Warhammer Hub

Complete game systems currently supported by 40kShenanigans.

Warhammer 40,000 Setting
  • Warhammer 40,000 (10th Edition)
    Imperium of Man
    • Space Marines

      Includes codex-first chapters and successors — open a faction below.

      Blood Angels

      Sons of Sanguinius and successors.

      Current available units

      Reference roster for 10th Edition: Blood Angels Index and Blood Angels Faction Pack (Space Marine datasheets Blood Angels are allowed to take). Cross-checked against community references such as Wahapedia and Goonhammer’s 10th Edition Index coverage. Always confirm against your own rule publications.

      This list includes:

      • All Blood Angels–unique units
      • All Space Marine units available to Blood Angels
      • Characters, battleline, infantry, vehicles, dreadnoughts, flyers, and support

      Blood Angels unique characters

      Datasheets that appear in the Blood Angels Index.

      • Commander Dante
      • Mephiston, Lord of Death
      • The Sanguinor
      • Astorath
      • Lemartes
      • Brother Corbulo
      • Gabriel Seth (Flesh Tearers — still in the BA Index)
      • Tycho the Lost / Captain Tycho
      • Sanguinary Priest
      • Sanguinary Ancient

      Blood Angels unique units

      • Sanguinary Guard
      • Death Company (jump pack or on foot)
      • Death Company Dreadnought
      • Baal Predator

      Characters (generic Space Marines)

      • Captain (all variants: jump pack, Terminator, Gravis, etc.)
      • Lieutenant (all variants)
      • Librarian (all variants)
      • Chaplain (all variants)
      • Techmarine
      • Apothecary / Apothecary Biologis
      • Company Champion
      • Bladeguard Ancient
      • Judiciar
      • Primaris Ancient
      • Primaris Chaplain
      • Primaris Librarian
      • Primaris Captain (all variants)

      Battleline

      • Intercessor Squad
      • Assault Intercessors
      • Heavy Intercessors
      • Tactical Squad

      Infantry & elites

      • Terminator Squad
      • Assault Terminators
      • Bladeguard Veterans
      • Sternguard Veterans
      • Vanguard Veterans
      • Company Veterans
      • Infernus Squad
      • Infiltrators
      • Incursors
      • Scouts
      • Reivers
      • Aggressors
      • Outriders
      • Eliminators
      • Suppressors
      • Devastator Squad
      • Hellblasters
      • Eradicators
      • Desolation Marines
      • Inceptors (assault or plasma)

      Dreadnoughts

      • Dreadnought
      • Redemptor Dreadnought
      • Brutalis Dreadnought
      • Ballistus Dreadnought
      • Death Company Dreadnought (Blood Angels unique)

      Vehicles

      • Baal Predator (Blood Angels unique)
      • Predator Destructor / Annihilator
      • Gladiator (all variants)
      • Repulsor
      • Repulsor Executioner
      • Impulsor
      • Razorback
      • Rhino
      • Land Raider (all variants)
      • Whirlwind
      • Vindicator
      • Stalker
      • Hunter

      Flyers

      • Stormraven Gunship
      • Stormhawk Interceptor
      • Stormtalon Gunship

      Speeders

      • Land Speeder
      • Land Speeder Tornado
      • Land Speeder Typhoon
      • Storm Speeder (all variants)

      Auxiliary & other

      • Servitors
      • Drop Pod
      • Hammerfall Bunker

      Summary

      • All Blood Angels–unique units (Sanguinary Guard, Death Company, Baal Predator, etc.)
      • All Space Marine units that do not require another Chapter keyword
      • Generic characters, infantry, vehicles, dreadnoughts, and flyers as above

      Roster current to the 10th Edition Balance Dataslate and Blood Angels Faction Pack when this page was written; check Games Workshop errata and updates before events.

      Dark Angels

      Unforgiven and successors.

      Current available units

      Reference roster for 10th Edition: Dark Angels Index, Codex Supplement: Dark Angels, and Dark Angels Faction Pack (plus Space Marine datasheets Dark Angels are allowed to take). Community references such as Wahapedia and Goonhammer’s Index coverage can help cross-check names — always confirm against your own rule publications.

      This list includes:

      • All Dark Angels–unique characters and units (Deathwing, Ravenwing, etc.)
      • All Space Marine units available to Dark Angels
      • Characters, battleline, infantry, vehicles, dreadnoughts, flyers, and support

      Dark Angels unique characters

      Epic heroes and characters from the Dark Angels supplement / Index.

      • Lion El’Jonson
      • Azrael, Supreme Grand Master
      • Belial, Master of the Deathwing
      • Sammael, Grand Master of the Ravenwing
      • Ezekiel, Grand Master of Librarians
      • Asmodai, Master Interrogator-Chaplain
      • Lazarus, Master of the 5th Company
      • Deathwing Ancient
      • Ravenwing Talonmaster

      Dark Angels unique units

      • Deathwing Terminator Squad
      • Deathwing Knights
      • Ravenwing Black Knights
      • Ravenwing Command Squad
      • Nephilim Jetfighter
      • Ravenwing Dark Talon
      • Land Speeder Vengeance

      Characters (generic Space Marines)

      • Captain (all variants: jump pack, Terminator, Gravis, etc.)
      • Lieutenant (all variants)
      • Librarian (all variants)
      • Chaplain (all variants)
      • Techmarine
      • Apothecary / Apothecary Biologis
      • Company Champion
      • Bladeguard Ancient
      • Judiciar
      • Primaris Ancient
      • Primaris Chaplain
      • Primaris Librarian
      • Primaris Captain (all variants)

      Battleline

      • Intercessor Squad
      • Assault Intercessors
      • Heavy Intercessors
      • Tactical Squad

      Infantry & elites

      • Terminator Squad
      • Assault Terminators
      • Bladeguard Veterans
      • Sternguard Veterans
      • Vanguard Veterans
      • Company Veterans
      • Infernus Squad
      • Infiltrators
      • Incursors
      • Scouts
      • Reivers
      • Aggressors
      • Outriders
      • Eliminators
      • Suppressors
      • Devastator Squad
      • Hellblasters
      • Eradicators
      • Desolation Marines
      • Inceptors (assault or plasma)

      Dreadnoughts

      • Dreadnought
      • Redemptor Dreadnought
      • Brutalis Dreadnought
      • Ballistus Dreadnought

      Vehicles

      • Predator Destructor / Annihilator
      • Gladiator (all variants)
      • Repulsor
      • Repulsor Executioner
      • Impulsor
      • Razorback
      • Rhino
      • Land Raider (all variants)
      • Whirlwind
      • Vindicator
      • Stalker
      • Hunter

      Flyers

      • Stormraven Gunship
      • Stormhawk Interceptor
      • Stormtalon Gunship

      Speeders

      • Land Speeder
      • Land Speeder Tornado
      • Land Speeder Typhoon
      • Storm Speeder (all variants)

      Auxiliary & other

      • Servitors
      • Drop Pod
      • Hammerfall Bunker

      Summary

      • All Dark Angels–unique units (Deathwing, Ravenwing flyers and speeders, etc.)
      • All Space Marine units that do not require another Chapter keyword
      • Generic characters, infantry, vehicles, dreadnoughts, and flyers as above

      Roster intended as a club reference for 10th Edition; validate against the Balance Dataslate, Dark Angels Faction Pack, and Games Workshop FAQs before tournaments.

      Black Templars

      Crusading Chapter.

      Current available units

      Reference roster from Wahapedia — Black Templars (10th), the Black Templars Faction Pack, and Space Marine datasheets usable by Black Templars. Cross-check names on Wahapedia’s collated datasheets with Chapter filter Black Templars.

      This list includes:

      • Black Templars–unique characters and units
      • Generic Space Marines available to the chapter
      • Battleline through auxiliary as in the shared Marine pool

      Black Templars unique characters

      • High Marshal Helbrecht
      • Chaplain Grimaldus
      • Emperor’s Champion
      • Marshal (Black Templars character)

      Black Templars unique units

      • Crusader Squad
      • Sword Brethren

      Characters (generic Space Marines)

      • Captain (all variants: jump pack, Terminator, Gravis, etc.)
      • Lieutenant (all variants)
      • Librarian (all variants)
      • Chaplain (all variants)
      • Techmarine
      • Apothecary / Apothecary Biologis
      • Company Champion
      • Bladeguard Ancient
      • Judiciar
      • Primaris Ancient
      • Primaris Chaplain
      • Primaris Librarian
      • Primaris Captain (all variants)

      Battleline

      • Crusader Squad (Black Templars)
      • Intercessor Squad
      • Assault Intercessors
      • Heavy Intercessors
      • Tactical Squad

      Infantry & elites

      • Terminator Squad
      • Assault Terminators
      • Bladeguard Veterans
      • Sternguard Veterans
      • Vanguard Veterans
      • Company Veterans
      • Infernus Squad
      • Infiltrators
      • Incursors
      • Scouts
      • Reivers
      • Aggressors
      • Outriders
      • Eliminators
      • Suppressors
      • Devastator Squad
      • Hellblasters
      • Eradicators
      • Desolation Marines
      • Inceptors (assault or plasma)

      Dreadnoughts

      • Dreadnought
      • Redemptor Dreadnought
      • Brutalis Dreadnought
      • Ballistus Dreadnought

      Vehicles

      • Predator Destructor / Annihilator
      • Gladiator (all variants)
      • Repulsor
      • Repulsor Executioner
      • Impulsor
      • Razorback
      • Rhino
      • Land Raider (all variants)
      • Whirlwind
      • Vindicator
      • Stalker
      • Hunter

      Flyers

      • Stormraven Gunship
      • Stormhawk Interceptor
      • Stormtalon Gunship

      Speeders

      • Land Speeder
      • Land Speeder Tornado
      • Land Speeder Typhoon
      • Storm Speeder (all variants)

      Auxiliary & other

      • Servitors
      • Drop Pod
      • Hammerfall Bunker

      Summary

      • Black Templars–unique characters and Sword Brethren / Crusader squads
      • All Space Marine units that do not require another Chapter keyword
      • Vehicles, dreadnoughts, flyers, and support as above where allowed for your detachment

      Validate against the Balance Dataslate, Black Templars Faction Pack, and GW FAQs; Wahapedia is a third-party mirror, not a rules source.

      Space Wolves

      Sons of Russ and successors.

      Current available units

      Space Wolves — full unit list (10th Edition). Roster for Space Wolves armies: Space Wolves Index and Space Wolves Faction Pack, plus Space Marine datasheets Space Wolves may take. Written to match the current Balance Dataslate; cross-check community references (e.g. Wahapedia, Goonhammer) and your own publications before events.

      This list includes:

      • Everything below is intended to be legal in a Space Wolves army under the current Balance Dataslate (always re-check errata)
      • Space Wolves–unique characters and units
      • Generic Space Marines, vehicles, dreadnoughts, and flyers available to the chapter

      Space Wolves unique characters

      Space Wolves Index only — not shared with other chapters.

      • Logan Grimnar
      • Logan Grimnar on Stormrider
      • Ragnar Blackmane
      • Ulrik the Slayer
      • Njal Stormcaller
      • Arjac Rockfist
      • Bjorn the Fell Handed
      • Murderfang
      • Krom Dragongaze
      • Harald Deathwolf
      • Canis Wolfborn

      Space Wolves unique units

      Exclusive to the Space Wolves Index.

      • Thunderwolf Cavalry
      • Wulfen
      • Wulfen Dreadnought
      • Wolf Guard (jump pack, Terminator, or standard)
      • Wolf Guard Battle Leader (all variants)
      • Wolf Scouts
      • Cyberwolves
      • Fenrisian Wolves
      • Lone Wolf
      • Stormfang Gunship
      • Stormwolf

      Characters (generic Space Marines)

      Standard Adeptus Astartes characters — omit any datasheet locked to another Chapter keyword.

      • Captain (all variants: jump pack, Terminator, Gravis, etc.)
      • Lieutenant (all variants)
      • Librarian (all variants)
      • Chaplain (all variants)
      • Techmarine
      • Apothecary / Apothecary Biologis
      • Company Champion
      • Bladeguard Ancient
      • Judiciar
      • Primaris Ancient
      • Primaris Chaplain
      • Primaris Librarian
      • Primaris Captain (all variants)

      Battleline

      Same battleline pool as core Space Marines.

      • Intercessors
      • Assault Intercessors
      • Heavy Intercessors
      • Tactical Squad

      Infantry & elites

      Core Marine infantry and elites, including Primaris and fast attack where listed.

      • Terminators
      • Assault Terminators
      • Bladeguard Veterans
      • Sternguard Veterans
      • Vanguard Veterans
      • Company Veterans
      • Infernus Squad
      • Infiltrators
      • Incursors
      • Scouts
      • Reivers
      • Aggressors
      • Eliminators
      • Suppressors
      • Devastators
      • Hellblasters
      • Eradicators
      • Desolation Marines
      • Inceptors (assault or plasma)
      • Outriders
      • Invader ATV

      Dreadnoughts

      Generic Marine dreadnoughts plus Space Wolves unique walkers (Bjorn and Murderfang also appear under unique characters).

      • Bjorn the Fell Handed (unique)
      • Murderfang (unique)
      • Wulfen Dreadnought (unique)
      • Redemptor Dreadnought
      • Brutalis Dreadnought
      • Ballistus Dreadnought
      • Standard Dreadnought

      Vehicles

      Standard Adeptus Astartes vehicles and fortifications listed for Space Wolves armies.

      • Predator (all variants)
      • Gladiator (all variants)
      • Repulsor
      • Repulsor Executioner
      • Impulsor
      • Razorback
      • Rhino
      • Land Raider (all variants)
      • Whirlwind
      • Vindicator
      • Stalker
      • Hunter
      • Drop Pod
      • Hammerfall Bunker

      Flyers

      Chapter flyers plus core Marine aircraft.

      • Stormfang Gunship (unique)
      • Stormwolf (unique)
      • Stormhawk Interceptor
      • Stormtalon Gunship

      Beasts & auxiliary

      Fenrisian and cybernetic beasts — also listed under unique units where applicable.

      • Fenrisian Wolves
      • Cyberwolves

      Summary

      • All Space Wolves–unique units (Thunderwolf Cavalry, Wulfen, Wolf Guard, Stormfang, Stormwolf, etc.)
      • All generic Space Marine units not locked to another Chapter
      • All Marine vehicles, dreadnoughts, and flyers as above
      • All Primaris options in the shared Marine pool
      • All Space Wolves characters from the chapter Index

      Validate against the latest Balance Dataslate, Space Wolves Faction Pack, and Games Workshop FAQs before competitive play.

      Ultramarines

      Sons of Guilliman and exemplars of the Codex.

      Current available units

      Reference roster from Wahapedia — Ultramarines (10th), the Space Marines Faction Pack, and Ultramarines / Codex Space Marines datasheets they may take. Use Wahapedia’s Datasheets collated view with Chapter filter ULTRAMARINES for the full filtered grid.

      This list includes:

      • Ultramarines–unique characters and units
      • Generic Space Marines available to the chapter
      • Battleline through auxiliary as in the shared Marine pool

      Ultramarines unique characters

      Named characters with the ULTRAMARINES Chapter keyword on Wahapedia.

      • Marneus Calgar in Armour of Antilochus
      • Chief Librarian Tigurius
      • Chaplain Cassius
      • Uriel Ventris
      • Sergeant Telion

      Ultramarines unique units

      • Victrix Honour Guard
      • Ultramarines Honour Guard
      • Tyrannic War Veterans
      • Company Heroes

      Characters (generic Space Marines)

      • Captain (all variants: jump pack, Terminator, Gravis, etc.)
      • Lieutenant (all variants)
      • Librarian (all variants)
      • Chaplain (all variants)
      • Techmarine
      • Apothecary / Apothecary Biologis
      • Company Champion
      • Bladeguard Ancient
      • Judiciar
      • Primaris Ancient
      • Primaris Chaplain
      • Primaris Librarian
      • Primaris Captain (all variants)

      Battleline

      • Intercessor Squad
      • Assault Intercessors
      • Heavy Intercessors
      • Tactical Squad

      Infantry & elites

      • Terminator Squad
      • Assault Terminators
      • Bladeguard Veterans
      • Sternguard Veterans
      • Vanguard Veterans
      • Company Veterans
      • Infernus Squad
      • Infiltrators
      • Incursors
      • Scouts
      • Reivers
      • Aggressors
      • Outriders
      • Eliminators
      • Suppressors
      • Devastator Squad
      • Hellblasters
      • Eradicators
      • Desolation Marines
      • Inceptors (assault or plasma)

      Dreadnoughts

      • Dreadnought
      • Redemptor Dreadnought
      • Brutalis Dreadnought
      • Ballistus Dreadnought

      Vehicles

      • Predator Destructor / Annihilator
      • Gladiator (all variants)
      • Repulsor
      • Repulsor Executioner
      • Impulsor
      • Razorback
      • Rhino
      • Land Raider (all variants)
      • Whirlwind
      • Vindicator
      • Stalker
      • Hunter

      Flyers

      • Stormraven Gunship
      • Stormhawk Interceptor
      • Stormtalon Gunship

      Speeders

      • Land Speeder
      • Land Speeder Tornado
      • Land Speeder Typhoon
      • Storm Speeder (all variants)

      Auxiliary & other

      • Servitors
      • Drop Pod
      • Hammerfall Bunker

      Summary

      • Ultramarines–unique characters (Calgar, Tigurius, Cassius, Ventris, Telion) plus Victrix / Honour Guard, Tyrannic War Veterans, and Company Heroes
      • Full generic Space Marine catalogue where datasheets are not locked to another Chapter
      • Additional Legends: Ultramarines datasheets may appear on Wahapedia; confirm event policy before using them

      Validate against the Balance Dataslate, Space Marines / Ultramarines Faction Pack updates, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

      Codex Space Marines

      Core Adeptus Astartes pool for custom successors and lists that do not use a First Founding supplement.

      Current available units

      Reference roster from Wahapedia — Space Marines (10th), the Space Marines Faction Pack, and Datasheets collated. Set the Chapter filter to No supplements to hide datasheets that require a specific Chapter keyword (Ultramarines, Blood Angels, etc.).

      This list includes:

      • Generic Space Marine characters and units not locked to another Chapter keyword
      • Battleline through auxiliary as in the shared Marine pool
      • Named epic heroes from supplements appear only in their chapter entries, not here

      Characters (generic Space Marines)

      Captains, lieutenants, and other generic character datasheets allowed when building without a supplement Chapter.

      • Captain (all variants: jump pack, Terminator, Gravis, etc.)
      • Lieutenant (all variants)
      • Librarian (all variants)
      • Chaplain (all variants)
      • Techmarine
      • Apothecary / Apothecary Biologis
      • Company Champion
      • Bladeguard Ancient
      • Judiciar
      • Primaris Ancient
      • Primaris Chaplain
      • Primaris Librarian
      • Primaris Captain (all variants)

      Battleline

      • Intercessor Squad
      • Assault Intercessors
      • Heavy Intercessors
      • Tactical Squad

      Infantry & elites

      • Terminator Squad
      • Assault Terminators
      • Bladeguard Veterans
      • Sternguard Veterans
      • Vanguard Veterans
      • Company Veterans
      • Infernus Squad
      • Infiltrators
      • Incursors
      • Scouts
      • Reivers
      • Aggressors
      • Outriders
      • Eliminators
      • Suppressors
      • Devastator Squad
      • Hellblasters
      • Eradicators
      • Desolation Marines
      • Inceptors (assault or plasma)

      Dreadnoughts

      • Dreadnought
      • Redemptor Dreadnought
      • Brutalis Dreadnought
      • Ballistus Dreadnought

      Vehicles

      • Predator Destructor / Annihilator
      • Gladiator (all variants)
      • Repulsor
      • Repulsor Executioner
      • Impulsor
      • Razorback
      • Rhino
      • Land Raider (all variants)
      • Whirlwind
      • Vindicator
      • Stalker
      • Hunter

      Flyers

      • Stormraven Gunship
      • Stormhawk Interceptor
      • Stormtalon Gunship

      Speeders

      • Land Speeder
      • Land Speeder Tornado
      • Land Speeder Typhoon
      • Storm Speeder (all variants)

      Auxiliary & other

      • Servitors
      • Drop Pod
      • Hammerfall Bunker

      Summary

      • Everything in the shared Marine pool that remains legal when your army does not select a supplement Chapter
      • Use Wahapedia’s collated grid with No supplements to avoid Ultramarines-only, Salamanders-only, and similar datasheets
      • Legends entries may still appear in that view; confirm event policy

      Validate against the Balance Dataslate, Space Marines Faction Pack, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

      Imperial Fists

      Defenders of Terra and masters of siegecraft.

      Current available units

      Reference roster from Wahapedia — Imperial Fists (10th), the Space Marines Faction Pack, and Space Marine datasheets usable by Imperial Fists. Cross-check names on Wahapedia’s collated datasheets with Chapter filter IMPERIAL FISTS.

      This list includes:

      • Imperial Fists–unique characters and units
      • Generic Space Marines available to the chapter
      • Battleline through auxiliary as in the shared Marine pool

      Imperial Fists unique characters

      Named characters with the IMPERIAL FISTS (or Crimson Fists where noted) Chapter keyword on Wahapedia.

