midtone
- Liquitex Ink Yellow — glazing
Shadow Tones
- Reikland Fleshshade
- Seraphim Sepia
- Casandora Yellow
- Burnt Umber (oil)
- Raw Sienna (oil)
- Payne’s Grey (oil)
Black Areas
- Abaddon Black
- Corvus Black
- Eshin Grey
- Dawnstone
- Administratum Grey
Gold
- Retributor Armour
- Reikland Fleshshade
- Auric Armour Gold
- Liberator Gold
- Stormhost Silver
- Vallejo Metal Color Gold
- Scale75 Necro Gold
Metal
- Leadbelcher
- Ironbreaker
- Stormhost Silver
- Vallejo Metal Color Steel
Moons & Glyphs
- Corax White
- White Scar
- Administratum Grey
Materials⚔️ SHADES OF DA MOON’S SHADOW — SHADES & WASHES
(For deep, dramatic character shading)
Acrylic Washes
- Reikland Fleshshade — warm yellow shading
- Seraphim Sepia — classic Bad Moons tone
- Agrax Earthshade — gold, parchment
- Nuln Oil — deep shadows
- Casandora Yellow — deepen recesses
Oil Washes (Golden Demon standard)
- Burnt Umber — grime
- Raw Sienna — warm shadows
- Payne’s Grey — deep recesses
- Lamp Black — extreme shadows
“Oil washes is like teef polish — messy, but da results is worth it.”
Materials✨ GLEAMS OF DA GOLDEN HORDE — HIGHLIGHTS
(For razor sharp, competition grade edges)
Armor Highlights
- Yriel Yellow — primary
- Flash Gitz Yellow — extreme
- Dorn Yellow — micro
- White Scar — specular points
Gold Highlights
- Auric Armour Gold
- Liberator Gold
- Stormhost Silver (tiny points)
Black Highlights
- Eshin Grey
- Dawnstone
- Administratum Grey
Moons & Glyphs
- White Scar
- Administratum Grey (softening)
Materials💧 ELIXIRS OF DA WAAAGH — MEDIUMS & ADDITIVES
(For glazing, blending, and smooth transitions)
- Lahmian Medium
- Contrast Medium
- Vallejo Glaze Medium
- Flow Improver
- Drying Retarder
- Matte Medium
- Odorless mineral spirits (for oils)
Glaze ratios for Golden Demon:
- 1:5 paint : medium for ultra thin glazes
- 1:10 for micro glazes
- 1:1 Contrast : Medium for saturation glazes
Materials🛠 TOOLS OF DA GOLD PLATED MEKZ — BRUSHES & EQUIPMENT
(For precision, freehand, and advanced detail)
Brushes
- Size 2 — basecoats
- Size 1 — layering
- Size 0 — highlights
- Size 00 — extreme highlights
- Size 000 — micro freehand moons
- Kolinsky sable recommended
- Makeup brush — soft drybrush
- Flat brush — glazing
Tools
- Wet palette
- Sculpting tools
- Files
- Palette tile
- Brush soap
- Masking tape
- Blu tack
- Magnifier lamp
- Cotton buds
- Pipettes
- Mixing cups
- Toothpicks (for micro dots)
- Clay shapers (for oils)
Materials🌫 RELICS OF BATTLE WEAR — WEATHERING PRODUCTS
(For subtle, competition grade weathering)
- Oil paints (umber, black, sienna)
- Streaking Grime
- Pigments (ash, dust, rust)
- Pigment fixer
- Typhus Corrosion
- Ryza Rust
- Chipping Medium
- Sponge pieces
Weathering philosophy for Golden Demon:
- Every chip tells a story
- Every streak has direction
- Every soot mark follows airflow
- Every grime patch has logic
“Weatherin’ ain’t random. It’s ACCOUNTIN’.”