      • Tor Garadon
      • Darnath Lysander
      • Pedro Kantor (Crimson Fists — datasheet appears on the Space Marines list where allowed)

      Imperial Fists unique units

      • Company Heroes

      Characters (generic Space Marines)

      • Captain (all variants: jump pack, Terminator, Gravis, etc.)
      • Lieutenant (all variants)
      • Librarian (all variants)
      • Chaplain (all variants)
      • Techmarine
      • Apothecary / Apothecary Biologis
      • Company Champion
      • Bladeguard Ancient
      • Judiciar
      • Primaris Ancient
      • Primaris Chaplain
      • Primaris Librarian
      • Primaris Captain (all variants)

      Battleline

      • Intercessor Squad
      • Assault Intercessors
      • Heavy Intercessors
      • Tactical Squad

      Infantry & elites

      • Terminator Squad
      • Assault Terminators
      • Bladeguard Veterans
      • Sternguard Veterans
      • Vanguard Veterans
      • Company Veterans
      • Infernus Squad
      • Infiltrators
      • Incursors
      • Scouts
      • Reivers
      • Aggressors
      • Outriders
      • Eliminators
      • Suppressors
      • Devastator Squad
      • Hellblasters
      • Eradicators
      • Desolation Marines
      • Inceptors (assault or plasma)

      Dreadnoughts

      • Dreadnought
      • Redemptor Dreadnought
      • Brutalis Dreadnought
      • Ballistus Dreadnought

      Vehicles

      • Predator Destructor / Annihilator
      • Gladiator (all variants)
      • Repulsor
      • Repulsor Executioner
      • Impulsor
      • Razorback
      • Rhino
      • Land Raider (all variants)
      • Whirlwind
      • Vindicator
      • Stalker
      • Hunter

      Flyers

      • Stormraven Gunship
      • Stormhawk Interceptor
      • Stormtalon Gunship

      Speeders

      • Land Speeder
      • Land Speeder Tornado
      • Land Speeder Typhoon
      • Storm Speeder (all variants)

      Auxiliary & other

      • Servitors
      • Drop Pod
      • Hammerfall Bunker

      Summary

      • Imperial Fists–unique characters (Garadon, Lysander, Kantor where applicable) plus Company Heroes
      • Full generic Space Marine catalogue where datasheets are not locked to another Chapter
      • Additional Legends datasheets may appear on Wahapedia; confirm event policy before using them

      Validate against the Balance Dataslate, Space Marines / Imperial Fists Faction Pack updates, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

      Iron Hands

      Clan-based Chapter of logic, steel, and the Machine God.

      Current available units

      Reference roster from Wahapedia — Iron Hands (10th), the Space Marines Faction Pack, and Space Marine datasheets usable by Iron Hands. Cross-check names on Wahapedia’s collated datasheets with Chapter filter IRON HANDS.

      This list includes:

      • Iron Hands–unique characters and units
      • Generic Space Marines available to the chapter
      • Battleline through auxiliary as in the shared Marine pool

      Iron Hands unique characters

      Named characters with the IRON HANDS Chapter keyword on Wahapedia.

      • Iron Father Feirros
      • Caanok Var

      Iron Hands unique units

      • Company Heroes

      Characters (generic Space Marines)

      • Captain (all variants: jump pack, Terminator, Gravis, etc.)
      • Lieutenant (all variants)
      • Librarian (all variants)
      • Chaplain (all variants)
      • Techmarine
      • Apothecary / Apothecary Biologis
      • Company Champion
      • Bladeguard Ancient
      • Judiciar
      • Primaris Ancient
      • Primaris Chaplain
      • Primaris Librarian
      • Primaris Captain (all variants)

      Battleline

      • Intercessor Squad
      • Assault Intercessors
      • Heavy Intercessors
      • Tactical Squad

      Infantry & elites

      • Terminator Squad
      • Assault Terminators
      • Bladeguard Veterans
      • Sternguard Veterans
      • Vanguard Veterans
      • Company Veterans
      • Infernus Squad
      • Infiltrators
      • Incursors
      • Scouts
      • Reivers
      • Aggressors
      • Outriders
      • Eliminators
      • Suppressors
      • Devastator Squad
      • Hellblasters
      • Eradicators
      • Desolation Marines
      • Inceptors (assault or plasma)

      Dreadnoughts

      • Dreadnought
      • Redemptor Dreadnought
      • Brutalis Dreadnought
      • Ballistus Dreadnought

      Vehicles

      • Predator Destructor / Annihilator
      • Gladiator (all variants)
      • Repulsor
      • Repulsor Executioner
      • Impulsor
      • Razorback
      • Rhino
      • Land Raider (all variants)
      • Whirlwind
      • Vindicator
      • Stalker
      • Hunter

      Flyers

      • Stormraven Gunship
      • Stormhawk Interceptor
      • Stormtalon Gunship

      Speeders

      • Land Speeder
      • Land Speeder Tornado
      • Land Speeder Typhoon
      • Storm Speeder (all variants)

      Auxiliary & other

      • Servitors
      • Drop Pod
      • Hammerfall Bunker

      Summary

      • Iron Hands–unique characters (Feirros, Var) plus Company Heroes
      • Full generic Space Marine catalogue where datasheets are not locked to another Chapter
      • Additional Legends datasheets may appear on Wahapedia; confirm event policy before using them

      Validate against the Balance Dataslate, Space Marines / Iron Hands Faction Pack updates, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

      Raven Guard

      Masters of stealth, sabotage, and sudden strikes.

      Current available units

      Reference roster from Wahapedia — Raven Guard (10th), the Space Marines Faction Pack, and Space Marine datasheets usable by Raven Guard. Cross-check names on Wahapedia’s collated datasheets with Chapter filter RAVEN GUARD so generic names like “Stormraven” are not mistaken for chapter-unique options.

      This list includes:

      • Raven Guard–unique characters and units
      • Generic Space Marines available to the chapter
      • Battleline through auxiliary as in the shared Marine pool

      Raven Guard unique characters

      Named characters with the RAVEN GUARD Chapter keyword on Wahapedia.

      • Aethon Shaan
      • Kayvaan Shrike

      Raven Guard unique units

      • Company Heroes

      Characters (generic Space Marines)

      • Captain (all variants: jump pack, Terminator, Gravis, etc.)
      • Lieutenant (all variants)
      • Librarian (all variants)
      • Chaplain (all variants)
      • Techmarine
      • Apothecary / Apothecary Biologis
      • Company Champion
      • Bladeguard Ancient
      • Judiciar
      • Primaris Ancient
      • Primaris Chaplain
      • Primaris Librarian
      • Primaris Captain (all variants)

      Battleline

      • Intercessor Squad
      • Assault Intercessors
      • Heavy Intercessors
      • Tactical Squad

      Infantry & elites

      • Terminator Squad
      • Assault Terminators
      • Bladeguard Veterans
      • Sternguard Veterans
      • Vanguard Veterans
      • Company Veterans
      • Infernus Squad
      • Infiltrators
      • Incursors
      • Scouts
      • Reivers
      • Aggressors
      • Outriders
      • Eliminators
      • Suppressors
      • Devastator Squad
      • Hellblasters
      • Eradicators
      • Desolation Marines
      • Inceptors (assault or plasma)

      Dreadnoughts

      • Dreadnought
      • Redemptor Dreadnought
      • Brutalis Dreadnought
      • Ballistus Dreadnought

      Vehicles

      • Predator Destructor / Annihilator
      • Gladiator (all variants)
      • Repulsor
      • Repulsor Executioner
      • Impulsor
      • Razorback
      • Rhino
      • Land Raider (all variants)
      • Whirlwind
      • Vindicator
      • Stalker
      • Hunter

      Flyers

      • Stormraven Gunship
      • Stormhawk Interceptor
      • Stormtalon Gunship

      Speeders

      • Land Speeder
      • Land Speeder Tornado
      • Land Speeder Typhoon
      • Storm Speeder (all variants)

      Auxiliary & other

      • Servitors
      • Drop Pod
      • Hammerfall Bunker

      Summary

      • Raven Guard–unique characters (Shaan, Shrike) plus Company Heroes
      • Full generic Space Marine catalogue where datasheets are not locked to another Chapter
      • Additional Legends datasheets may appear on Wahapedia; confirm event policy before using them

      Validate against the Balance Dataslate, Space Marines / Raven Guard Faction Pack updates, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

      Salamanders

      Nocturnean artisans and flame-bearers of Vulkan’s line.

      Current available units

      Reference roster from Wahapedia — Salamanders (10th), the Space Marines Faction Pack, and Space Marine datasheets usable by Salamanders. Cross-check names on Wahapedia’s collated datasheets with Chapter filter SALAMANDERS.

      This list includes:

      • Salamanders–unique characters and units
      • Generic Space Marines available to the chapter
      • Battleline through auxiliary as in the shared Marine pool

      Salamanders unique characters

      Named characters with the SALAMANDERS Chapter keyword on Wahapedia.

      • Adrax Agatone
      • Vulkan He’stan

      Salamanders unique units

      • Company Heroes

      Characters (generic Space Marines)

      • Captain (all variants: jump pack, Terminator, Gravis, etc.)
      • Lieutenant (all variants)
      • Librarian (all variants)
      • Chaplain (all variants)
      • Techmarine
      • Apothecary / Apothecary Biologis
      • Company Champion
      • Bladeguard Ancient
      • Judiciar
      • Primaris Ancient
      • Primaris Chaplain
      • Primaris Librarian
      • Primaris Captain (all variants)

      Battleline

      • Intercessor Squad
      • Assault Intercessors
      • Heavy Intercessors
      • Tactical Squad

      Infantry & elites

      • Terminator Squad
      • Assault Terminators
      • Bladeguard Veterans
      • Sternguard Veterans
      • Vanguard Veterans
      • Company Veterans
      • Infernus Squad
      • Infiltrators
      • Incursors
      • Scouts
      • Reivers
      • Aggressors
      • Outriders
      • Eliminators
      • Suppressors
      • Devastator Squad
      • Hellblasters
      • Eradicators
      • Desolation Marines
      • Inceptors (assault or plasma)

      Dreadnoughts

      • Dreadnought
      • Redemptor Dreadnought
      • Brutalis Dreadnought
      • Ballistus Dreadnought

      Vehicles

      • Predator Destructor / Annihilator
      • Gladiator (all variants)
      • Repulsor
      • Repulsor Executioner
      • Impulsor
      • Razorback
      • Rhino
      • Land Raider (all variants)
      • Whirlwind
      • Vindicator
      • Stalker
      • Hunter

      Flyers

      • Stormraven Gunship
      • Stormhawk Interceptor
      • Stormtalon Gunship

      Speeders

      • Land Speeder
      • Land Speeder Tornado
      • Land Speeder Typhoon
      • Storm Speeder (all variants)

      Auxiliary & other

      • Servitors
      • Drop Pod
      • Hammerfall Bunker

      Summary

      • Salamanders–unique characters (Adrax Agatone, Vulkan He’stan) plus Company Heroes
      • Full generic Space Marine catalogue where datasheets are not locked to another Chapter
      • Additional Legends: Salamanders datasheets may appear on Wahapedia; confirm event policy before using them

      Validate against the Balance Dataslate, Space Marines / Salamanders Faction Pack updates, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

      White Scars

      Hunters of Chogoris — speed, bikes, and hit-and-run warfare.

      Current available units

      Reference roster from Wahapedia — White Scars (10th), the Space Marines Faction Pack, and Space Marine datasheets usable by White Scars. Cross-check names on Wahapedia’s collated datasheets with Chapter filter WHITE SCARS.

      This list includes:

      • White Scars–unique characters and units
      • Generic Space Marines available to the chapter
      • Battleline through auxiliary as in the shared Marine pool

      White Scars unique characters

      Named characters with the WHITE SCARS Chapter keyword on Wahapedia.

      • Kor’sarro Khan
      • Suboden Khan

      White Scars unique units

      Wahapedia’s White Scars army list does not list separate non-character datasheets beyond the Khans above; mounted characters, Bike Squads, Outriders, and speeders use generic Adeptus Astartes datasheets with the WHITE SCARS keyword where shown on each datasheet.

      Characters (generic Space Marines)

      • Captain (all variants: jump pack, Terminator, Gravis, etc.)
      • Lieutenant (all variants)
      • Librarian (all variants)
      • Chaplain (all variants)
      • Techmarine
      • Apothecary / Apothecary Biologis
      • Company Champion
      • Bladeguard Ancient
      • Judiciar
      • Primaris Ancient
      • Primaris Chaplain
      • Primaris Librarian
      • Primaris Captain (all variants)

      Battleline

      • Intercessor Squad
      • Assault Intercessors
      • Heavy Intercessors
      • Tactical Squad

      Infantry & elites

      • Terminator Squad
      • Assault Terminators
      • Bladeguard Veterans
      • Sternguard Veterans
      • Vanguard Veterans
      • Company Veterans
      • Infernus Squad
      • Infiltrators
      • Incursors
      • Scouts
      • Reivers
      • Aggressors
      • Outriders
      • Eliminators
      • Suppressors
      • Devastator Squad
      • Hellblasters
      • Eradicators
      • Desolation Marines
      • Inceptors (assault or plasma)

      Dreadnoughts

      • Dreadnought
      • Redemptor Dreadnought
      • Brutalis Dreadnought
      • Ballistus Dreadnought

      Vehicles

      • Predator Destructor / Annihilator
      • Gladiator (all variants)
      • Repulsor
      • Repulsor Executioner
      • Impulsor
      • Razorback
      • Rhino
      • Land Raider (all variants)
      • Whirlwind
      • Vindicator
      • Stalker
      • Hunter

      Flyers

      • Stormraven Gunship
      • Stormhawk Interceptor
      • Stormtalon Gunship

      Speeders

      • Land Speeder
      • Land Speeder Tornado
      • Land Speeder Typhoon
      • Storm Speeder (all variants)

      Auxiliary & other

      • Servitors
      • Drop Pod
      • Hammerfall Bunker

      Summary

      • White Scars–unique characters (Kor’sarro Khan, Suboden Khan) plus the full shared Marine pool for lists and detachments published for the chapter
      • Mounted and fast-attack choices draw on the same generic datasheets as other Chapters unless a datasheet explicitly adds WHITE SCARS
      • Additional Legends datasheets may appear on Wahapedia; confirm event policy before using them

      Validate against the Balance Dataslate, Space Marines / White Scars Faction Pack updates, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

      Deathwatch

      Alien hunters — kill team and army lists.

      Current available units

      Reference roster from Wahapedia — Deathwatch (10th) and the Deathwatch Faction Pack. A pure Black Spear Task Force army may only include datasheets with the Deathwatch (and permitted allied) keywords — use Wahapedia’s Datasheets collated view with Chapter set to Deathwatch for the full filtered grid.

      Core Deathwatch datasheets (names as on Wahapedia):

      Characters

      • Watch Master
      • Watch Captain Artemis
      • Watch Captain (and other Watch Captain variants published with Deathwatch keywords)
      • Librarian (Deathwatch)
      • Chaplain (Deathwatch)
      • Techmarine (Deathwatch)
      • Apothecary (Deathwatch)

      Kill teams & veterans

      • Deathwatch Veterans
      • Fortis Kill Team
      • Spectrus Kill Team
      • Proteus Kill Team
      • Indomitor Kill Team

      Dedicated transport

      • Corvus Blackstar

      Armoured & walker support

      Rhinos, Land Raiders, dreadnoughts, Gladiators, and other Space Marine vehicles appear on Deathwatch lists when the datasheet includes ADEPTUS ASTARTES and DEATHWATCH — see the same Wahapedia collated list filtered to Deathwatch rather than duplicating every tank here.

      • Dreadnought, Redemptor, Brutalis, Ballistus (where Deathwatch keyword is given)
      • Rhino, Razorback, Impulsor, Repulsor family, Land Raiders, Gladiators, Predators, etc. (as per filtered datasheets)
      • Stormraven Gunship, Stormhawk Interceptor, Stormtalon Gunship (where allowed)

      Summary

      • Watch characters plus the five kill-team style squads above form the spine of most Deathwatch armies
      • Corvus Blackstar for airborne insertions
      • Further units from the Space Marines range only if your chosen detachment and datasheets grant Deathwatch keywords

      Validate against the Balance Dataslate, Deathwatch Faction Pack, and GW FAQs; Wahapedia is a community rules browser, not a substitute for official publications.

      Grey Knights

      Daemonhunters of Titan.

      Current available units

      Unit names compiled from Wahapedia — Grey Knights (10th) and the Grey Knights Faction Pack. Grey Knights use their own datasheets (not standard Tactical Marines, etc.).

      This list includes:

      • Named and generic Grey Knights characters
      • Power-armoured and Terminator brotherhood squads
      • Dreadnoughts, Nemesis Dreadknights, and Chapter vehicles / flyers

      Named & epic characters

      • Kaldor Draigo
      • Grand Master Voldus
      • Castellan Crowe
      • Brother-Captain Stern

      Other characters

      • Grand Master
      • Grand Master in Nemesis Dreadknight
      • Brother-Captain
      • Brotherhood Champion
      • Brotherhood Chaplain
      • Brotherhood Librarian
      • Brotherhood Techmarine

      Battleline & brotherhood squads

      • Strike Squad
      • Interceptor Squad
      • Purifier Squad
      • Brotherhood Terminator Squad
      • Paladin Squad
      • Purgation Squad

      Walkers

      • Nemesis Dreadknight
      • Venerable Dreadnought

      Vehicles

      • Rhino
      • Razorback
      • Grey Knights Relic Razorback
      • Land Raider
      • Land Raider Crusader
      • Land Raider Redeemer

      Flyers

      • Stormraven Gunship
      • Stormhawk Interceptor
      • Stormtalon Gunship

      Other

      • Servitors

      Summary

      • All Grey Knights psyker-led squads and characters above
      • Nemesis Dreadknights and Venerable Dreadnoughts for heavy support
      • Land Raider–family transports and Stormraven / escort flyers

      Roster reflects Wahapedia’s Grey Knights faction pages; confirm points, enhancements, and Balance Dataslate changes in your own books and PDFs.

    • Astra Militarum (Imperial Guard)

      Includes specialized regiments — open a force below.

      Catachan

      Jungle fighters and heavy flamers.

      Current available units

      Reference from Wahapedia — Astra Militarum (10th) and the Astra Militarum Faction Pack. Catachan armies combine CATACHAN datasheets with the wider Militarum pool allowed by your detachment and keywords; use Wahapedia’s Datasheets collated view and filter by CATACHAN where available.

      Catachan regiment datasheets

      Units whose names or keywords tie them to the Catachan death world.

      • Colonel ‘Iron Hand’ Straken
      • Sergeant Harker
      • Sly Marbo
      • Catachan Command Squad
      • Catachan Heavy Weapons Squad
      • Catachan Jungle Fighters

      Broader Astra Militarum pool

      All other Astra Militarum datasheets (officers, other regiments’ squads where permitted, Tempestus, Ogryns, artillery, tanks, super-heavies, flyers, Aeronautica, Forge World options, etc.) appear on the same Wahapedia faction page. Examples you will commonly pair with Catachan: Commissars, Ministorum Priest, Primaris Psyker, Tech-Priest Enginseer, Bullgryn Squad, Ratlings, Kasrkin, Tempestus Scions, Field Ordnance Battery, Leman Russ and Rogal Dorn families, Chimera and Taurox transports, Sentinels, Hydra/Wyvern/Basilisk/Manticore, and Valkyrie / Vendetta / Vulture aircraft.

      Summary

      • Lead with the Catachan-named squads and characters above for theme
      • Fill battleline and support from the full Militarum catalogue per your list-building rules

      Confirm regiment keywords, Balance Dataslate changes, and Legends / Forge World toggles on Wahapedia; official GW publications remain authoritative.

      Krieg

      Death Korps siege and trench warfare.

      Current available units

      Reference from Wahapedia — Astra Militarum (10th) and the Astra Militarum Faction Pack. Death Korps lists centre on KRIEG and Death Korps datasheets (also published as separate GW PDFs when updated) plus shared Militarum options your detachment allows.

      Death Korps of Krieg datasheets

      • Lord Marshal Dreir
      • Death Korps Of Krieg
      • Death Korps Grenadier Squad
      • Krieg Command Squad
      • Krieg Heavy Weapons Squad
      • Krieg Combat Engineers
      • Death Riders
      • Death Rider Commissar

      Broader Astra Militarum pool

      Siege regiments still draw artillery, tanks, flyers, Ogryns, Tempestus, and generic officers from the main Astra Militarum range when keywords and detachments permit. See the same Wahapedia faction page and Datasheets collated for the complete Militarum grid (siege platforms, Earthshaker batteries, super-heavies, Valkyrie family, etc.).

      Summary

      • Death Riders and Krieg infantry / engineers form the trench-war core
      • Layer in shared Guard artillery and armour per your list rules

      Validate Krieg-specific PDFs and Balance Dataslate updates alongside the core Index.

    • Adeptus Mechanicus

      Forge Worlds, Skitarii, and Cult Mechanicus hosts.

      Current available units

      Unit names from Wahapedia — Adeptus Mechanicus (10th) and the Adeptus Mechanicus Faction Pack. Forge World and Legends datasheets may be toggled on Wahapedia.

      • Tech-priest characters and Skitarii Marshal
      • Skitarii battleline and Sicarian / Serberys / Pteraxii fast elements
      • Kataphrons, Electro-priests, Kastelans, crawlers, and flying Archaeopters

      Epic & named characters

      • Belisarius Cawl
      • Thulia Ghuld
      • X-101

      Characters

      • Tech-priest Dominus
      • Tech-priest Enginseer
      • Tech-priest Manipulus
      • Technoarcheologist
      • Skitarii Marshal
      • Cybernetica Datasmith

      Battleline & infantry

      • Skitarii Rangers
      • Skitarii Vanguard
      • Fulgurite Electro-priests
      • Corpuscarii Electro-priests
      • Sicarian Infiltrators
      • Sicarian Ruststalkers
      • Kataphron Breachers
      • Kataphron Destroyers
      • Pteraxii Skystalkers
      • Pteraxii Sterylizors
      • Serberys Raiders
      • Serberys Sulphurhounds
      • Hastarii Exterminators
      • Hastarii Fusiliers

      Walkers & servitors

      • Ironstrider Ballistarii
      • Sydonian Dragoons With Radium Jezzails
      • Sydonian Dragoons With Taser Lances
      • Sydonian Skatros
      • Kastelan Robots
      • Servitors
      • Servitor Battleclade

      Vehicles & gunships

      • Onager Dunecrawler
      • Skorpius Disintegrator
      • Skorpius Dunerider
      • Archaeopter Fusilave
      • Archaeopter Stratoraptor
      • Archaeopter Transvector

      Forge World support

      • Secutarii Hoplites
      • Secutarii Peltasts
      • Terrax-pattern Termite

      Summary

      • Marshal plus Rangers or Vanguard for objective play
      • Onager / Skorpius / Robots for firepower; Archaeopters for mobility

      Cross-check points, enhancements, and Balance Dataslate entries against your official books.

    • Adepta Sororitas (Sisters of Battle)

      Orders Militant and ecclesiarchal forces.

      Current available units

      Unit names from Wahapedia — Adepta Sororitas (10th) and the Adepta Sororitas Faction Pack.

      • Morvenn Vahl, Celestine, and other Order characters
      • Battle Sisters, Novitiates, and specialist battleline
      • Penitent engines, mortifiers, warsuits, and Immolator / Rhino transports

      Epic heroes & priests

      • Morvenn Vahl
      • Saint Celestine
      • Aestred Thurga And Agathae Dolan
      • Junith Eruita
      • Intranzia Fraye
      • Celestian Sacresant Aveline

      Characters

      • Canoness
      • Canoness with Jump Pack
      • Palatine
      • Dialogus
      • Dogmata
      • Hospitaller
      • Imagifier
      • Ministorum Priest

      Battleline & infantry

      • Battle Sisters Squad
      • Sisters Novitiate Squad
      • Dominion Squad
      • Celestian Sacresants
      • Celestian Insidiants
      • Repentia Squad
      • Retributor Squad
      • Seraphim Squad
      • Zephyrim Squad
      • Death Cult Assassins
      • Crusaders
      • Arco-flagellants
      • Sanctifiers

      Paragon & engines

      • Paragon Warsuits
      • Penitent Engines
      • Mortifiers
      • Daemonifuge

      Vehicles & terrain

      • Sororitas Rhino
      • Immolator
      • Repressor
      • Castigator
      • Exorcist
      • Triumph Of Saint Katherine
      • Battle Sanctum

      Summary

      • Faith, meltas, and mobility (Zephyrim / Seraphim) define most competitive builds
      • Morvenn Vahl or Celestine often anchor the command phase

      Wahapedia is a rules browser; confirm the latest Sisterhood balance updates in official GW releases.

    • Adeptus Custodes

      Auric guardians of Terra and the Emperor.

      Current available units

      Unit names from Wahapedia — Adeptus Custodes (10th) and the Adeptus Custodes Faction Pack. Some entries are Forge World or Anathema Psykana allied datasheets appearing on the same faction hub.

      • Trajann Valoris and Shield-captains on foot, in Allarus armour, or on Dawneagle jetbikes
      • Custodian Guard battleline and specialist shield-host squads
      • Grav-tanks, dreadnoughts, and Orion / Ares flyers where published

      Epic heroes

      • Trajann Valoris

      Characters

      • Shield-captain
      • Shield-captain In Allarus Terminator Armour
      • Shield-captain On Dawneagle Jetbike
      • Blade Champion
      • Valerian
      • Aleya
      • Knight-centura

      Battleline & infantry

      • Custodian Guard
      • Custodian Guard With Adrasite And Pyrithite Spears
      • Custodian Wardens
      • Allarus Custodians
      • Aquilon Custodians
      • Sagittarum Custodians
      • Venatari Custodians
      • Prosecutors
      • Vigilators
      • Witchseekers

      Mounted & dreadnoughts

      • Vertus Praetors
      • Agamatus Custodians
      • Contemptor-achillus Dreadnought
      • Contemptor-galatus Dreadnought
      • Telemon Heavy Dreadnought
      • Venerable Contemptor Dreadnought

      Vehicles & flyers

      • Caladius Grav-tank
      • Pallas Grav-attack
      • Coronus Grav-carrier
      • Venerable Land Raider
      • Ares Gunship
      • Orion Assault Dropship

      Anathema Psykana

      • Anathema Psykana Rhino

      Summary

      • Elite, low-model-count army: each datasheet is premium on the table
      • Bikes and dreadnoughts provide speed and punch; Trajann remains a staple aura piece in many lists

      Confirm Forge World availability and Balance Dataslate wording for Custodes detachments in competitive events.

    • Imperial Knights

      Noble houses, Freeblades, and armoured lances.

      Current available units

      Knight classes compiled from Wahapedia — Imperial Knights (10th) and the Imperial Knights Faction Pack. Armigers fill mandatory slots in many detachments; Questoris and Dominus patterns cover most lance builds.

      Armiger-class

      • Armiger Warglaive
      • Armiger Helverin
      • Armiger Moirax

      Questoris & Freeblade

      • Knight Paladin
      • Knight Errant
      • Knight Crusader
      • Knight Gallant
      • Knight Warden
      • Knight Preceptor
      • Canis Rex
      • Sir Hekhtur (pilot character option)
      • Questoris Knight Magaera
      • Questoris Knight Styrix

      Dominus-class

      • Knight Castellan
      • Knight Valiant

      Other published chassis

      • Knight Destrier
      • Knight Defender
      • Cerastus Knight Lancer
      • Cerastus Knight Castigator
      • Cerastus Knight Acheron
      • Cerastus Knight Atrapos
      • Acastus Knight Porphyrion
      • Acastus Knight Asterius

      Summary

      • Three to five big knights plus Armigers is the usual 2000-point shape
      • Check which Dominus / Cerastus / Acastus datasheets your event allows (Legends / FW toggles)

      Imperial Knights share no infantry pool on this faction page; allied detachments are handled by separate indices.

    • Agents of the Imperium
      Inquisition

      Ordo forces, Inquisitorial agents, and retinues.

      Current available units

      Datasheet names from Wahapedia — Agents of the Imperium (10th) and the Imperial Agents Faction Pack. Inquisition-themed detachments mix Inquisitors, assassins, requisitioned Imperial assets, and specialist kill teams; always verify which units share the INQUISITION or broader AGENTS OF THE IMPERIUM keywords for your chosen detachment.

      Inquisitors

      • Inquisitor
      • Inquisitor In Terminator Armour
      • Inquisitor Coteaz
      • Inquisitor Draxus
      • Inquisitor Eisenhorn
      • Inquisitor Greyfax
      • Inquisitor Karamazov
      • Inquisitor Kroyle
      • Inquisitor Ostromandeus

      Inquisitorial agents & retinues

      • Inquisitorial Agents
      • Daemonhost
      • Jokaero Weaponsmith
      • Ministorum Priest
      • Sanctifiers
      • UR-025

      Officio Assassinorum

      • Callidus Assassin
      • Culexus Assassin
      • Eversor Assassin
      • Vindicare Assassin

      Deathwatch kill teams & support

      These datasheets also appear under Space Marines but are listed on the Agents hub for combined Imperium task forces.

      • Watch Master
      • Watch Captain Artemis
      • Deathwatch Kill Team
      • Deathwatch Terminator Squad
      • Aquila Kill Team
      • Fortis Kill Team
      • Indomitor Kill Team
      • Proteus Kill Team
      • Spectrus Kill Team
      • Kill Team Cassius
      • Corvus Blackstar

      Rogue traders, Navigators, and voidfarers

      • Rogue Trader Entourage
      • Janus Draik
      • Neyam Shai Murad
      • Navigator
      • Voidsmen-at-arms

      Requisitioned Astartes & Sisters assets

      • Grey Knights Terminator Squad
      • Veteran Bike Squad
      • Sisters of Battle Squad
      • Sisters of Battle Immolator

      Other operatives

      • Imperial Navy Breachers
      • Damned Legionnaires
      • Imperial Rhino
      • Inquisitorial Chimera

      Summary

      • Pick an Inquisitor or named inquisitor as the narrative core, then layer assassins or kill teams for skew
      • Use Wahapedia’s keyword tooltips to see which datasheets satisfy your detachment’s battleline requirements

      Agents lists change frequently with Balance Dataslate and PDF updates; Wahapedia is not a substitute for official publications.

      Adeptus Arbites

      Enforcers of Imperial law.

      Current available units

      The Adeptus Arbites field a compact set of datasheets under Wahapedia — Agents of the Imperium (10th). Filter or search for the ADEPTUS ARBITES keyword on the collated Agents page to see only Arbites units in context with Inquisition allies.

      Battleline & specialists

      • Vigilant Squad
      • Subductor Squad
      • Exaction Squad

      Summary

      • All three squads are drawn from the same Imperial Agents publication pool
      • Combine with Inquisition or other Agents datasheets only if your detachment rules allow mixed keywords

      Points and abilities follow the latest Imperial Agents balance documents and FAQs.

    Chaos
    • Chaos Space Marines

      Traitor Legions, renegade chapters, and warbands — excludes dedicated Death Guard, Thousand Sons, World Eaters, and Emperor’s Children armies (separate entries).

      Current available units

      Reference roster from Wahapedia — Chaos Space Marines (10th) and the Chaos Space Marines Faction Pack. Use Datasheets collated with the appropriate Legion / detachment filters for the exact grid your list uses. In 10th Edition, Emperor’s Children use their own faction hub — see the Emperor’s Children entry under Chaos.

      This list includes:

      • Heretic Astartes epic heroes and generic characters
      • Battleline cultists and Legionaries, elite infantry, daemon engines, and vehicles
      • Renegades & heretics auxiliaries where published for this Index

      Epic heroes (named characters)

      Names as on Wahapedia; some appear only in certain detachments or event packs.

      • Abaddon the Despoiler
      • Huron Blackheart
      • Haarken Worldclaimer
      • Fabius Bile
      • Vashtorr the Arkifane

      Characters (generic)

      • Chaos Lord (Terminator armour, jump pack, bike, or mounted on Disc / Juggernaut / Palanquin / Steed of Slaanesh)
      • Sorcerer (Terminator armour, Disc, Palanquin, or Steed of Slaanesh)
      • Heretic Astartes Daemon Prince (with or without wings)
      • Lord Discordant on Helstalker
      • Dark Apostle (with Dark Disciples)
      • Master of Possession
      • Warpsmith
      • Traitor Enforcer

      Battleline

      • Legionaries
      • Cultist Mob (autopistols or firearms)

      Infantry & elites

      • Chosen
      • Havocs
      • Raptors
      • Warp Talons
      • Chaos Terminators
      • Possessed
      • Obliterators
      • Mutilators
      • Accursed Cultists
      • Chaos Spawn

      Renegades & heretics

      • Traitor Guardsmen Squad
      • Renegade Ogryn Beast Handler
      • Renegade Heavy Weapons Squad
      • Masters of the Maelstrom

      Walker & daemon engines

      • Helbrute
      • Venomcrawler
      • Forgefiend
      • Maulerfiend
      • Defiler
      • Khorne Lord of Skulls

      Vehicles

      • Chaos Rhino
      • Chaos Predator Destructor / Annihilator
      • Chaos Land Raider

      Flyers

      • Heldrake

      Fortifications

      • Fortifications where the datasheet grants HERETIC ASTARTES (confirm collated list)

      Summary

      • Core Heretic Astartes catalogue for undivided / renegade lists from the Chaos Space Marines Index and Faction Pack
      • Detachments (e.g. Creations of Bile, Huron’s Marauders) unlock additional options — filter Wahapedia accordingly
      • Does not replace dedicated god-legion or Emperor’s Children factions listed separately under Chaos

      Validate against the Balance Dataslate, Chaos Space Marines Faction Pack, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

    • Emperor’s Children

      Fulgrim’s legion — Slaanesh, perfection, and excess as a standalone 10th Edition faction.

      Current available units

      Reference roster from Wahapedia — Emperor’s Children (10th) and the Emperor’s Children Faction Pack. Cross-check every name on Datasheets collated with the detachment filter your army uses (Mercurial Host, Peerless Bladesmen, Rapid Evisceration, etc.).

      This list includes:

      • Emperor’s Children characters (mortal, daemon, and allied Slaanesh greater daemon options on the army list)
      • Battleline and other battlefield-role units from the Emperor’s Children Index
      • Dedicated transports and shared Heretic Astartes vehicles published for this faction

      Characters

      • Fulgrim
      • Lucius the Eternal
      • Lord Exultant
      • Lord Kakophonist
      • Sorcerer
      • Shalaxi Helbane
      • Keeper of Secrets
      • Daemon Prince of Slaanesh
      • Daemon Prince of Slaanesh with Wings

      Battleline

      • Infractors
      • Tormentors
      • Daemonettes

      Other datasheets

      • Noise Marines
      • Flawless Blades
      • Chaos Terminators
      • Seekers
      • Fiends
      • Chaos Spawn
      • Maulerfiend
      • Heldrake

      Dedicated transports

      • Chaos Rhino

      Vehicles

      • Chaos Land Raider

      Summary

      • Self-contained Slaanesh Traitor Astartes + daemon allies as listed on Wahapedia’s Emperor’s Children army list
      • Not interchangeable with the generic Chaos Space Marines roster without datasheet checks
      • Detachments add stratagems, enhancements, and sometimes unit eligibility — confirm on the faction page before events

      Validate against the Balance Dataslate, Emperor’s Children Faction Pack, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

    • Death Guard

      Sons of Mortarion and the Plague God.

      Current available units

      Reference roster from Wahapedia — Death Guard (10th) and the Death Guard Faction Pack. Use Datasheets collated for the full filtered grid.

      This list includes:

      • Mortarion’s sons: characters, battleline, elites, and daemon engines
      • Death Guard vehicles and flyers where the datasheet carries the faction keywords
      • Options locked to other Chaos factions do not appear here

      Epic heroes

      • Mortarion
      • Typhus

      Characters

      • Lord of Virulence
      • Malignant Plaguecaster
      • Noxious Blightbringer
      • Foul Blightspawn
      • Tallyman
      • Biologus Putrifier
      • Plague Surgeon
      • Death Guard Chaos Lord (foot, Terminator, or other published variants)
      • Death Guard Daemon Prince (with or without wings)

      Battleline

      • Plague Marines
      • Poxwalkers

      Infantry & elites

      • Blightlord Terminators
      • Deathshroud Terminators

      Daemon engines & walkers

      • Foetid Bloat-drone
      • Myphitic Blight-hauler
      • Plagueburst Crawler
      • Defiler (Death Guard)

      Vehicles

      • Death Guard Rhino
      • Death Guard Predator Destructor / Annihilator
      • Death Guard Land Raider

      Summary

      • Full Death Guard Index roster: slow, resilient infantry backed by plague vehicles and drones
      • Validate detachments (e.g. Plague Company style rules in the Faction Pack) against your event format

      Validate against the Balance Dataslate, Death Guard Faction Pack, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

    • Thousand Sons

      Prosperine sorcery, Rubricae, and Tzeentchian hosts.

      Current available units

      Reference roster from Wahapedia — Thousand Sons (10th) and the Thousand Sons Faction Pack. Use Datasheets collated for the authoritative name list.

      This list includes:

      • Thousand Sons psykers and daemon engines
      • Rubricae, Tzaangors, and Scarab Occult elites
      • Vehicles and flyers published for this faction

      Epic heroes

      • Magnus the Red
      • Ahriman

      Characters

      • Infernal Master
      • Exalted Sorcerer
      • Exalted Sorcerer on Disc of Tzeentch
      • Thousand Sons Sorcerer
      • Thousand Sons Sorcerer in Terminator Armour
      • Thousand Sons Daemon Prince (with or without wings)

      Battleline

      • Rubric Marines
      • Tzaangors

      Infantry & elites

      • Scarab Occult Terminators
      • Tzaangor Enlightened
      • Tzaangor Shaman

      Monsters & daemon engines

      • Mutalith Vortex Beast
      • Forgefiend
      • Maulerfiend
      • Defiler (Thousand Sons)

      Vehicles

      • Thousand Sons Rhino
      • Thousand Sons Predator Destructor / Annihilator
      • Thousand Sons Land Raider

      Flyers

      • Heldrake (Thousand Sons)

      Summary

      • Psychic-heavy army: Rubricae and Scarab Occult as the armoured core, Tzaangors for speed and chaff
      • Detachments in the Faction Pack change enhancements and stratagem access — cross-check Wahapedia

      Validate against the Balance Dataslate, Thousand Sons Faction Pack, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

    • World Eaters

      Berzerkers and devotees of Khorne.

      Current available units

      Reference roster from Wahapedia — World Eaters (10th) and the World Eaters Faction Pack. Use Datasheets collated for the full list.

      This list includes:

      • Khorne-aligned characters and daemon primarch options
      • Jakhals, Eightbound, and Khorne Berzerkers
      • Daemon engines and vehicles where published for World Eaters

      Epic heroes

      • Angron
      • Khârn the Betrayer
      • Lord Invocatus

      Characters

      • World Eaters Daemon Prince (with or without wings)
      • World Eaters Lord on Juggernaut
      • Master of Executions

      Battleline

      • Jakhals
      • Khorne Berzerkers

      Infantry & elites

      • Eightbound
      • Exalted Eightbound

      Daemon engines & walkers

      • Forgefiend (World Eaters)
      • Maulerfiend (World Eaters)
      • Defiler (World Eaters)

      Vehicles

      • World Eaters Rhino
      • World Eaters Predator Destructor / Annihilator
      • World Eaters Land Raider

      Summary

      • Assault-focused army: Berzerkers and Eightbound forward, characters and engines provide support
      • Blood Tithe and detachment rules live in the Faction Pack — confirm before competitive play

      Validate against the Balance Dataslate, World Eaters Faction Pack, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

    • Chaos Daemons

      Legions of Khorne, Nurgle, Tzeentch, and Slaanesh.

      Current available units

      Reference roster from Wahapedia — Chaos Daemons (10th) and the Chaos Daemons Faction Pack. Use Datasheets collated and filter by patron god where the tool allows. God-specific detachments may restrict mixing marks.

      This list includes:

      • Greater Daemons, daemon princes, heralds, and troops for each Chaos god
      • Undivided and shared daemon units where published
      • Beasts, chariots, and daemonic engines as per the Index

      Undivided & universal

      • Be’lakor
      • Chaos Furies
      • Spined Chaos Beast

      Khorne

      • Skarbrand, Bloodthirster, Skulltaker, Bloodmasters, Slaughterpriests
      • Bloodletters, Flesh Hounds, Bloodcrushers, Skull Cannons, Juggernaut units

      Tzeentch

      • Lord of Change, Kairos Fateweaver, The Changeling, Changecasters, Fluxmasters
      • Pink Horrors, Blue Horrors, Brimstone Horrors, Flamers, Screamers
      • Burning Chariot, Exalted Flamer

      Nurgle

      • Great Unclean One, Rotigus, Epidemius, Poxbringer, Sloppity Bilepipers, Spoilpox Scriveners
      • Plaguebearers, Nurglings, Beasts of Nurgle, Plague Drones

      Slaanesh

      • Keeper of Secrets, Shalaxi Helbane, Contorted Epitome, Infernal Enrapturess, Masque of Slaanesh, Shalaxi (where duplicated as pure daemon)
      • Daemonettes, Seekers, Hellflayers, Fiends, Seeker Chariot / Hellflayer variants

      Summary

      • Pick a patron or undivided detachment, then build from that god’s datasheet pool on Wahapedia
      • Mixed-god armies depend on detachment rules in the Faction Pack — always verify

      Validate against the Balance Dataslate, Chaos Daemons Faction Pack, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

    • Chaos Knights

      Dread households, iconoclasts, and dreadblades.

      Current available units

      Reference roster from Wahapedia — Chaos Knights (10th) and the Chaos Knights Faction Pack. Use Datasheets collated for exact weapon profiles and variant names.