Materials🜂 SACRED POWDERS OF RUIN — BASING MATERIALS
(For scenic, narrative bases)
- Slate
- Cork
- Resin water
- Crackle mediums
- Pigments
- Grass tufts
- Burnt tufts
- Bones
- Scrap metal
- Barbed wire
- Rubble
- Gold flakes (Bad Moons flex)
Narrative base ideas:
- Crushed treasure chest
- Fallen Space Marine relic
- Gold plated scrap pile
- Desert moon battlefield
- Looted Imperial shrine
Materials🪽 VARNISHES OF DA GOLDEN HOST — FINISHES
(To protect your masterpiece)
- Satin varnish — armor
- Matte varnish — cloth, bone
- Gloss varnish — gold, lenses, moons
- Airbrush varnish — smoothest finish
Materials🜁 AETHERIC IMPLEMENTS — AIRBRUSH OPTIONS
(Highly recommended for Golden Demon)
- Averland Sunset Air
- Yriel Yellow Air
- Vallejo Model Air Yellow
- Liquitex Ink Yellow
- Airbrush thinner
- Airbrush cleaner
Materials🖼 AI IMAGE FRIENDLY DIAGRAM PROMPTS
Use these in Midjourney, SDXL, DALL·E, etc.
- Golden Demon Zenithal Map “Diagram of an Ork Nob with multi stage zenithal lighting from above, showing yellow to white transitions. Clean labels, high contrast.”
- Micro Highlight Map “Diagram showing micro highlight points on Ork armor edges in pale yellow and white. Minimalist, painter’s reference.”
- Advanced Gold Highlight Map “Diagram showing gold trim with highlight zones marked in silver and white. Minimalist, technical illustration.”
- Weathering Logic Map “Diagram of an Ork armor plate with airflow based soot and streaking zones marked in brown and black.”
Workflow🦾 EXPANDED WORKFLOW — GOLDEN DEMON BAD MOONS
(Infantry, Characters, Vehicles)
CHARACTER WORKFLOW (10–30 hours)
- Prime
Multi stage zenithal:
- White → Ivory → Pale Yellow or
- Black → Grey → White
- Armor basecoat
Averland Sunset → Yriel Yellow transitions.
- Recess shading
Oil wash: Burnt Umber or Raw Sienna.
- Relayer
Smooth Averland Sunset on raised areas.
- Highlighting
- Yriel Yellow (broad)
- Flash Gitz Yellow (sharp)
- Dorn Yellow (micro)
- White Scar (specular)
- Glazing
Ultra thin glazes unify transitions.
- Moons & Glyphs
White → Yellow → highlight → glaze.
- Gold
Retributor → Reikland → Auric → Liberator → Stormhost.
- OSL
Yellow or white glow:
- Eyes
- Relics
- Energy weapons
- Weathering
- Oil streaks
- Pigments
- Controlled chipping
- Soot drybrush
- Freehand
Moons, dags, glyphs.
- Scenic base
Full narrative composition.
Troubleshooting🩸 TROUBLESHOOTING — GOLDEN DEMON BAD MOONS
Problem: Yellow looks patchy Fix: More glazes, less paint
Problem: Gold looks dull Fix: Add Liberator Gold + Stormhost point
Problem: Moons look flat Fix: Add white specular dot
Problem: Shadows look dirty Fix: Use Raw Sienna instead of Agrax
🕊 LORE QUOTES FOR THIS STYLE
“Dis ain’t just a boss. Dis is a MASTERPIECE.” — Big Boss Goldtoof
“If da judges don’t squint from da shine, ya painted it wrong.” — Bad Moons Mek Nob
Clan - Deathskullz
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Clan - Snakebites
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Clan - Blood Axes
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Freebooterz
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Tyranids
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T’au Empire
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Craftworlds
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Harlequins
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Ynnari
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Drukhari
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Genestealer Cults
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Leagues of Votann
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3D Printing Guides
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Hobby Guides
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Hobby Accessories
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