      This list includes:

      • Abhorrent-class and War Dog-class knights
      • Iconoclast and dread household options per datasheet
      • Dreadblades where your pack allows Freeblades-style knights

      Epic heroes & characters

      Named knight and dreadblade datasheets vary by Faction Pack version — confirm on Wahapedia’s collated list.

      Abhorrent-class

      • Knight Abominant
      • Knight Desecrator
      • Knight Rampager

      War Dog-class

      • War Dog Brigand
      • War Dog Stalker
      • War Dog Huntsman
      • War Dog Karnivore

      Auxiliary

      • Chaos Armigers (Warglaive / Helverin) where included in the faction pack for 10th

      Summary

      • Super-heavy detachments built around titanic knights and packs of War Dogs
      • Household rules, pacts, and dreadblades are in the Faction Pack — confirm points and dataslate changes before tournaments

      Validate against the Balance Dataslate, Chaos Knights Faction Pack, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

    Xenos
    • Necrons

      Dynastic protocols — Szarekhan, Nihilakh, and other courts of the Silent King.

      Current available units

      Reference roster from Wahapedia — Necrons (10th) and the Necrons Faction Pack. Use Datasheets collated for the authoritative name list and dynasty filters.

      This list includes:

      • Noble and cryptek characters, C’tan Shards, and canoptek constructs
      • Battleline warriors and immortals, elite infantry, and destroyer cults
      • Grav-tanks, flyers, titan-class engines, and format-restricted options

      Epic heroes & named nobles

      • The Silent King (Szarekh)
      • Illuminor Szeras
      • Orikan the Diviner
      • Anrakyr the Traveller
      • Trazyn the Infinite
      • Imotekh the Stormlord

      Characters (generic)

      • Overlord (foot, command barge, or other published mounts)
      • Lord
      • Royal Warden
      • Technomancer
      • Chronomancer
      • Psychomancer
      • Plasmancer
      • Destroyer Lord

      C’tan Shards

      • C’tan Shard of the Deceiver / Nightbringer / Transcendent C’tan (as listed on Wahapedia)

      Battleline

      • Necron Warriors
      • Necron Immortals

      Infantry & elites

      • Deathmarks
      • Flayed Ones
      • Lychguard
      • Triarch Praetorians
      • Hexmark Destroyer

      Canoptek & fast attack

      • Canoptek Scarab Swarms
      • Canoptek Wraiths
      • Canoptek Spyder
      • Ophydian Destroyers
      • Skorpekh Destroyers
      • Lokhust Destroyers
      • Lokhust Heavy Destroyers
      • Tomb Blades

      Vehicles & support

      • Ghost Ark
      • Doomsday Ark
      • Annihilation Barge
      • Catacomb Command Barge
      • Triarch Stalker

      Lords of War & super-heavies

      Confirm legality in your mission pack — some engines are Legends or restricted.

      • Monolith
      • Obelisk
      • Tesseract Vault
      • Seraptek Heavy Construct (where published)

      Summary

      • Reanimation protocols and command protocols are in the Faction Pack — cross-check detachment choice on Wahapedia
      • Full roster on collated datasheets; omit units locked to other factions

      Validate against the Balance Dataslate, Necrons Faction Pack, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

    • Orks

      Waaagh! warbands, klans, and speed freaks.

      Current available units

      Reference roster from Wahapedia — Orks (10th) and the Orks Faction Pack. Use Datasheets collated for klan- or detachment-specific entries.

      This list includes:

      • Warbosses, weirdboys, painbosses, and other characters
      • Battleline Boyz, Grots, and beast snagga infantry
      • Buggies, walkers, trukks, gunships, and stompas as published

      Epic heroes

      • Ghazghkull Thraka
      • Mozrog Skragbad
      • Zodgrod Wortsnagga

      Characters

      • Warboss (foot, on Warbike, in Mega Armour, etc.)
      • Weirdboy
      • Painboss
      • Beastboss on Squigosaur
      • Beastboss
      • Wurrboy
      • Big Mek in Mega Armour / Mek / Painboy / Nob on Smasha Squig / Waaagh! Banner variants as listed

      Battleline

      • Boyz
      • Beast Snagga Boyz
      • Gretchin

      Infantry & elites

      • Nobz / Meganobz
      • Burna Boyz
      • Tankbustas
      • Lootas
      • Kommandos
      • Stormboyz
      • Beast Snagga Nobz
      • Squighog Boyz

      Fast attack & buggies

      • Warbikers
      • Rukkatrukk Squigbuggy / Squigbuggy variants
      • Shokkjump Dragsta
      • Boomdakka Snazzwagon
      • Kustom Boosta-blasta
      • Megatrakk Scrapjet

      Walkers & heavy support

      • Deff Dread
      • Killa Kans
      • Mek Gunz (all gun types)
      • Kill Rig / Hunta Rig
      • Battlewagon / Gunwagon / Bonebreaka
      • Morkanaut / Gorkanaut
      • Stompa (where allowed)

      Transports

      • Trukk

      Flyers

      • Dakkajet
      • Wazbom Blastajet
      • Burna-bommer
      • Blitza-bommer

      Summary

      • Ork lists pivot on Waaagh! timing, klan rules, and detachment (e.g. Speed Freeks, Goffs) from the Faction Pack
      • Legends and Forge World entries may appear on Wahapedia — confirm event policy

      Validate against the Balance Dataslate, Orks Faction Pack, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

    • Tyranids

      Hive fleets, splinter fleets, and synapse swarms.

      Current available units

      Tyranids — complete unit summary (10th Edition). Streamlined reference for Hive Mind armies from the Tyranids Index and Tyranids Faction Pack. Some entries are Legends or Forge World — legality depends on your event pack. Confirm against the Balance Dataslate and FAQs.

      This page covers:

      • Named and generic Tyranid characters
      • Battleline swarms, infantry, elites, and monstrous bioforms
      • Flyers, burrowers, artillery-style creatures, and format-restricted super-heavy options

      Tyranid characters

      Named characters

      • Hive Tyrant (winged or walking)
      • Swarmlord
      • Old One Eye
      • Deathleaper
      • The Red Terror
      • Neurotyrant

      Generic characters

      • Tyranid Prime
      • Winged Tyranid Prime
      • Broodlord
      • Neurogaunts Nodebeast
      • Tervigon
      • Parasite of Mortrex
      • Maleceptor
      • Neurothrope

      Battleline

      • Termagants
      • Hormagaunts
      • Neurogants
      • Ripper Swarms
      • Barbgaunts (battleline in some detachments)

      Infantry & elite organisms

      • Genestealers
      • Tyranid Warriors (melee or ranged)
      • Tyranid Warriors with wings
      • Lictors
      • Von Ryan’s Leapers
      • Pyrovores
      • Biovores
      • Zoanthropes
      • Venomthropes
      • Tyrant Guard
      • Hive Guard
      • Gargoyles
      • Raveners
      • Shrikes (Warriors with wings)
      • Haruspex
      • Toxicrene

      Monstrous creatures

      • Carnifex
      • Screamer Killer
      • Thornback
      • Exocrine
      • Tyrannofex
      • Harpy
      • Hive Crone
      • Trygon
      • Trygon Prime
      • Mawloc
      • Toxicrene
      • Haruspex

      Synapse creatures

      Grouped for clarity — many also appear under characters or other sections above.

      • Hive Tyrant
      • Swarmlord
      • Tyranid Warriors
      • Zoanthropes
      • Neurothrope
      • Tervigon
      • Maleceptor
      • Broodlord
      • Tyranid Prime

      Artillery / support bioforms

      • Biovores
      • Pyrovores
      • Harpy (bombing runs)
      • Exocrine
      • Tyrannofex

      Fast attack / ambush units

      • Gargoyles
      • Raveners
      • Winged Tyranid Prime
      • Winged Hive Tyrant
      • Lictors
      • Deathleaper
      • Von Ryan’s Leapers
      • The Red Terror

      Massive monsters

      Included for completeness — not legal in all formats (Legends / Forge World).

      • Hierophant Bio-Titan (Legends / Forge World)
      • Harridan (Legends / Forge World)

      Overall summary

      • All Synapse leaders (Hive Tyrant, Swarmlord, Neurothrope, Warriors, etc.)
      • All gaunt swarms (Termagants, Hormagaunts, Neurogants, Rippers)
      • All elite organisms (Genestealers, Lictors, Zoanthropes, Warriors, leapers)
      • All monstrous bioforms (Carnifexes, Exocrine, Tyrannofex, Trygon, Haruspex, etc.)
      • All flyers and burrowing beasts (Harpy, Hive Crone, Trygon, Mawloc)
      • All artillery and support creatures (Biovores, Pyrovores, Tyrannofex)

      Reflects the 10th Edition Tyranids Index and Tyranids Faction Pack as a club reference — check Games Workshop errata and event pack restrictions before tournaments.

    • T’au Empire

      Sept expeditions, auxiliaries, and allied contingents.

      Current available units

      Reference roster from Wahapedia — T’au Empire (10th) and the T’au Empire Faction Pack. Use Datasheets collated for sept- or detachment-filtered grids.

      This list includes:

      • Ethereals, commanders, and battlesuit characters
      • Fire Warriors, Breachers, Pathfinders, and Kroot allies
      • Battlesuits, tanks, drones, aircraft, and auxiliary vessels

      Epic heroes

      • Commander Shadowsun
      • Commander Farsight

      Characters

      • Ethereal
      • Cadre Fireblade
      • Commander in Coldstar / Enforcer Battlesuit
      • Commander in Crisis Battlesuit

      Battleline

      • Strike Team
      • Breacher Team
      • Kroot Carnivores

      Infantry & elites

      • Pathfinders
      • Stealth Battlesuits
      • Kroot Hounds
      • Krootox Rampagers / Krootox (as published)
      • Vespid Stingwings

      Battlesuits

      • Crisis Battlesuits
      • Crisis Bodyguards
      • Broadside Battlesuits
      • Riptide Battlesuit
      • Ghostkeel Battlesuit

      Vehicles

      • Devilfish
      • Hammerhead Gunship
      • Sky Ray Gunship
      • Piranha
      • TX4 Piranha / Tetras (as listed)

      Flyers

      • Razorshark Strike Fighter
      • Sun Shark Bomber

      Heavy support

      • Stormsurge

      Drones & support

      • Drone units (Marker, Gun, Shield, etc.) as per datasheets

      Summary

      • Mont’ka / Kauyon and sept tenets are in the Faction Pack — match your detachment to Wahapedia’s filters
      • Kroot-focused detachments add or change battleline — confirm collated list

      Validate against the Balance Dataslate, T’au Empire Faction Pack, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

    • Craftworlds

      Asuryani craftworld hosts, Aspect Warriors, and wraith constructs.

      Current available units

      Craftworlds — complete unit summary (10th Edition). Streamlined reference for Asuryani armies from the Aeldari Index and Aeldari Faction Pack (craftworld detachments). Corsair entries depend on detachment / Index options — confirm for your format. Harlequins and Ynnari have their own entries in this list but share the same publication. Always verify against the latest Balance Dataslate and FAQs.

      This page covers:

      • Named and generic Craftworld characters
      • Battleline, Aspect Warriors, wraith units, vehicles, and flyers
      • Support platforms, Corsairs where applicable, and auxiliary options

      Craftworld characters

      Named characters

      • Asurmen
      • Jain Zar
      • Karandras
      • Fuegan
      • Baharroth
      • Maugan Ra
      • Eldrad Ulthran
      • Farseer Skyrunner
      • Prince Yriel
      • Illic Nightspear
      • The Avatar of Khaine

      Generic characters

      • Farseer
      • Warlock
      • Warlock Skyrunner
      • Spiritseer
      • Autarch
      • Autarch Skyrunner
      • Autarch with Swooping Hawk wings
      • Bonesinger (Legends in some formats)

      Battleline

      • Guardian Defenders
      • Storm Guardians
      • Rangers
      • Corsair Voidreavers (if using the Aeldari Index / allowed detachment)

      Infantry & Aspect Warriors

      Aspect Warriors

      • Dire Avengers
      • Howling Banshees
      • Striking Scorpions
      • Fire Dragons
      • Swooping Hawks
      • Warp Spiders
      • Shining Spears
      • Dark Reapers

      Other infantry

      • Wraithguard (wraithcannon or D-scythe)
      • Wraithblades (ghostswords or ghostaxes)
      • Corsair Voidscarred
      • Support Weapons (D-cannon, vibro cannon, shadow weaver)

      Wraith constructs

      • Wraithlord
      • Wraithknight

      Vehicles

      • Wave Serpent
      • Falcon
      • Fire Prism
      • Night Spinner
      • Vyper
      • War Walker
      • Support Platform (heavy weapons)

      Flyers

      • Crimson Hunter
      • Crimson Hunter Exarch
      • Hemlock Wraithfighter

      Jetbikes & speed units

      • Windriders
      • Shroud Runners
      • Vypers (also listed under Vehicles)

      Psykers

      Grouped here for quick reference; all also appear under characters above.

      • Farseer
      • Farseer Skyrunner
      • Warlock
      • Warlock Skyrunner
      • Spiritseer
      • Eldrad Ulthran

      Other / auxiliary

      • Webway Gate
      • Support Weapons
      • Bonesinger (Legends)

      Overall summary

      • All Phoenix Lords and named characters from the Craftworld range
      • All Aspect Warriors (Banshees, Scorpions, Avengers, Dragons, Hawks, Spiders, Spears, Reapers)
      • All wraith units (Wraithguard, Wraithblades, Wraithlord, Wraithknight)
      • All Craftworld vehicles and flyers in this summary
      • All psykers and Autarch variants listed above
      • Corsairs and support platforms where your army rules allow them

      Reflects the 10th Edition Aeldari Index and Aeldari Faction Pack as a club reference for Craftworld armies — check Games Workshop errata and mission pack restrictions before events.

    • Harlequins

      Cegorach’s players — lightning raids and lethal pantomime.

      Current available units

      Reference roster from Wahapedia — Harlequins (10th) within the Aeldari publication. Use Datasheets collated and filter or search for HARLEQUINS keywords. Army rules such as Battle Focus and Disparate Paths are shared with other Aeldari paths unless your detachment says otherwise.

      This list includes:

      • Harlequin characters and Troupes
      • Skyweavers, Voidweavers, and Starweaver transports
      • Corsair and support options that appear on the Harlequins army list on Wahapedia

      Characters

      • Shadowseer
      • Death Jester
      • Solitaire
      • Troupe Master

      Battleline

      Harlequin Troupes are the core troops choice — see collated list for battlefield role labels.

      • Troupe

      Fast attack & support

      • Skyweavers
      • Voidweaver
      • Corsair Cloud Dancer Band (where listed for this path)
      • Firestorm (where listed)

      Dedicated transports

      • Starweaver

      Summary

      • Compact, high-mobility force built around Troupes, Starweavers, and supporting bikes / gunships
      • Detachment choice (e.g. Acrobatic Onslaught) changes stratagems and enhancements — confirm on Wahapedia

      Validate against the Balance Dataslate, Aeldari Faction Pack (Harlequins content), and GW FAQs; Wahapedia is a community mirror, not an official rules source.

    • Ynnari

      The Reborn — Ynnead, Corsair kin, and Drukhari hosts sworn to the god of the dead.

      Current available units

      Reference roster from Wahapedia — Ynnari (10th) and the Devoted of Ynnead content in the Aeldari Faction Pack. Use Datasheets collated and filter for YNNARI where available. Many models overlap with Drukhari or Craftworld kits on the tabletop — the datasheet determines keywords.

      This list includes:

      • Ynnari epic heroes and archon / succubus-style leaders
      • Ynnari battleline infantry and dedicated transports
      • Fast attack and corsair support units from the Ynnari army list

      Epic heroes & characters

      • Yvraine
      • The Visarch
      • The Yncarne
      • Ynnari Archon
      • Ynnari Succubus

      Battleline

      • Ynnari Kabalite Warriors
      • Ynnari Wyches

      Dedicated transports

      • Ynnari Raider
      • Ynnari Venom

      Other units

      • Ynnari Incubi
      • Ynnari Reavers
      • Corsair Cloud Dancer Band
      • Firestorm

      Summary

      • Ynnari armies mix Commorrite-style units with Ynnead-linked rules — always build from the Ynnari army list, not a generic kabal list
      • Strength from Death and related stratagems are tied to the Devoted of Ynnead detachment documentation

      Validate against the Balance Dataslate, Aeldari Faction Pack (Ynnari / Devoted of Ynnead), and GW FAQs; Wahapedia is a community mirror, not an official rules source.

    • Drukhari

      Commorrite kabals, wych cults, and haemonculus covens.

      Current available units

      Reference roster from Wahapedia — Drukhari (10th) and the Drukhari Faction Pack. Use Datasheets collated for kabal, wych cult, and coven keywords.

      This list includes:

      • Archons, succubi, haemonculi, and named Commorrite lords
      • Kabalite, wych, and coven infantry plus mercenary elites
      • Skimmers, flyers, pain engines, and raiding vehicles

      Epic heroes

      • Drazhar, Master of Blades
      • Lelith Hesperax
      • Urien Rakarth

      Characters

      • Archon
      • Succubus
      • Haemonculus
      • Drukhari Lhamaean / Medusae / Sslyth / Ur-ghul (Court models as per datasheets)

      Battleline

      • Kabalite Warriors
      • Wyches
      • Wracks

      Infantry & elites

      • Incubi
      • Mandrakes
      • Scourges
      • Hellions
      • Reavers
      • Grotesques
      • Hand of the Archon
      • Court of the Archon

      Heavy support & pain engines

      • Talos Pain Engine
      • Cronos Parasite Engine
      • Ravager
      • Razorwing Jetfighter
      • Voidraven Bomber

      Dedicated transports

      • Raider
      • Venom

      Fast attack & corsairs

      • Scourges with Heavy Weapons (where a separate datasheet exists)
      • Corsair Cloud Dancer Band (Drukhari list)

      Summary

      • Power from Pain and Realspace Raiders rules define tempo — see Faction Pack
      • Kabalite Cartel, Skysplinter Assault, and other detachments change which units shine

      Validate against the Balance Dataslate, Drukhari Faction Pack, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

    • Genestealer Cults

      Broodkin uprisings and cult ambushes.

      Current available units

      Reference roster from Wahapedia — Genestealer Cults (10th) and the Genestealer Cults Faction Pack. Use Datasheets collated for brood brothers and detachment-specific entries.

      This list includes:

      • Patriarch, magus, primus, and cult champions
      • Neophyte and acolyte broods, purestrains, and abominants
      • Goliath trucks, ridgerunners, and mining-industry war engines

      Epic heroes & characters

      • Kelermorph
      • Locus
      • Sanctus
      • Nexos
      • Clamavus
      • Biophagus
      • Primus
      • Magus / Magus in Patriarch’s court variants as listed
      • Acolyte Iconward
      • Reductus Saboteur
      • Abominant

      Monstrous & patriarch

      • Patriarch

      Battleline

      • Neophyte Hybrids
      • Acolyte Hybrids / Metamorphs (as battleline in relevant detachments)

      Infantry & elites

      • Acolyte Hybrids
      • Hybrid Metamorphs
      • Aberrants
      • Purestrain Genestealers
      • Atalan Jackals

      Fast attack & vehicles

      • Achilles Ridgerunner
      • Goliath Rockgrinder
      • Goliath Truck

      Summary

      • Cult ambush, crossfire, and broodmind rules are detachment-dependent — filter Wahapedia to your creed
      • Brood Brothers allied contingents use Astra Militarum-style units only where the pack allows — read the allied section carefully

      Validate against the Balance Dataslate, Genestealer Cults Faction Pack, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

    • Leagues of Votann

      Kinhosts, Oathbands, and leagues of the Ancestors’ vengeance.

      Current available units

      Reference roster from Wahapedia — Leagues of Votann (10th) and the Leagues of Votann Faction Pack. Use Datasheets collated for league-specific or detachment-filtered options.

      This list includes:

      • Kâhls, Grimnyrs, Iron-masters, and Einhyr champions
      • Hearthkyn, Cthonian berserks, and Hernkyn pioneers
      • Magna-rail bikes, land fortresses, and siege-grade vehicles

      Epic heroes

      • Ûthar the Destined

      Characters

      • Kâhl
      • Grimnyr
      • Brôkhyr Iron-master
      • Einhyr Champion

      Battleline

      • Hearthkyn Warriors

      Infantry & elites

      • Cthonian Beserks
      • Einhyr Hearthguard
      • Brôkhyr Thunderkyn

      Fast attack

      • Hernkyn Pioneers
      • Sagitaur ATV

      Heavy support

      • Hekaton Land Fortress

      Transports

      Dedicated transport datasheets are limited for the kin — many broods ride in a Hekaton Land Fortress where the datasheet allows, or deploy via league / detachment rules. Confirm passenger capacity on Wahapedia.

      Summary

      • Judgement tokens, Oathband, and league rules are central — see Faction Pack
      • Detachments (e.g. Ymyr Conglomerate, Greater Thurian League) adjust enhancements and stratagems

      Validate against the Balance Dataslate, Leagues of Votann Faction Pack, and GW FAQs; Wahapedia is a community mirror, not an official rules source.

Kill Team (Warhammer 40,000)

Spec-ops skirmish format in the 41st Millennium — bespoke teams, compendium entries, and season narrative support as noted.

Open the primers for how Kill Team differs from big 40k, 2026-era links, roster philosophy, and beginner tables — then open Faction lists for faction-by-faction compatibility charts (Space Marines, Necrons, Orks, T’au, Custodes, Mechanicus, Death Guard, Tyranids, Craftworlds, Drukhari, Votann, and more). Compendium teams may be legal for open or narrative play but not supported in the current season narrative; confirm with your organiser.

  • Overview & vs. Combat Patrol

    Kill Team is a fast, skirmish-scale game set in the Warhammer 40,000 universe. Unlike Combat Patrol (“small 40k” on similar datasheets), Kill Team runs on a different rules engine: every model is an individual operative with its own actions, so one positional mistake can swing the entire match.

    As of 2026, the line is in its third major edition, launched in late 2024 with the Hivestorm starter — it streamlined movement and visibility so terrain reads faster at the table.

  • Kill Team: the basics

    Operative focus

    You typically field 5–14 operatives. Each operative fills a role — medic, sniper, comms, demo, and so on — and most teams are tuned around overlapping ploys and equipment rather than redundant bodies.

    Alternating activations

    Instead of moving an entire army at once (as in big 40k), players alternate activating one operative at a time, creating a constant tactical back-and-forth until all models have acted in the phase.

    Three-dimensional play

    Terrain is decisive: expect to spend as much time climbing, peeking, and breaking line of sight as you do resolving shooting dice.

    Game length

    Once both players know the sequence, most games land in the 30–60 minute window.

  • Essential links (2026 edition)
  • Custom teams vs. fixed boxes

    Bespoke teams (the modern default)

    Most current teams ship as a dedicated box (for example Ork Kommandos or Veteran Guardsmen). You pick specialists from the frames provided — you cannot freely staple unrelated kits together unless a published roster explicitly allows it.

    Angels of Death

    For Blood Angels and Dark Angels collections, the Angels of Death kill team is the sanctioned mix: it pairs Intercessors with Assault Intercessors under one roster so you can theme Unforgiven or Sanguinary squads without inventing datasheets.

    How much can you customise?

    Within each team’s fireteam / roster limits you choose operatives, equipment, and tac ops for the mission, but you cannot fabricate new stats — everything must trace to the published cards and PDFs.

    Kill Team therefore sits more flexible than Combat Patrol (which is locked to a single patrol box) yet still tighter than open Matched Play 40k, where full codex construction returns.

  • New player suggestions (2026)

    Subjective onboarding picks for painters who want a smooth first night — not a competitive meta forecast.

    Kill Team — approachable first teams
    TeamWhy it helps newcomersComplexity
    Angels of DeathUses existing Space Marine sprues; durable 3+ saves and forgiving melee profiles.Low
    Ork KommandosToolkit team with tricks for every mission arc; sturdy enough to survive early misplays.Medium
    Kasrkin / AquilonsElite shooting lanes with minimal combo chains — straightforward “point, shoot, reposition” cadence.Low
    Wrecka Krew2026 Ork bruisers that want to charge, smash terrain, and stay in melee; higher carnage, still readable rules.Medium

    Avoid for your first game

    • Hierotek Circle (Necrons) — extreme synergy; if the leader folds early the roster can collapse.
    • Inquisitorial Agents — competitive builds often require multiple kits beyond the starter sprues.
  • Pro-tip: the “second box” trap

    Some teams (for example Veteran Guardsmen or Blooded) only unlock every weapon option or maximum operative counts once you duplicate key frames. Before you buy, read the roster card: confirm whether the squad is a true one-box team or whether locals expect a second kit for fully flexible builds.

    Angels of Death stays the best value if you already own half a dozen Primaris bodies — you likely have the six operatives without another purchase.

  • Faction lists

    Kill Team quick-reference tables for the factions listed below (Imperium, Chaos, xenos, and Leagues of Votann). For Combat Patrol box contents, open Combat Patrol (Warhammer 40,000)Available combat patrol boxes → the matching faction.

    • Dark Angels

      Dark Angels have no bespoke Kill Team; they use Adeptus Astartes teams with chapter upgrades.

      Kill Team chart — Dark Angels–compatible teams
      Kill TeamModels in teamBuilt fromNotes
      Intercession Squad Kill Team6 operatives (1 Sergeant + 5 Intercessors / Assault Intercessors)Intercessors / Assault IntercessorsMost common Primaris Kill Team; fully legal with Dark Angels upgrade sprues.
      Phobos Strike Team6 operatives from Infiltrators, Incursors, ReiversPhobos armour kitsFlexible stealth / tech Kill Team; standard Phobos kits.
      Scout Squad Kill Team6 operatives (1 Sergeant + 5 Scouts)Space Marine ScoutsClassic Firstborn option; no bespoke Dark Angels variant.
      Company Veterans Kill Team (Compendium)5 operativesCompany Veterans kitStill legal in Compendium play; not supported in current season narrative.
      No bespoke Dark Angels Kill TeamNo Dark Angels–specific Kill Team product has been released.

      Summary

      • All Kill Team options a Dark Angels player can field using the official Space Marine Kill Team rules
      • No bespoke Dark Angels operative roster

      Validate against the current Kill Team season pack, Balance updates, and GW FAQs.

    • Blood Angels

      Blood Angels have no bespoke Kill Team; they use Adeptus Astartes teams with chapter upgrades.

      Kill Team chart — Blood Angels–compatible teams
      Kill TeamModels in teamBuilt fromNotes
      Intercession Squad Kill Team6 operatives (1 Sergeant + 5 Intercessors / Assault Intercessors)Intercessors / Assault IntercessorsMost common Primaris Kill Team; Blood Angels upgrade sprues fully compatible.
      Phobos Strike Team6 operatives from Infiltrators, Incursors, ReiversPhobos armour kitsStealth / tech Kill Team; standard Phobos kits.
      Scout Squad Kill Team6 operatives (1 Sergeant + 5 Scouts)Space Marine ScoutsClassic Firstborn option; no bespoke Blood Angels variant.
      Company Veterans Kill Team (Compendium)5 operativesCompany Veterans kitStill legal in Compendium play; not supported in current season narrative.
      No bespoke Blood Angels Kill TeamNo Blood Angels–specific Kill Team product has been released.

      Summary

      • All official Blood Angels–compatible Kill Team options listed above

      Validate against the current Kill Team season pack, Balance updates, and GW FAQs.

    • Black Templars

      Black Templars have no bespoke Kill Team; all Space Marine Kill Teams below are legal with Black Templars upgrade sprues.

      Kill Team chart — Black Templars–compatible teams
      Kill TeamModels in teamBuilt fromNotes
      Intercession Squad Kill Team6 operatives (1 Sergeant + 5 Intercessors / Assault Intercessors)Intercessors / Assault IntercessorsMost common Primaris Kill Team; Black Templar upgrade sprues fully compatible.
      Phobos Strike Team6 operatives from Infiltrators, Incursors, ReiversPhobos armour kitsStealth / tech Kill Team; fully legal for Black Templars.
      Scout Squad Kill Team6 operatives (1 Sergeant + 5 Scouts)Space Marine ScoutsClassic Firstborn option; no bespoke Black Templar variant.
      Company Veterans Kill Team (Compendium)5 operativesCompany Veterans kitLegacy rules only; not supported in current season narrative.
      No bespoke Black Templar Kill TeamNo Crusader Squad, Sword Brethren, or bespoke Black Templars operative roster.

      Summary

      • All Black Templar–compatible Kill Team options (bespoke-legal Space Marine teams + compendium)

      Validate against the current Kill Team season pack, Balance updates, and GW FAQs.

    • Emperor’s Children

      Emperor’s Children have no bespoke Kill Team in the modern system; they use Heretic Astartes Kill Teams with appropriate paint and upgrades.

      Kill Team chart — Emperor’s Children–compatible teams
      Kill TeamModels in teamBuilt fromNotes
      Chaos Space Marine Legionary Kill Team10 operatives (1 Aspiring Champion + 9 Legionaries)Chaos Space Marine kitFully supported bespoke CSM Kill Team; primary option for Emperor’s Children.
      Chaos Cultist Kill Team10 operatives (1 Cult Demagogue + 9 Cultists)Cultist kitsNot Emperor’s Children–specific; fully legal for them.
      Accursed Cultists Kill Team10 operatives (3 Torments + 7 Mutants)Accursed Cultists kitChaos-aligned; legal for Emperor’s Children.
      Traitor Guardsmen Kill Team (Compendium)10 operativesTraitor Guard kitLegacy option; not supported in current season narrative.
      No bespoke Emperor’s Children Kill TeamNo Emperor’s Children Kill Team box has been released.

      Summary

      • All official Emperor’s Children–compatible Kill Team options listed above

      Validate against the current Kill Team season pack, Balance updates, and GW FAQs.

    • Necrons

      Necrons have one bespoke Kill Team and two legacy Compendium teams.

      Kill Team chart — Necrons (bespoke + compendium)
      Kill TeamModels in teamBuilt fromNotes
      Hierotek Circle (bespoke)8 operatives (Technomancer + Crypteks / Immortals / Deathmarks as roster allows)Hierotek Circle kitFully bespoke Necron Kill Team; Apprentek, Plasmacyte, Deathmark and Immortal variants.
      Immortal / Deathmark Kill Team (Compendium)5 operativesImmortals / DeathmarksLegacy rules only; not supported in current season narrative.
      Necron Warrior Kill Team (Compendium)10 operativesNecron Warriors + ScarabsLegacy rules only; no bespoke rules.
      No other Necron Kill TeamsNo bespoke Flayed One, Lychguard, or Destroyer Kill Teams.

      Summary

      • All Necron Kill Team options: bespoke Hierotek Circle plus compendium entries

      Validate against the current Kill Team season pack, Balance updates, and GW FAQs.

    • Orks

      Orks have two bespoke Kill Teams plus legacy Compendium options.

      Kill Team chart — Orks (bespoke + compendium)
      Kill TeamModels in teamBuilt fromNotes
      Kommandos Kill Team (bespoke)10 operatives (9 Kommandos + 1 Kommando Nob)Ork Kommandos kitFully bespoke rules; Breacha Boy, Snipa Boy, Slasha Boy, etc.
      Grot Scavengers Kill Team (bespoke)13 operativesGretchin + Runtherd kitsBespoke grot Kill Team (Into the Dark season).
      Boyz Kill Team (Compendium)10 operativesOrk Boyz kitLegacy rules only; not supported in current season narrative.
      Flash Gitz Kill Team (Compendium)6 operativesFlash Gitz kitLegacy option; no bespoke rules.
      No other Ork Kill TeamsNo bespoke Burna Boy, Loota, Stormboy, or Beast Snagga Kill Teams.

      Summary

      • All Ork Kill Team options: Kommandos, Grot Scavengers, plus compendium Boyz and Flash Gitz

      Validate against the current Kill Team season pack, Balance updates, and GW FAQs.

    • T’au Empire

      The T’au Empire has two bespoke Kill Teams and one legacy Compendium team.

      Kill Team chart — T’au Empire (all bespoke options)
      Kill TeamModels in teamBuilt fromNotes
      Pathfinder Kill Team (bespoke)13 operatives (10 Pathfinders + 3 Drones)Pathfinder kitFull bespoke rules; Marksman, Blooded, Drone Controller, etc.
      Farstalker Kinband (Kroot)13 operativesKroot Farstalker Kinband kitFully bespoke Kroot Kill Team; T’au Empire faction.
      Kroot Hunter Band (Compendium)10 operativesKroot CarnivoresLegacy rules only; not supported in current season narrative.
      No other T’au Kill TeamsNo bespoke Fire Warrior, Breacher, Crisis, or Stealth Kill Teams.

      Summary

      • All official T’au Empire Kill Team options listed above

      Validate against the current Kill Team season pack, Balance updates, and GW FAQs.

    • Adeptus Custodes

      Use Talons of the Emperor for Adeptus Custodes on the Kill Team table; builds from Custodian Guard and Sisters of Silence with no bespoke Kill Team box.

      Kill Team chart — Adeptus Custodes
      Kill TeamModels in teamBuilt fromNotes
      Talons of the Emperor4 Custodes or 2 Custodes + 5 Sisters of SilenceCustodian Guard / Sisters of Silence kitsCompendium team; no bespoke Kill Team box.

      Summary

      • Talons of the Emperor (compendium)

      Validate against the current Kill Team season pack, Balance updates, and GW FAQs.

    • Adeptus Mechanicus

      Hunter Clade is the bespoke Mechanicus Kill Team from White Dwarf; Forge World is the compendium Skitarii-only roster.

      Kill Team chart — Adeptus Mechanicus
      Kill TeamModels in teamBuilt fromNotes
      Hunter Clade10–11 operativesSkitarii Rangers/Vanguard + Sicarian Ruststalkers or InfiltratorsBespoke rules (White Dwarf); highly competitive.
      Forge World10 operativesSkitarii Rangers/VanguardCompendium team; largely superseded by Hunter Clade for tournament play.

      Summary

      • Hunter Clade (bespoke) and Forge World (compendium)

      Validate against the current Kill Team season pack, Balance updates, and GW FAQs.

    • Death Guard

      Death Guard remain a flagship Chaos faction; bespoke Kill Team rules for the newest season may lag behind — confirm the current season pack for narrative support.

      Kill Team chart — Death Guard
      Kill TeamModels in teamBuilt fromNotes
      Death Guard6 Plague Marines or Marines + Poxwalkers (per roster options)Plague Marines / Poxwalkers kitsCompendium team; durable and sticky on objectives.

      Summary

      • Compendium Death Guard roster

      Validate against the current Kill Team season pack, Balance updates, and GW FAQs.

    • Tyranids

      Hive Fleet is the compendium Tyranid Kill Team roster; there is no orange–branded bespoke Kill Team box at time of writing.

      Kill Team chart — Tyranids
      Kill TeamModels in teamBuilt fromNotes
      Hive FleetVaries (example: 3 Tyranid Warriors + 8 Termagants)Warriors, Genestealers, Gaunts, etc.Compendium team; flexible list building.
      No bespoke Tyranid Kill Team boxNo orange–branded bespoke Kill Team product at time of writing; use compendium Hive Fleet.

      Summary

      • Hive Fleet (compendium); no bespoke Tyranid Kill Team box

      Validate against the current Kill Team season pack, Balance updates, and GW FAQs.

    • Aeldari (Craftworlds)

      Craftworld Aeldari have several Kill Team entries: bespoke Aspect and Corsair teams plus a flexible compendium Craftworld roster.

      Kill Team chart — Aeldari (Craftworlds)
      Kill TeamModels in teamBuilt fromNotes
      Blades of Khaine8–10 operativesStriking Scorpions, Howling Banshees, or Dire AvengersBespoke team; mono–aspect or mixed aspects.
      Void-scarred Corsairs10 operativesCorsair Voidscarred kitBespoke pirate–themed Aeldari Kill Team.
      CraftworldVariesGuardians, Rangers, Dire Avengers, etc.Compendium team.

      Summary

      • Blades of Khaine, Void-scarred Corsairs, Craftworld (compendium)

      Validate against the current Kill Team season pack, Balance updates, and GW FAQs.

    • Drukhari

      Drukhari on the Kill Team table are often described as a top–tier “glass cannon” faction: lethal output with fragile operatives.

      Kill Team chart — Drukhari
      Kill TeamModels in teamBuilt fromNotes
      Hand of the Archon10 operativesKabalite Warriors + upgrade sprueBespoke team; poisoned weapons theme.
      Commorrite10 operativesKabalites or WychesCompendium team.

      Summary

      • Hand of the Archon (bespoke) and Commorrite (compendium)

      Validate against the current Kill Team season pack, Balance updates, and GW FAQs.

    • Leagues of Votann

      Hearthkyn Salvagers is the bespoke Leagues of Votann Kill Team, built from Hearthkyn Warriors plus the Kill Team upgrade sprue.

      Kill Team chart — Leagues of Votann
      Kill TeamModels in teamBuilt fromNotes
      Hearthkyn Salvagers10 operativesHearthkyn Warriors + upgrade sprueBespoke team; includes specialist gear such as jump packs on the sprue.

      Summary

      • Hearthkyn Salvagers (bespoke)

      Validate against the current Kill Team season pack, Balance updates, and GW FAQs.

    • Cross-faction checklist

      Quick reference when shopping or teaching — covers Space Marine chapters, bespoke Kill Team product, and Combat Patrol rules source.

      Summary

      • Space Marine chapters: All chapters (Dark Angels, Blood Angels, Space Wolves, etc.) use the same Adeptus Astartes Kill Team frames, principally Intercession Squad or Phobos Strike Team, plus chapter upgrade sprues where desired.
      • Bespoke Kill Team boxes: Look for the orange Kill Team retail branding and specialist upgrade sprues bundled with the squad kit.
      • 10th Edition Combat Patrol: Use the current 10th Edition Combat Patrol rules (Warhammer app / official downloads) so points, datasheets, and missions match the balanced patrol format.

      Validate against the current Kill Team season pack, Balance updates, GW FAQs, and the Warhammer app.

Narrative seasons and compendium support change between editions; validate tournament pack requirements before events. When onboarding new players, lead with lite rules plus a one-box recommendation, then expand into Approved Ops missions once they are comfortable with alternating activations.

Combat Patrol (Warhammer 40,000)

Combat Patrol is the streamlined entryway into Warhammer 40,000: one official box, models built as shown on the sprue layout, and you are tournament-legal without writing a points list. Games are tuned for a roughly 44 in × 30 in table (two standard boards) and usually finish in 45–90 minutes.

Open the sections below for how the mode works, free official PDFs, beginner-friendly box picks, and first-match tips. Open Available combat patrol boxes for faction-by-faction tables that list current and discontinued Combat Patrol boxes (plus confused Start Collecting / battleforce bundles) for club reference.

  • How Combat Patrol works

    No list-building

    Your roster is simply the contents of one Combat Patrol box, assembled as the instructions show. You do not calculate matched-play points in this format.

    Fixed datasheets

    Units use Combat Patrol datasheets — simplified statlines and weapon profiles tuned so a ~10-model elite patrol can square off fairly against a ~30-model horde box.

    Speed and balance

    The small board and abbreviated command phase keep turns moving; Games Workshop adjusts each box’s datasheet math so cross-box pick-up games stay in the same power band.

  • No custom lists — official limits & casual exceptions

    Officially, you cannot write a bespoke “Combat Patrol list.” The mode is locked to the exact models, squad sizes, and weapon options printed for each named patrol in its free PDF — no points values exist to rebalance ad-hoc swaps.

    Why Games Workshop locks the format

    • Custom Combat Patrol datasheets — statlines and weapon lines often differ from matched-play datasheets so elite small boxes do not table horde boxes in two turns.
    • Fixed wargear — if the PDF shows a Captain with a power sword, that is the legal loadout for Combat Patrol; you are not meant to substitute a thunder hammer under the official rules even if the plastic sprue could build it.
    • Bespoke stratagems — each patrol typically receives about three stratagems tuned to those specific models, replacing the full codex suite.

    Existing collections count

    You are not required to buy a fresh shrink-wrapped box if your bits boxes already contain the correct squads. Example: a Librarian in Phobos armour, 10 Infiltrators, 3 Suppressors, and 3 Eliminators match the official Vanguard Task Force patrol roster — download that patrol PDF and you are good to go.

    Friendly tables vs other skirmish modes

    Casual opponents often allow proxies (“this painted captain stands in for the Strike Force Octavius captain”) as long as base sizes and the PDF weapon profile stay honest.

    If you want true list-building freedom, you have left Combat Patrol and should schedule Incursion (~1,000 points), a 500-point narrative game, or another matched format — those modes use full datasheets and points, so balance is looser and on you and your opponent.

  • Free rules & mission pack (official)

    You can start without owning the big core rulebook: grab the latest free PDFs from Warhammer Community, then download the Combat Patrol datasheet pack that matches your box (for example Strike Force Octavius for the current Space Marine patrol).

    • Warhammer Community — Warhammer 40,000 downloads — filter for Core Rules and your faction’s Combat Patrol document.
    • Combat Patrol rules & missions hub (article) — explains the six-pack mission format and secondaries; follow its links to the current PDF bundle.
    • Combat Patrol mission pack — six standard missions (including Clash of Patrols as the usual teaching mission) plus secondary objectives; filenames rotate when GW rebalance — always pull the newest zip your event posts.

    Validate every download against the Balance Dataslate and season FAQ your store uses; Combat Patrol PDFs update independently of codex drops.

  • Best first boxes (2026 suggestions)

    Subjective club guidance for painters who want a smooth first five games — not a competitive meta forecast.

    Combat Patrol — approachable first purchases
    Faction / boxWhy it helps newcomersPlayfeel
    Space MarinesOften called the gold standard tutorial patrol: tough models teach movement, shooting, charges, and morale without extreme gimmicks.All-rounder / jack-of-all-trades.
    NecronsFast to paint (silver basecoat + wash), and Reanimation Protocols forgive early mistakes.Resilient / forgiving.
    Blood AngelsGreat if you already love the chapter: fast pressure and punishing melee spikes once you learn ranges.Aggressive / close combat.
    TyranidsIntuitive swarm flow — advance, flood objectives, and learn screening without finicky combos.Horde / pressure.

    Save for a later game

    • Adeptus Mechanicus — layered if / then buffs and Doctrina Imperatives reward study, not day-one improvisation.
    • Genestealer Cults — deep sequencing, return-to-the-shadows timing, and blip-style deployment need stronger spatial skills than most first-week players want.
  • First match tips

    Warhammer 40,000 app

    The official Warhammer 40,000 app exposes a dedicated Combat Patrol workspace so weapon profiles and aura ranges stay searchable mid-turn (some features may require a Warhammer+ unlock — read the store listing).

    Secure objectives with Battleline

    In Combat Patrol missions, only Battleline units can typically secure primary objectives for the full turn sequence. Protect those bodies before you throw elites into vanity duels.

    Start with Clash of Patrols

    Use the mission pack’s Clash of Patrols scenario for night one: it emphasises the centreline, keeps special rules light, and teaches measuring without extra objective decks.

    WYSIWYG while learning

    Most casual tables only need clear call-outs (“this model counts as the heavy bolter guy”) while you learn sub-assemblies. Still label bases once you settle on fixed weapons so tournaments stay painless later.

  • Available combat patrol boxes

    Faction charts follow the Warhammer 40,000 (10th Edition) roster on this site (excluding Imperial Knights and Chaos Knights, which are not Combat Patrol boxed armies). Expand a faction for release tables where we have written them, or a short pointer to the official download hub where we have not.

    • Blood Angels
      Combat Patrol chart — Blood Angels (all releases)
      Combat Patrol boxEditionModels includedTotalNotes
      Combat Patrol: Blood Angels 10th — current
      • 1 Primaris Librarian
      • 5 Intercessors
      • 5 Infernus Marines
      • 3 Aggressors
      • Blood Angels Primaris upgrade sprue
      14 models Official 10th Edition Combat Patrol; fully supported.
      Combat Patrol: Blood Angels 9th — discontinued
      • 1 Primaris Librarian
      • 5 Intercessors
      • 5 Incursors
      • 3 Aggressors
      • 1 Impulsor
      15 models Replaced by 10th Edition version; no longer sold.
      Start Collecting! Blood Angels Legacy / discontinued
      • 1 Blood Angels Terminator Captain
      • 5 Sanguinary Guard
      • 5 Tactical Marines
      11 models Not a Combat Patrol; no Combat Patrol rules.
      Blood Angels battleforce boxes (various) Legacy / discontinued Varies by year Not Combat Patrol legal.

      Summary

      • One current 10th Edition Combat Patrol; one discontinued 9th Edition Combat Patrol

      Validate against the current Combat Patrol mission rules, Balance Dataslate, and GW FAQs.

    • Dark Angels
      Combat Patrol chart — Dark Angels (all releases)
      Combat Patrol boxEditionModels includedTotalNotes
      Combat Patrol: Dark Angels (“Vengeful Brethren”) 10th — current
      • 1 Captain in Gravis Armour
      • 3 Bladeguard Veterans
      • 5 Hellblasters
      • 10 Intercessors
      • 2 Dark Angels Primaris upgrade sprues
      • 3 transfer sheets
      19 models Official 10th Edition Combat Patrol; fully supported.
      Combat Patrol: Dark Angels 9th — discontinued
      • 1 Primaris Chaplain
      • 3 Bladeguard Veterans
      • 5 Intercessors
      • 5 Hellblasters
      • 1 Redemptor Dreadnought
      15 models Replaced by 10th Edition version; no longer sold.
      Start Collecting! Dark Angels Legacy / discontinued
      • 1 Primaris Lieutenant
      • 10 Intercessors
      • 3 Inceptors
      • 5 Hellblasters
      19 models Not a Combat Patrol; no Combat Patrol rules (often confused with one).
      Dark Angels battleforce boxes (various) Legacy / discontinued Varies by year Not Combat Patrol legal; no Combat Patrol rules.

      Summary

      • One current 10th Edition Combat Patrol; one discontinued 9th Edition Combat Patrol
      • Start Collecting and battleforces listed for clarity only

      Validate against the current Combat Patrol mission rules, Balance Dataslate, and GW FAQs.

    • Black Templars
      Combat Patrol chart — Black Templars (all releases)
      Combat Patrol box / equivalentEditionModels includedTotalNotes
      Combat Patrol: Black Templars 10th — current
      • 1 Primaris Marshal
      • 5 Sword Brethren
      • 10 Primaris Crusader Squad (5 Initiates + 4 Neophytes + 1 Sword Brother)
      16 models Official 10th Edition Combat Patrol; fully supported.
      Black Templars Army Launch Box 9th — discontinued
      • 1 Primaris Marshal
      • 10 Primaris Crusader Squad
      • 5 Sword Brethren
      • 1 Emperor’s Champion
      17 models Not a Combat Patrol; no Combat Patrol rules (often confused with one).
      Start Collecting! Space Marines (pre-Primaris) Legacy / discontinued
      • 1 Captain
      • 5 Tactical Marines
      • 5 Terminators
      • 1 Dreadnought
      12 models Not Black Templar–specific; no Combat Patrol rules.
      Black Templar battleforce boxes (various) Legacy / discontinued Varies by year Not Combat Patrol legal.

      Summary

      • One current 10th Edition Combat Patrol; launch / legacy boxes for reference

      Validate against the current Combat Patrol mission rules, Balance Dataslate, and GW FAQs.

    • Space Wolves

      Detailed Combat Patrol product notes for Space Wolves are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Ultramarines

      Detailed Combat Patrol product notes for Ultramarines are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Codex Space Marines

      Detailed Combat Patrol product notes for Codex Space Marines are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Imperial Fists

      Detailed Combat Patrol product notes for Imperial Fists are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Iron Hands

      Detailed Combat Patrol product notes for Iron Hands are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Raven Guard

      Detailed Combat Patrol product notes for Raven Guard are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Salamanders

      Detailed Combat Patrol product notes for Salamanders are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • White Scars

      Detailed Combat Patrol product notes for White Scars are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Deathwatch

      Detailed Combat Patrol product notes for Deathwatch are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Grey Knights

      Detailed Combat Patrol product notes for Grey Knights are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Catachan

      Detailed Combat Patrol product notes for Catachan are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Krieg

      Detailed Combat Patrol product notes for Krieg are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Adeptus Mechanicus

      The current Combat Patrol: Adeptus Mechanicus leans into fast elements (Pteraxii, Serberys) for a mobile, skirmish-style footprint; the 9th Edition box is legacy but still discussed for the Dunecrawler.

      Combat Patrol boxes — Adeptus Mechanicus
      BoxEditionModels includedNotes
      Combat Patrol: Adeptus MechanicusCurrent (10th)1 Tech-Priest Manipulus, 3 Serberys Sulphurhounds, 5 Pteraxii, 10 SkitariiPurge Corps–style fast elements.
      Combat Patrol: Adeptus Mechanicus9th (discontinued)1 Tech-Priest Enginseer, 10 Skitarii, 3 Kataphron Breachers, 1 Onager DunecrawlerOften sought after for the Dunecrawler.

      Summary

      • 10th Edition current box vs 9th discontinued contents in the table

      Validate against the current Combat Patrol mission rules, Balance Dataslate, GW FAQs, and the Warhammer app.

    • Adepta Sororitas (Sisters of Battle)

      Detailed Combat Patrol product notes for Adepta Sororitas (Sisters of Battle) are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Adeptus Custodes

      Combat Patrol: Custodes is unusual: very high points per model mean this patrol can feel closer to a ~1,000-point army than many other patrol boxes.

      Combat Patrol boxes — Adeptus Custodes
      BoxEditionModels includedNotes
      Combat Patrol: CustodesCurrent (10th)1 Blade Champion, 3 Allarus Terminators, 5 Custodian Guard, 10 Sisters of SilenceOfficial 10th Edition rules.
      Combat Patrol: Custodes9th (discontinued)1 Shield Captain, 3 Praetors, 5 Custodian Guard, 10 Sisters of SilenceReplaced by the Blade Champion version.

      Summary

      • Current 10th Edition box vs legacy 9th contents in the table

      Validate against the current Combat Patrol mission rules, Balance Dataslate, GW FAQs, and the Warhammer app.

    • Inquisition

      Detailed Combat Patrol product notes for Inquisition are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Adeptus Arbites

      Detailed Combat Patrol product notes for Adeptus Arbites are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Chaos Space Marines

      Detailed Combat Patrol product notes for Chaos Space Marines are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Emperor’s Children

      Emperor’s Children have no dedicated Combat Patrol box in 10th Edition; they use Heretic Astartes Combat Patrols and related starters.

      Combat Patrol chart — Emperor’s Children (all releases)
      Combat Patrol box / equivalentEditionModels includedTotalNotes
      Combat Patrol: Chaos Space Marines 10th — current
      • 1 Master of Possession
      • 5 Possessed
      • 10 Chaos Space Marines
      • 10 Cultists
      26 models Official CSM Combat Patrol; used as the Emperor’s Children Combat Patrol force.
      Combat Patrol: Chaos Space Marines 9th — discontinued
      • 1 Master of Possession
      • 5 Possessed
      • 10 Chaos Space Marines
      • 2 Obliterators
      • 1 Venomcrawler
      • 10 Cultists
      28 models Fully legal in 10th Edition Combat Patrol mode using legacy rules where permitted.
      Start Collecting! Chaos Space Marines Legacy / discontinued
      • 1 Master of Possession
      • 10 Chaos Space Marines
      • 2 Obliterators
      • 1 Venomcrawler
      14 models Not a Combat Patrol; no official Combat Patrol rules.
      Noise Marine box (single) Legacy / discontinued
      • 1 Noise Marine
      1 model Not a Combat Patrol; only EC-specific single-model plastic note.
      Emperor’s Children battleforce boxes (various) Legacy / discontinued Varies by year Not Combat Patrol legal.

      Summary

      • Use the Chaos Space Marines Combat Patrol for official 10th Edition Combat Patrol play
      • Historical and confused-with-patrol boxes listed for completeness

      Validate against the current Combat Patrol mission rules, Balance Dataslate, and GW FAQs.

    • Death Guard

      Combat Patrol: Death Guard packs a very high model count (Plague Marines plus a large Poxwalker footprint) for an otherwise elite army.

      Combat Patrol boxes — Death Guard
      BoxEditionModels includedNotes
      Combat Patrol: Death GuardCurrent1 Typhus, 1 Biologus Putrifier, 7 Plague Marines, 30 PoxwalkersOfficial 10th Edition force; swarm-heavy for Death Guard.

      Summary

      • Typhus-led Combat Patrol contents in the table

      Validate against the current Combat Patrol mission rules, Balance Dataslate, GW FAQs, and the Warhammer app.

    • Thousand Sons

      Detailed Combat Patrol product notes for Thousand Sons are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • World Eaters

      Detailed Combat Patrol product notes for World Eaters are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Chaos Daemons

      Detailed Combat Patrol product notes for Chaos Daemons are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Necrons
      Combat Patrol chart — Necrons (all releases)
      Combat Patrol boxEditionModels includedTotalNotes
      Combat Patrol: Necrons 10th — current
      • 1 Overlord
      • 10 Necron Warriors
      • 3 Scarab Swarms
      • 3 Skorpekh Destroyers
      • 1 Plasmacyte
      18 models Official 10th Edition Combat Patrol; fully supported.
      Combat Patrol: Necrons 9th — discontinued
      • 1 Overlord
      • 10 Necron Warriors
      • 3 Scarab Swarms
      • 3 Skorpekh Destroyers
      • 1 Plasmacyte
      • 5 Immortals / Deathmarks
      • 1 Canoptek Spyder
      24 models Replaced by 10th Edition version; no longer sold.
      Start Collecting! Necrons Legacy / discontinued
      • 1 Overlord
      • 12 Warriors
      • 3 Scarabs
      • 3 Tomb Blades
      19 models Not a Combat Patrol; no Combat Patrol rules.
      Necron battleforce boxes (various) Legacy / discontinued Varies by year Not Combat Patrol legal.

      Summary

      • Two Combat Patrol editions (10th current, 9th discontinued) plus legacy starters

      Validate against the current Combat Patrol mission rules, Balance Dataslate, and GW FAQs.

    • Orks
      Combat Patrol chart — Orks (all releases)
      Combat Patrol boxEditionModels includedTotalNotes
      Combat Patrol: Orks 10th — current
      • 1 Beastboss
      • 10 Beast Snagga Boyz
      • 3 Squighog Boyz
      • 1 Nob on Smasha Squig
      • 20 Boyz
      35 models Official 10th Edition Combat Patrol; fully supported.
      Combat Patrol: Orks 9th — discontinued
      • 1 Warboss in Mega Armour
      • 20 Boyz
      • 3 Deffkoptas
      • 1 Deff Dread
      25 models Replaced by 10th Edition version; no longer sold.
      Start Collecting! Orks Legacy / discontinued
      • 1 Painboy
      • 11 Boyz
      • 1 Deff Dread
      • 5 Nobz
      18 models Not a Combat Patrol; no Combat Patrol rules.
      Ork battleforce boxes (various) Legacy / discontinued Varies by year Not Combat Patrol legal.

      Summary

      • Two Combat Patrol editions (10th current, 9th discontinued) plus legacy starters

      Validate against the current Combat Patrol mission rules, Balance Dataslate, and GW FAQs.

    • Tyranids

      10th Edition Combat Patrol: Tyranids centres on the Winged Tyranid Prime with supporting swarm creatures; the 9th Edition patrol was a massive Termagant horde box.

      Combat Patrol boxes — Tyranids
      BoxEditionModels includedNotes
      Combat Patrol: TyranidsCurrent (10th)1 Winged Tyranid Prime, 20 Termagants, 2 Ripper Swarms, 3 Von Ryan’s Leapers, 1 PsychophageOfficial 10th Edition “Rashar’s Arks” style force on the box.
      Combat Patrol: Tyranids9th (discontinued)1 Hive Tyrant, 3 Tyranid Warriors, 36 TermagantsLarge swarm box; out of print.

      Summary

      • 10th Edition current box vs 9th discontinued contents in the table

      Validate against the current Combat Patrol mission rules, Balance Dataslate, GW FAQs, and the Warhammer app.

    • T’au Empire
      Combat Patrol chart — T’au Empire (all releases)
      Combat Patrol boxEditionModels includedTotalNotes
      Combat Patrol: T’au Empire 10th — current
      • 1 Cadre Fireblade
      • 10 Breachers
      • 10 Fire Warriors (Strike Team)
      • 1 Devilfish
      22 models Official 10th Edition Combat Patrol; fully supported.
      Combat Patrol: T’au Empire 9th — discontinued
      • 1 Ethereal
      • 10 Fire Warriors
      • 10 Breachers
      • 1 XV95 Ghostkeel
      • 3 Stealth Suits
      25 models Replaced by 10th Edition version; no longer sold.
      Start Collecting! T’au Empire Legacy / discontinued
      • 1 Ethereal
      • 10 Fire Warriors
      • 3 Crisis Suits
      • 1 Tactical Drone unit
      15 models Not a Combat Patrol; no Combat Patrol rules.
      T’au Empire battleforce boxes (various) Legacy / discontinued Varies by year Not Combat Patrol legal.

      Summary

      • Two Combat Patrol editions (10th current, 9th discontinued) plus legacy starters

      Validate against the current Combat Patrol mission rules, Balance Dataslate, and GW FAQs.

    • Craftworlds

      The retail Combat Patrol: Aeldari box is the primary Craftworlds entry point in 10th Edition Combat Patrol mode.

      Combat Patrol boxes — Craftworlds / Aeldari
      BoxEditionModels includedNotes
      Combat Patrol: AeldariCurrent (10th)1 Farseer, 10 Guardians (with platform), 6 Windriders, 1 WraithlordOfficial 10th Edition force.

      Summary

      • Combat Patrol: Aeldari contents in the table

      Validate against the current Combat Patrol mission rules, Balance Dataslate, GW FAQs, and the Warhammer app.

    • Harlequins

      Detailed Combat Patrol product notes for Harlequins are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Ynnari

      Detailed Combat Patrol product notes for Ynnari are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Drukhari

      Combat Patrol: Drukhari is widely considered a strong value box: Kabalites, Incubi, and two vehicles in one patrol.

      Combat Patrol boxes — Drukhari
      BoxEditionModels includedNotes
      Combat Patrol: DrukhariCurrent1 Archon, 10 Kabalite Warriors, 5 Incubi, 1 Ravager, 1 RaiderOfficial 10th Edition force.

      Summary

      • Archon-led Combat Patrol contents in the table

      Validate against the current Combat Patrol mission rules, Balance Dataslate, GW FAQs, and the Warhammer app.

    • Genestealer Cults

      Detailed Combat Patrol product notes for Genestealer Cults are not expanded on this page yet. Use Warhammer Community — Warhammer 40,000 downloads to pull the newest official Combat Patrol PDFs for your army keyword; where Games Workshop only publishes a generic box (for example Combat Patrol: Space Marines or Combat Patrol: Chaos Space Marines), events usually expect that datasheet pack until a named patrol exists.

    • Leagues of Votann

      The Combat Patrol: Leagues of Votann box is the dedicated 10th Edition patrol for Kin on foot, bikes, and berserk specialists.

      Combat Patrol boxes — Leagues of Votann
      BoxEditionModels includedNotes
      Combat Patrol: Leagues of VotannCurrent (10th)1 Kâhl, 10 Hearthkyn Warriors, 3 Hernkyn Pioneers, 5 Cthonian BerserksOfficial 10th Edition force.

      Summary

      • Kâhl-led Combat Patrol contents in the table

      Validate against the current Combat Patrol mission rules, Balance Dataslate, GW FAQs, and the Warhammer app.

Combat Patrol rules and permitted boxes change with edition and mission packs; confirm what your event uses before list submission. For onboarding copy, lead with one-box, no-points play, link the Warhammer Community downloads bundle, recommend Clash of Patrols, and only then open Available combat patrol boxes for per-faction tables.

Specialist Games (Warhammer 40,000)

Classic boxed and skirmish games set in the 41st Millennium — campaign mobs, hulk crawls, Warhammer Quest narrative sets, Aeronautica Imperialis hex dogfights, and other narrative one-offs. Each title below expands into full notes.

  • Aeronautica Imperialis

    High-speed atmospheric dogfighting in the 41st and 31st Millennia: altitude buys time, speed is a weapon, and a single pass can collapse a ground offensive before the hive walls.

    The game foregrounds the Aeronautica Imperialis — the Navy’s atmospheric arm — while Space Marines handle many orbital insertions. As of 2026, several xenos lines for the 2019 reboot are legacy or online-only inventory, while core flight mechanics and plastic overlap feed Legions Imperialis epic-scale releases for the Horus Heresy. Compiled home rules therefore split between classic 41st Millennium reboot packs and 30K / LI dossiers — check filenames before mixing points. Open each section below.

    • Narrative: canvas of fire

      Below the contrails, billion-strong armies grind through mud and ash; above, wars pivot in seconds — from screaming Valkyries and Navy Thunderbolts to ramshackle Ork dakkajets riding an Air Waaagh!

      Scenarios skew toward desperate planetary defence, hive-spanning interception grids, and continent-scale air offensives where whoever owns the approach lanes decides whether Guard regiments ever make planetfall intact.

    • 2019 reboot starter sets

      Three headline starters anchored the modern plastic line before the Legions Imperialis crosswalk.

      Aeronautica Imperialis — major starter boxes
      Box setFactionsTerrain / focus
      Wings of VengeanceImperial Navy vs. Ork Air Waaagh!Introductory set: Thunderbolts / Marauders against Dakkajets / Fighta-Bommers.
      Skies of FireImperial Navy vs. T’au Air CasteT’au invasion framing; Valkyries, Vendettas, Barracudas, Tiger Sharks.
      Wrath of AngelsAdeptus Astartes vs. Asuryani (Aeldari)Elite interceptors: Xiphon, Storm Eagle, Nightwing, Phoenix Bomber, etc.
    • Factions & signature aircraft

      Imperial Navy

      Baseline human faction: armour, reliable guns, flexible roles.

      • Fighters: Thunderbolt, Lightning, Avenger strike fighter
      • Bombers: Marauder bomber, Marauder destroyer, Marauder Colossus
      • Transport: Arvus lighter

      Ork Air Waaagh!

      Close-in violence, sustained fire dice, and ramshackle numbers.

      • Fighters: Dakkajet, Fighta-Bommer
      • Heavy: Eavy Bommer, Grot Bommers (guided living payloads)

      T’au Air Caste

      Stand-off rails and ion, high manoeuvre bands.

      • Fighters: Barracuda AX-5-2
      • Heavy: Tiger Shark AX-1-0 (massive railguns), Manta (largest footprint in the skirmish line)

      Adeptus Astartes

      Chunky gunships tuned for insertion and fire support.

      • Fighter: Xiphon interceptor
      • Gunships: Storm Eagle, Fire Raptor, Thunderhawk gunship

      Asuryani (Aeldari)

      Fastest arcs on the table; holofields trade armour for dodge profiles.

      • Fighter: Nightwing
      • Bombers / attack craft: Phoenix bomber, Vampire Raider (Forge World sculpt in-era)

      Necrons

      Self-repairing hulls and tesla-style arcs.

      • Fighters: Night Scythe, Doom Scythe
      • Heavy: Night Shroud
    • Campaign & theatre books
      • Rynn’s World Air War — Crimson Fists homeworld vs. Ork air offensives.
      • Taros Air War — desert mining theatres vs. T’au Air Caste.
      • Aeronautica Imperialis: Vanaheim Area of Engagement — Horus Heresy hex boards and scenarios (canyon runs, troop landings, etc.) tied to the Fall of Vanaheim.
      • The Horus Heresy: Aeronautica Imperialis (2022 / 2023) — current-era core publication that ports the hex game into the 31st Millennium alongside Legions Imperialis scale models.
    • Living compendiums, FAQ & home rules (2026)

      Fan PDFs are not tournament-legal unless your arbitrator publishes them; virus-scan anything from Discord mirrors and keep edition tags in the filename.

      Order of Gamers — unified reference sheets

      The Esoteric Order of Gamers publishes condensed ace manoeuvre, shooting modifier, and damage tables so you are not juggling three separate hardbacks mid-dogfight.

      There is no stable /games/… slug for every crawl; new sheets usually surface through the Sheet Updates feed or the site search — query Aeronautica Imperialis before printing for an event.

      Living FAQ & errata mirrors

      Official xenos support slowed once aircraft moved under Legions Imperialis, so players mirror GW PDFs and house fixes on community wikis.

      The Adeptus Titanicus & Aeronautica Fandom wiki — Aeronautica Imperialis Rules Update and FAQ aggregates dated errata (points tweaks such as Barracuda corrections, early-printing movement loop clarifications, etc.); validate anything marked withdrawn against your physical rulebook.

      Area of Engagement — mission omnibus

      Missions still sit across Rynn’s World, Taros, Vanaheim, and the Horus Heresy core book. Reddit curators package them into single PDFs.

      Visit r/AeronauticaImperialis and read the stickied Resource Hub (or search Community Mission Omnibus) for canyon runs, troop landings, and other theatre cards in one download.

      Popular house rules (2026 club standard)

      Unofficial balance patches when mixing eras
      NameChangeWhy tables use it
      T’au tracking fixAircraft with Target Lock ignore the usual −1 for shooting a target at a different altitude.Restores long-range “sniper” identity after atmospheric modifiers over-nerfed early profiles.
      Ammo limitingShort-range weapons (typical Ork big shootas) gain Limited Ammo: after firing, roll d6 — on a 1 the weapon is dry for the rest of the battle.Stops sustained-fire spam from being the only viable long-game plan.
      Altitude lethalityAny craft at Altitude 0 (strafing) suffers +1 to be hit by ground fire.Makes rooftop strafing a deliberate risk instead of a free damage lane.

      Aeronautica: Vector (digital hybrid)

      Fan projects such as Aeronautica: Vector experiment with 360° movement instead of click-stack hex posts and borrow a d12 resolution band (akin to Advanced Space Crusade) for finer pilot skill steps.

      Files bounce between personal Drive links and YakTribe community threads; search the vault / forums for Vector or Aeronautica homebrew and checksum before importing into a club league.

    • 2026 availability & basing

      Rebranding & compatibility

      Many Imperial Navy and Space Marine aircraft now arrive in Legions Imperialis boxes; the plastics remain 100 % compatible with Aeronautica Imperialis manoeuvre cards and hex mats if you retain the same base sizes your group agreed on.

      Xenos inventory

      Orks, T’au, and Aeldari kits frequently sit out of print or Made to Order / online-only; expect to trawl independents and second-hand markets for sealed wings.

      Altitude bases

      Modern Legions Imperialis flight stands are often thinner / lower profile than the click-stack Aeronautica altitude pegs from the 2019 line. Veterans sometimes keep legacy pegs for instant read of height bands; low-profile bases photograph better next to epic ground elements.

    Position Aeronautica Imperialis as the vertical layer of a campaign: ground games set stakes, air games decide whether reinforcements arrive. For 2026 shoppers, warn that xenos starters may be scarce while Imperial / Heresy plastics flow through Legions Imperialis; always confirm base conventions before mixing old and new flight stands. For living PDFs, send arbitrators to Order of Gamers Sheet Updates, the Fandom FAQ mirror, r/AeronauticaImperialis mission omnibuses, and YakTribe threads when they want Vector-style experiments.

  • Warhammer Quest - Blackstone Fortress

    Narrative-driven cooperative “dungeon crawl” aboard a sentient alien station; difficulty ramps as the Fortress awakens.

    Buyer’s guide: narrative arc, core box contents, expansions in story order, and card-only add-ons. Official support has ended, so compiled errata, balance passes, and home rules now live almost entirely in community hubs (Reddit, BoardGameGeek, Discord, reference PDFs). Open Narrative: The Vault of Ruin for the shifting geometry of the Seventh Fortress and a prose hook for each quest box; then each section below for contents and links.

    • Narrative: The Vault of Ruin

      Blackstone Fortress: The Vault of Ruin

      This is the narrative frame for the shifting geometry of the Seventh Fortress: rivals and outcasts seeking glory inside a sentient, malevolent starbase that learns as you loot.

      Core game — The Precipice of Greed

      “At the edge of the galaxy hangs the Blackstone Fortress—a geometric god of obsidian and malice. From the scavenger-hub known as Precipice, a motley crew of Rogue Traders, Kroot, and outcasts descends. They don’t seek a war; they seek the ‘Hidden Vault,’ a treasure-hoard of archeotech that could rewrite the fate of the Imperium. But the Fortress is watching, and its hallways move like a predator’s throat.”

      The Dreaded Ambull — The Apex Scavenger

      “Something has crawled up from the lightless depths of a death-world and made its nest in the obsidian cracks. The Ambull does not care for archeotech or the Emperor; it only cares for the scent of warm blood. To survive, the explorers must become the hunters before they are dragged into the vents to be consumed.”

      Traitor Command — The Corrupted Signal

      “A twisted broadcast is bleeding through the Fortress’s vox-arrays. A General of the Traitor Guard has arrived, seeking to turn the station’s ancient weapon systems toward the stars of the Imperium. It is a mirror-match of military discipline vs. desperate survival in the heart of a chaos-tainted command deck.”

      Escalation — The Fortress Wakes

      “The shifting walls are accelerating. The Fortress is no longer a passive labyrinth; it is an active threat. New explorers arrive just as the ‘Firepower’ systems come online. Cultists of the Abyss swarm the transit-tubes, and the very air thrums with the sound of a machine-god finally opening its eyes.”

      No Respite — The Bloom of Decay

      “A new foulness chokes the cooling ducts. The Death Guard have arrived, not to conquer, but to infect. Nurgle’s rot is spreading through the Blackstone’s systems, threatening to turn this ancient marvel into a giant, drifting petri dish of galactic plague. The explorers must find the source of the ‘Malice’ before their lungs turn to liquid.”

      Deadly Alliance — The Centauroid Shadow

      “A Zoat—a creature of myth and ancient history—stands in the gateway. It speaks of a threat that outweighs the petty greed of Precipice. In an uneasy alliance, the explorers must follow this massive xenos through the ‘Shard-Labyrinth’ to prevent a catastrophe that only the Zoat truly understands.”

      Ascension — The Final Collapse

      “The Fortress has had enough. The gravity-wells are collapsing, and the Guardian Drones have been unleashed in their thousands. The ‘Hidden Vault’ is open, but the prize is a death-trap. It is no longer about the loot—it is a mad, screaming dash for the last escape pods as the obsidian walls crumble into the void.”

      Campaign tone for referees and players; cardboard counts and card lists stay in Core game and Boxed expansions below.

    • Overview

      Warhammer Quest: Blackstone Fortress

      Players explore a legacy-style campaign where the game state evolves and the station fights back. A seventh Blackstone Fortress appears in the Western Reaches; explorers from Precipice must uncover four hidden strongholds to reach the central Hidden Vault.

      Legacy-style play

      Expect escalating threats, sealed envelopes, and persistent consequences between expeditions.

    • Core game

      Blackstone Fortress (core box)

      Narrative: a mismatched crew must unlock the path to the Hidden Vault while surviving the Fortress’s defences.

      Miniatures (44)

      9 explorer models (seven named characters plus Rein and Raus as a pair of operatives)

      • Janus Draik, Taddeus the Purifier, Espern Locarno, Pious Vorne, UR-025, Dahyak Grekh, Amallyn Shadowguide
      • Rein & Raus

      35 hostiles

      • Obsidius Mallex (Chaos Lord), 2 Chaos Space Marines, 4 Chaos Beastmen, 4 Ur-Ghuls, 4 Negavolt Cultists, 2 Rogue Psykers, 4 Spindle Drones, 14 Traitor Guard

      Gaming components

      • 40 double-sided board tiles
      • 234 cards
      • 9 stasis chambers (save game state between sessions)
      • Sealed Hidden Vault envelope
    • Boxed expansions (chronological)

      Play in release order for the full narrative arc: core game first, then each expansion through Ascension.

      • A. The Dreaded Ambull

        An apex predator is stranded inside the Fortress; stop it before the station becomes its breeding ground.

        Contents

        • 1 Ambull, 2 Borewyrm Infestations
        • 18-page rulebook
        • 39 cards (encounter, exploration, discovery)
        • Quest: The Hidden Lair
      • B. Traitor Command

        A Traitor Commissar uses a shrine to broadcast a signal of pure corruption.

        Contents

        • 1 Traitor Commissar, 1 Chaos Ogryn
        • 16-page rulebook
        • 38 cards (includes Soul-Price mechanic)
        • Quest: The Sacred Shrine
      • C. Escalation

        The Fortress powers Black Shrines to fire a massive weapon; story moves into high gear (largest expansion).

        Miniatures (13)

        • 4 new explorers: Aradia Madellan, Daedalosus, Gotfret de Montbard, Neyam Shai Murad
        • 1 Cultist Firebrand, 8 Chaos Cultists

        Components

        • 13 double-sided board tiles, 56 cards
        • Quest: The Black Shrines
      • D. No Respite

        Death Guard spread a techno-organic plague through the station.

        Contents

        • 3 Plague Marines, 6 Poxwalkers, 2 Force Barriers
        • 16-page rulebook, 42 cards (includes Plague tokens)
        • Quest: The Pox of Nurgle
      • E. Deadly Alliance

        A Zoat custodian offers knowledge if explorers stabilise the gravity anomaly The Seethe.

        Contents

        • 1 Archivist (Zoat)
        • 14-page rulebook, 28 cards
        • Quest: The Seethe
      • F. Ascension (finale)

        The station fully awakens and purges intruders; final run to the heart of the Fortress.

        Contents

        • 2 Guardian Drones (large models)
        • 15-page rulebook, 60 cards (includes Fragment deck)
        • Quest: Quest to Endure (finale)
    • Card add-ons & supplements

      Extra cards and small model packs that deepen difficulty or options without full quest boxes or large tile sets.

      Blackstone Fortress card packs & small expansions
      Add-onContentsPurpose
      Abominable Intellect64 cardsHarder hostiles; more encounter variety.
      Cultists of the Abyss8 miniatures + 1 reference cardStandalone cultist threat (matches Escalation cultist models).
      Advanced Arsenal24 cardsStronger gear and unique resource items.
      Endless Peril30 cardsNew exploration and challenge cards for unpredictable descents.
      Annual 201976-page bookRetinue (hired guns) rules and White Dwarf missions.
    • Community compilations & homebrew hubs

      Good consolidated homebrew is scattered; treat the list below as starting points, not endorsements. Always reconcile fan PDFs with your printed rulebooks.

      Beyond Precipice

      Often cited as the flagship fan overhaul: new explorers, new hostile behaviours, revised AI logic, and extra campaign scaffolding aimed at groups who have finished every official box. Development and downloads are discussed mainly on Reddit.

      r/BlackstoneFortress — search the subreddit for Beyond Precipice and check the stickied resources / About threads for current links.

      BoardGameGeek variants

      The BGG entry hosts long-running threads of house rules aimed at late-campaign power creep (when geared explorers trivialize threats).

      Look for posts by Wargaming Rebel such as Deadlier Events and Assured Reinforcements: each applies a cumulative −1 modifier to relevant rolls (reinforcement and event checks) for every exploration card already drawn in the current expedition, so deep floors stay dangerous.

      BoardGameGeek — Warhammer Quest: Blackstone Fortress (use the game page’s Variants tab and forum search for house rules) · Files section

      Discord

      The most volatile but freshest mirror for pinned Google Drives, custom character cards, fan missions, and “ultimate rulebook” merges (official errata plus community balance). Invite links rotate; grab a current one from the sidebar or About panel on r/BlackstoneFortress.

      Order of Gamers (Universal Head)

      Peter Gifford’s rules summary and reference PDF is not a balance patch, but it condenses the core books and expansions into one table-friendly document that many groups prefer to hauling the full library.

      Order of Gamers — Warhammer Quest: Blackstone Fortress (summary page; PDFs such as WQBlackstoneFortress v1.2 are linked from there).

      Quick reinforcement scaling (solo tweak)

      If the base loop feels too easy, a fast first step is: apply −1 to the Blackstone Dice roll that resolves reinforcements for each discovery marker already removed from the board during that same combat. Reinforcements then escalate naturally as the fight drags on.

      Using other 40K armies as explorers

      Many homebrew packs also explain how to proxy Chapter-specific Marines (Blood Angels, Dark Angels, etc.) onto explorer statlines; those rules usually ship beside Beyond Precipice-style compilations or in Discord drive folders rather than as a single canonical PDF.

    • Technical notes

      Compatibility

      Models in the range include official Warhammer 40,000 and Kill Team datasheets in their boxes.

      Play style

      • Cooperative: 1–4 players
      • Competitive: 4 vs 1

      Difficulty

      High; permanent death can remove a character from the rest of the campaign. Once explorers are fully upgraded, some tables find the default reinforcement curve flat; see the Community compilations section for scaling ideas.

    Display expansions in the order above: core game through Ascension is the intended narrative path; skipping or reordering boxes confuses which purchase comes next. For living rules, point readers to r/BlackstoneFortress, the BGG Variants tab, Discord pins, and the Order of Gamers summary rather than expecting a single GW-hosted FAQ.

  • Lost Patrol

    Fast, asymmetrical “death-crawl” on a modular hex board: Scouts race for a crashed dropship while Genestealers and a shifting jungle close in. The 2016 edition is small but notoriously brutal, which drove official White Dwarf tweaks and a deep well of community “patches” and homebrew.

    2016 standalone board game (not a campaign box like Blackstone Fortress). Sections below cover Moraz III’s narrative, contents, rules hooks, official magazine options, homebrew difficulty sliders, and links to living community resources (BoardGameGeek file vault, Quirkworthy).

    • Narrative: jungles of Moraz III

      The death world

      A Space Marine Scout squad crashes deep in a Tyranid-haunted jungle on Moraz III. Their goal: reach a downed dropship holding vital encrypted data.

      The undergrowth is as lethal as the xenos: Genestealers ambush from shadow, then melt back into the canopy. Paths shift; every advance might be a trap.

    • Core game (2016)

      Lost Patrol

      The board grows as Scouts advance. One player runs the Scouts; the other runs Genestealers and the jungle (tile placement and removal).

      Miniatures (25)

      • 5 Space Marine Scouts — mix of bolters, shotguns, and a heavy bolter
      • 20 Genestealers — stalking predators

      Gaming components

      • 30 hexagonal jungle tiles (paths, clearings, infested thickets)
      • 3 objective tiles (crashed dropship)
      • Dice and a 12-page rulebook; typical play 10–30 minutes
    • Gameplay: the death-crawl

      Asymmetrical play

      The Scout player has a fixed roster and must play carefully. The Genestealer player has effectively endless reinforcements and uses hidden setup to spring ambushes.

      The living jungle (tile removal)

      The jungle only exists where Scouts can see it. When no Scout observes a tile, it leaves the table and returns to the stack — a disappearing path that strands the squad in predatory darkness.

      Difficulty

      Notoriously harsh on the Marines. Groups often play best of three, swapping sides to see who survives longest.

    • Official White Dwarf (Issue 124)

      No large boxed expansions like Blackstone Fortress; the main official post-launch support for the 2016 edition was magazine material addressing Scout mortality and variety.

      Terminator squad variant

      The best-known official option: replace the 5 Scouts with 5 Terminators (Sergeant, 3 troopers, 1 heavy weapon). They bring better protection (they do not retreat like Scouts) and heavier firepower, but are capped at 2 models per tile, so they bottleneck easily in tight jungle paths.

      Lictor “boss” variant

      Some Genestealer spawns are replaced by a single Lictor. It behaves as a boss: it stays hidden (often represented by a marker) until it strikes, giving a strong Predator-style hunt rather than pure horde pressure.

      Exact wording lives in the magazine; community PDFs on BoardGameGeek often consolidate Issue 124 into a short reference sheet alongside the core rulebook.

    • Moraz III survival guide (homebrew hub)

      If you add a homebrew block on your own site, framing it as a Moraz III survival guide works well: present rule tweaks as tactical loadouts and gear doctrine for the Scouts rather than a dry errata list.

      Community difficulty sliders

      Because Marines are punishing under rules-as-written, forums (BoardGameGeek, Quirkworthy comments) often suggest explicit “difficulty toggles” for the hit roll and movement habits.

      Lost Patrol (2016) — informal difficulty modes
      ModeRule changeEffect
      EasyMarines hit on a 4+ (instead of 6).Shooting becomes a real tactic, not only running and hoping.
      MediumMarines hit on a 5+; no retreating into unknown tiles.Reduces the “death spiral” from diving blind into Tangleweed and bad placements.
      HardRules-as-written (hit on 6; lone Marines often at an extra penalty).The intended knife-edge experience; expect very low Marine survival.

      “Infinite jungle” — trail persistence

      A common complaint is that games end quickly because tiles vanish when no Scout observes them.

      • Permanent trail: The first 5 tiles placed are never removed. That gives a stable “safe corridor” at the back and stops the map from instantly erasing if the squad pushes slightly too far.
      • Scout tracking: Once the Marine player is down to 2 Scouts, the Genestealer player stops removing tiles, so the last survivors get a cinematic final dash toward the dropship.
    • Faction swap compilations (fan rules)

      The 2016 rules are light enough that hobbyists swap factions while keeping the same tile flow. Compiled PDFs (BoardGameGeek file vault, legacy YakTribe vaults) sometimes gather these in one place; always treat them as unofficial unless your group adopts them.

      • Ork Kommandos vs. Catachans — Genestealers become Ork Kommandos; Scouts become Catachan Jungle Fighters.
      • Kroot carnivores — Genestealers become Kroot with a leap-style ability to jump gaps between tiles.
      • The Chaos breach — Genestealers become Chaos Cultists; Tangleweed (or equivalent hazard tiles) gain a Warp taint rider for extra narrative danger.
    • Community links
    • Technical notes

      Players & time

      • 2 players — Scout commander vs Genestealer / jungle controller
      • Duration: about 10–30 minutes per game

      Compatibility

      The 25 Citadel miniatures are standard kits, usable in Warhammer 40,000, Kill Team, and Space Hulk where appropriate datasheets or board rules allow.

      Construction

      2016 set uses multi-part plastic (glue required), unlike many modern push-fit starters.

    Fans often call Lost Patrol a horror game in strategy-game clothing; lead with the tile-removal jungle — it is the signature rule and sells the “lost in an alien forest” tension. For site copy, a Moraz III survival guide framing (gear doctrine, difficulty presets, trail rules) reads cleaner than a raw “homebrew dump” list.

  • Deathwatch: Overkill

    Highly cinematic, mission-driven skirmish (not modular like Space Hulk): Kill Team Cassius cuts through a Genestealer Cult in the mines of Ghosar Quintus — a lore prequel to wider Tyranid invasions.

    Standalone boxed game on fixed card tiles with embossed zone rings; no follow-up boxed expansions, but magazine and Citadel PDF support plus a deep hobby archive. Community energy tends toward mission balance (later scenarios favour the cult) and roster swaps (other Chapters, extra cult kits). Open each section below.

    • Narrative: Ghosar Quintus

      The Ghosar Quintus incident

      Inquisitor Chaegryn vanishes on the mining world Ghosar Quintus. When a follow-up team also disappears, the Deathwatch (Chamber Militant of the Ordo Xenos) is sent in.

      Under Ortan Cassius, Kill Team Cassius breaches the subterranean mines and finds the population is not merely in revolt — it has been subverted by the Ghosar Swarm, a Genestealer Cult. The mission: cut through hybrids and aberrations, eliminate the cult’s leadership, and act before the psychic Shadow in the Warp lures a hive fleet to the planet.

    • Core game

      Deathwatch: Overkill

      Linked narrative missions on modular, high-detail card tiles depicting dark industrial mines.

      Miniatures (50)

      Kill Team Cassius — 11 unique hero models, each a distinct character from a different Space Marine Chapter (Ultramarines, Space Wolves, Blood Angels, Raven Guard, Iron Hands, and others as represented on the sprues).

      The Ghosar Swarm — 39 cultist models: Genestealer Patriarch; Primus; Magus; 2 Familiars; 2 Purestrain Genestealers; 4 Aberrants; 28 assorted hybrids (Neophyte and Acolyte types).

      Gaming components

      • 8 double-sided board tiles (mining environments)
      • 48 character and ability cards tied to heroes and cult units
      • Rulebook with 9 linked narrative missions
    • Gameplay highlights

      Hero-centric combat

      Each of the 11 Deathwatch Marines is a named hero with bespoke rules — e.g. White Scars on a bike, Salamander with a heavy flamer, and other chapter-flavoured loadouts on the cards.

      Broodmind deck

      The cult player drives ambushes, traps, and psychic effects from a Broodmind card deck, forcing the Deathwatch player to react under pressure.

      Range bands

      Combat, short, and long bands replace tape-measure geometry for a fast, cinematic pace.

      Asymmetry

      Elite, small-model-count kill team versus a deep, regenerating cult horde and scripted narrative beats. Several missions, especially in the later half of the campaign, are widely reported as cult-favoured unless the Deathwatch player has very sharp dice and card discipline.

    • Official White Dwarf & Citadel supplements

      Shortly after release, Games Workshop put out PDF and magazine material so the campaign did not feel static once groups had learned the scripted beats.

      Deathwatch character options

      Official guidance allowed you to swap members of Kill Team Cassius for standard Deathwatch Veterans or specific heroes from other products (for example a Watch Captain in Terminator Armour from a contemporaneous character box), keeping the mission structure while changing the tactical puzzle.

      “Broodmind” magazine expansion

      White Dwarf added extra Broodmind cards and cult-side rules so players could field Acolyte Hybrids with heavy mining weapons (rock drills, rock saws) that were not baked into the original mission profiles.

      Warhammer 40,000 & Kill Team lineage

      For a long window this box was the primary on-table way to field these sculpts before full Genestealer Cults codices matured. Games Workshop also published formation-style rules to run the entire product as a specialised matched-play or narrative detachment; those PDFs are legacy documents now, so check current Legends allowances and edition FAQs before tournaments.

      Genestealer Cults army

      The box doubled as the re-launch foundation for Genestealer Cults as a full 40K faction; many sculpts carried forward into the cult range.

    • Ghosar Quintus Archives (balance patches)

      On your own site, bundle mission tweaks under a Ghosar Quintus Archives heading: it sells the idea that players are curating after-action reports and amended mine-shaft protocols, not just house-ruling on the fly.

      Action-point variant

      Some groups import a capped action point economy reminiscent of Space Hulk, giving the Deathwatch player extra sequencing (for example: move, then enter an overwatch-like prepared state) so elite models feel less locked into single actions per activation.

      Reinforcement scaling

      A common fan fix from Mission 4 onward ties Genestealer Cult Ambush / Broodmind respawns to how many Marines are wounded or incapacitated, preventing an endless reinforcement loop that can stall narrative momentum.

      BoardGameGeek’s file vault hosts several fan-made campaign balance PDFs; cross-check any chart against your printed rulebook before adopting it at an event.

      BoardGameGeek — Deathwatch: Overkill files

    • Deathwatch: Open Horizon (community skirmish engine)

      Open Horizon is a well-known fan framework aimed at turning Overkill into a skirmish generator rather than only the nine scripted missions.

      • Custom kill teams — guidelines to build Deathwatch heroes from Chapters absent from Cassius (Black Templars, Grey Knights, Crimson Fists, and similar).
      • New hostiles — stats and encounter ideas that swap the Ghosar Swarm for Orks or Necrons while reusing the industrial mine boards as a space hulk or tomb-complex stand-in.
      • Persistent injury — a light Necromunda-style progression track where operatives earn XP or pick up lasting scars between missions, so the linked campaign feels less reset-heavy.

      Treat every Open Horizon document as unofficial; merge only the modules your table enjoys.

    • Modern Kill Team bridge (2021+)

      Since modern Kill Team (2021 onward) many players shelved the boxed skirmish rules but kept the miniatures and boards.

      Ghosar Quintus mission packs

      Community mission packs retell the Overkill story using current Kill Team mechanics, objectives, and datacard-style operatives instead of the original range-band system.

      Tile overlays

      Fans have drafted printable line-of-sight overlays for the glossy mine tiles so the same boards can sit beside Into the Dark-style 2D corridor rules without everyone guessing cylinder geometry by eye.

      Always validate third-party overlays against the active Kill Team season pack and GW terrain FAQs.

    • Community links & tools
    • Technical notes

      Players & duration

      • 2 players
      • About 30–60 minutes per mission (nine linked scenarios in the campaign)

      Miniature quality

      Character-grade sculpts: finer detail than typical rank-and-file multi-part troop kits of the era. The heroes are largely monopose — which, combined with their distinct silhouettes, makes them some of the most striking Space Marine character models of their generation and pairs naturally with XP / injury campaign homebrew: players who invest in paint schemes feel a stronger attachment when scars carry between missions.

      Compatibility

      All 50 models are Citadel miniatures usable in Warhammer 40,000 and Kill Team where datasheets, Legends status, and your event pack allow.

    Treat the box as a collector’s set: the eleven Deathwatch heroes are unique sculpts not replicated elsewhere in the range — a draw for painters and lore-first hobbyists as much as for the board campaign. For web copy, file magazine tweaks, BGG balance PDFs, and Open Horizon modules under a Ghosar Quintus Archives banner so mechanical advice reads like in-universe mine clearance briefings.

  • Assassinorum: Execution Force

    Cooperative stealth-and-strike: four Officio Assassinorum operatives infiltrate a Chaos stronghold to stop a ritual before a Sorcerous Star devours a star system.

    Modular sanctum tiles, alarm escalation, and card-driven enemy behaviour. Hobbyists keep returning to the stealth-puzzle loop, because the core Operation Deathstrike layout can feel solved after a few runs; magazine variants, BGG file packs, and infiltration homebrew exist mainly to preserve tension. Sections below cover narrative, contents, official White Dwarf chaos missions, community rules, solo refinements, 40K detachment hooks, and compatibility.

    • Narrative: Operation Deathstrike

      Severin Drask’s ritual

      The Chaos Sorcerer Severin Drask nears completion of a rite meant to open a localised Warp rift — a Sorcerous Star that would annihilate an entire system.

      Conventional forces cannot strike fast or quietly enough. The High Lords authorise an Execution Force: four assassins teleported into Drask’s fortress with hours to navigate cultists and Traitor Astartes, breach the ritual’s wards, and kill Drask before the sector is lost.

    • Core game

      Assassinorum: Execution Force

      Assassins stay hidden as long as possible; tripping the alarm shifts play toward overwhelming Chaos reinforcements hunting their position.

      Miniatures (24)

      The Execution Force (4 assassins): one Vindicare (sniper), one Callidus (infiltrator), one Eversor (close assault), one Culexus (anti-psyker).

      Chaos hostiles (20): Severin Drask (Chaos Lord); 2 Chaos Space Marines; 15 Chaos Cultists; 2 Chaos Familiars.

      Gaming components

      • Card tiles for corridors and ritual chambers
      • Event deck — patrol movement, hazards, and reactive threats
      • 32-page rulebook with the core Operation Deathstrike scenario, optional twists, and an assassin progression system
    • Gameplay highlights

      Stealth versus action

      Play opens in stealth mode: silent movement and instant takedowns on sentries. Failed kills or being spotted raise alert status, switching enemy behaviour to aggressive pursuit.

      Four distinct operatives

      • Vindicare — long-range elimination of priority targets
      • Callidus — slip through enemy lines and strike from concealment
      • Eversor — room-clearing violence against cultist packs
      • Culexus — “Abomination”-style rules to drain foes and disrupt psychic effects

      Ritual countdown

      A dedicated dial tracks ritual progress; excessive turns or repeated alarms can end the mission in a Chaos victory.

      Procedural patrols

      Guards follow routes and reactions driven by the event deck, rewarding timing and pathing like a tactical puzzle. Once your group has memorised the optimal route through the sanctum, much of the tension comes from deliberately seeking magazine variants or shuffled layouts to break muscle memory.

    • Official White Dwarf — Chaos variants

      The retail box centres on Operation Deathstrike; Games Workshop later published a run of Chaos variant scenarios in White Dwarf aimed at fresh endgame threats.

      Daemon Prince finale

      One variant replaces Severin Drask with a Daemon Prince. The climax shifts from a sorcerer duel to a fast-moving melee boss that punishes sloppy positioning far more than the stock finale.

      Daemonic incursion

      Rules introduce Pink Horrors, Plaguebearers, and Bloodletters as elite patrols: tougher to remove quietly than baseline cultists, so stealth routes and timing windows tighten.

      Teleportarium mishap

      An alternate deployment scatters the four assassins across the map instead of a single insertion blob, forcing a regroup phase under patrol pressure before the team can press toward Drask.

      Other official swaps

      Separate magazine guidance (sometimes called Council of High Lords-style options) also lets you substitute Drask’s miniature for other suitable Chaos characters while keeping the ritual framework.

    • Infiltration homebrew (“Metal Gear” style)

      Because the loop feels like a tactical stealth videogame, 1d6chan-style wikis and BoardGameGeek threads often propose deeper infiltration layers than the stock alarm track alone.

      Advanced stealth — noise tokens

      A common house rule: firing a ranged weapon or sprinting drops a noise token; guards within a defined range converge on the sound even without line of sight. That pushes players toward Callidus and Culexus silent clears instead of defaulting to ranged spam.

      Fifth assassin “sideboard”

      Fan data cards sometimes add a fifth temple (for example Vanus signal support or Venenum environmental kills) swapped in before a mission, granting tech actions such as hacking doors or poisoning barracks off the core four.

      Hunt the BoardGameGeek file vault for community packs such as Fan Expansion: Operation Shadow-fall; checksum every chart against your printed rulebook.

      BoardGameGeek — Assassinorum: Execution Force files

    • Solo-play enhancements

      Many players rate Execution Force among Games Workshop’s strongest pure solo boxes; solo-focused fans therefore publish AI tweaks rather than new sculpt content.

      Escalating alarm dial

      A fan tracker adds permanent guard buffs each time the alarm spikes (examples: +1 move, or reroll hit rolls of 1). The goal is to stop the caricature Eversor plan (“trigger alarm, delete the entire map”) from trivialising the endgame.

      Procedural sanctum

      Treat corridor tiles like Space Hulk draws: shuffle them and reveal randomly so the fortress layout changes every session while reusing the same cardboard components.

    • Warhammer 40,000 detachment bridge

      To field these exact sculpts in larger battles, start from current Officio Assassinorum publications — community compilations still refer to legacy Index-style PDFs when discussing how all four temples interact.

      Compiled stratagems

      Fan-aggregated reference sheets often highlight Priority Target Received-style stratagems that let you commit the whole Execution Force as a single specialised detachment with a Command Point discount; validate wording against the active Munitorum Field Manual / Chapter Approved packet before matched play.

      GW rotates free PDF names frequently; prefer the downloads hub on Warhammer Community over stale hotlinks.

    • Technical notes

      Players & duration

      • 1–4 players, fully cooperative
      • Typical session 60–90 minutes

      Complexity

      Medium weight: emphasis on positioning and timing rather than heavy arithmetic.

      Miniatures & wargame scale

      The four assassins are HQ / Elite-grade character sculpts at standard 28–32 mm heroic scale. They remain legal basing-wise for Warhammer 40,000 (10th Edition) and Kill Team wherever Officio Assassinorum datasheets or proxies are allowed by your event pack.

      Board tiles & terrain crossover

      Sanctum tiles share the same industrial gothic read as Deathwatch: Overkill mines and Sector Mechanicus floor plates, so they layer cleanly into bespoke Necromunda zones or printable overlays for Kill Team: Into the Dark-style corridor experiments.

      Miniature compatibility

      Assassins align with the wider Imperial assassin range for elite slots; Chaos cultists and Heretic Astartes from the box feed narrative armies where rules allow.

    Stress the cooperative AI: enemies move from cards and fixed patrol logic, so the game shines for solo or small groups and feels like a slow-burn tactical infiltration title translated to the tabletop. For site copy, file house rules under Officio Assassinorum Restricted Records so tweaks read like redacted addenda. Community threads (BoardGameGeek, 1d6chan-derived wikis) sometimes float a Vindicare invisible tweak where enemies beyond about six squares cannot treat the sniper as detected for alarm purposes — it is unofficial, but it makes long-range stalking feel closer to lore.

  • Space Crusade

    1990 Milton Bradley × Games Workshop dungeon crawl in the void: competing Space Marine squads board a space hulk while one player unleashes the alien horde.

    Sister title to HeroQuest in spirit; for many hobbyists, a first doorway into the 41st Millennium. Out of print for decades, yet still legendary: Warhammer Quest: Blackstone Fortress is the modern successor, while Space Crusade itself survives through remaster projects and exuberant homebrew. The 1990 rules can feel swingy (especially when the Alien player dumps an entire blip stack into the first room), so active communities focus on balance and clarity. Sections below cover lore, contents, expansions, community hubs, and technical legacy.

    • Narrative: Operation Dreadnought

      Boarding the hulk

      Space hulks — fused wrecks spat from the Warp — crawl with Chaos, Orks, and Tyranid threats. The Imperium sends Space Marines to cleanse them.

      Each human player leads a five-model squad from one of three Chapters: Ultramarines, Blood Angels, or Imperial Fists. Squads pursue primary and secondary objectives (destroy a bridge, seize xenos artefacts, etc.) while racing for Honor Points against rival Marine teams.

      The Alien player commands the board’s horrors, spawning dread and blips in the dark corridors.

    • Core game (1990)

      Space Crusade

      Four large folding board quadrants clip together with plastic wall pieces for a raised, maze-like play surface inside the hulk.

      Miniatures (50)

      Space Marines (15): three squads of five (one Commander and four troopers per Chapter colour).

      Alien forces (35): 1 Chaos Dreadnought (large multi-part centrepiece); 8 Orks; 14 Gretchin; 3 Chaos Space Marines; 4 Genestealers; 5 Androids (retro sculpts often remembered as players’ first “Necron-adjacent” look on the tabletop).

      Gaming components

      • Unique combat dice in white, red, and blue strengths
      • Commander consoles — cardboard dashboards for wounds, rank, and kit
      • Blip tokens — hidden contacts until a Marine gains line of sight
    • Gameplay highlights

      Competitive Marines versus one alien mastermind

      Everyone fights the Alien player, yet Marine teams score against each other; highest Honor promotes the squad, unlocking better gear for the next mission.

      Modular commander weapons

      Each Commander can mount a heavy weapon loadout before deployment — heavy bolter, plasma cannon, or missile launcher options on the sprues.

      Alien turn events

      Event cards spawn reinforcements, malfunctions, psychic shocks, and other tempo swings so corridors never feel safe.

      Hidden threats

      Blips hide whether a contact is a gretchin screen or a genestealer ambush until revealed.

      Pace and balance (1990 card)

      Experienced Alien players can leverage the reinforcement rules to create a death-swarm opener that ends a corridor before Marines get a footing. That nostalgia-heavy spike is exactly why later fan remasters and house rules cap blips, slow reinforcements, or add reaction-style timing.

    • Major expansions

      Two headline boxed add-ons expanded the hulk campaign.

      • A. Mission Dreadnought

        Chaos deploys experimental, heavily armoured Dreadnoughts; the Adeptus Astartes answer with dedicated heavy-weapon specialists.

        Contents

        • 2 oversized Chaos Dreadnoughts with interchangeable weapons (e.g. lascannon and fusion-style barrels as supplied)
        • Tarantula-pattern automated sentry guns for Imperial players
        • New high-pressure missions
      • B. Eldar Attack

        An Aeldari strike force boards the hulk with its own agenda, cutting through humans and aliens alike.

        Contents

        • 10 Eldar miniatures: an Exarch and nine Guardians
        • Supports a fourth Marine-side player slot with psychic tricks and high-mobility wargear
    • Community hubs, remasters & home rules

      Nothing here is official Games Workshop material; treat fan PDFs, apps, and tile prints as optional layers you adopt with your table.

      Ye Olde Inn

      Still the flagship forum for HeroQuest die-hards and Space Crusade veterans. The Space Crusade room hosts deep threads: translating the German StarQuest expansions, melee revisions, digital ports, and wildly experimental crossover projects.

      One recurring experiment pits HeroQuest heroes against Space Crusade aliens (or the reverse) with shared life point scaling so 1990s plastics read more like modern boss encounters.

      Ye Olde Inn — Space Crusade forum (forum index)

      Advanced Space Crusade “Remastered”

      Fan remaster projects circulate high-resolution tile art, tighter line-of-sight language, and a reaction system so both sides stay engaged off-turn (a Kill Team / modern 40K rhythm on a 1990 chassis).

      Proximity toggles borrowed from digital ports (“one-click” adjacency checks) also let tables promote Imperial Guard warbands or Ork mobs to the Marine-side attacker role instead of limiting players to the three Chapter squads.

      Search Ye Olde Inn and BoardGameGeek files for the newest remaster bundles; filenames and authors change frequently.

      Order of Gamers (Esoteric Order of Gamers)

      Peter Gifford’s reference PDFs remain the cleanest single-document flow for actual play: they fold Mission Dreadnought and Eldar Attack chrome into one concise summary instead of juggling three booklets.

      Order of Gamers — Space Crusade · SpaceCrusade v1 summary PDF

      Veteran “must-have” house rules

      If you are teaching the original 1990 box cold, many long-time referees start from these three tweaks before touching heavier remasters.

      Common Space Crusade balance patches (unofficial)
      Rule nameChangeWhy it helps
      Blip limitAlien player may place at most 3–4 blips per board section whenever Marines scan.Stops the “death swarm” where every alien model appears in the first corridor.
      Life point buffsRaise Chaos Commanders and Dreadnoughts to roughly 3–5 life points instead of the stock 1–3.Heavy weapons no longer one-shot narrative bosses on a lucky roll.
      Hand-to-hand parityA Marine Commander only dies in melee if they lose the opposed roll by 2 or more.Prevents a fluke Gretchin trade from instantly executing a Chapter leader.

      Modern miniatures on vintage squares

      Original corridors are sized for roughly 25 mm grid comfort. Current Citadel infantry on 32 mm or 40 mm bases (Blood Angels, Dark Angels, etc.) still work narratively but physically crowd the walls.

      Hobbyists who want true-scale breathing room often print upscaled tiles; hunt the Space Crusade BGG file section for community tile sheets sized for modern bases.

    • Technical notes & legacy

      Players & duration

      • 2–4 players — one Alien player versus up to three Marine teams
      • Missions typically run 60–120 minutes

      Legacy

      Long out of print, Space Crusade is still cited as a mechanical ancestor to later narrative hulk games such as Warhammer Quest: Blackstone Fortress.

      Cross-compatibility (1990s)

      White Dwarf ran Advanced Space Crusade articles to connect the board game with classic Warhammer 40,000 (2nd Edition-era) skirmishing.

      For living downloads and house-rule packets, prefer the Community hubs accordion above over dead official URLs.

    Lean into nostalgia: for countless players the box’s Chaos Dreadnought centre-piece and Android sculpts were a first glimpse of imagery that later aligned with Chaos armour and Necron aesthetics in modern 40K. When you curate links for readers, stack Ye Olde Inn, Order of Gamers, and BGG remaster files as the three default bookmarks after the Wikipedia-style overview.

  • Advanced Space Crusade

    1990 Games Workshop follow-up: where Milton Bradley’s Space Crusade was a beer-and-pretzels crawl, Advanced Space Crusade is deliberately tacticald12 resolution, hit locations, and modular organic tiles modelling a Tyranid hive ship interior.

    Pure GW product (no Milton Bradley co-brand); darker art direction and magazine support that fed 2nd Edition boarding actions. Long out of print, the living scene is almost entirely remaster PDFs, Steam Workshop assets, and home rules that tame the dense 1990 rulebook and make modern Citadel miniatures practical. For a practical Australia-focused rebuild (print specs, STL search phrases, budgets, schedule), open Homemade copy (Australia) below.

    • Narrative: Tyranid hive ship

      Boarding a living vessel

      Instead of a generic hulk collage, missions unfold inside a Tyranid hive ship — corridors that pulse, seal, and fight back as organs of a single predator.

      Players run Space Marine Scout squads (Ultramarines by default in the box, with optional Chapter variants where the rules allow). The objective: reach critical bio-structures — Spore Chimneys, Viticore, Cortex, and other vital nodes — to cripple the ship before it devours a threatened world.

      The Tyranid player embodies the Hive Mind, flooding ducts with warriors, swarms, and reactive ship biology.

    • Core game (1990)

      Advanced Space Crusade

      Presentation leaned away from the primary-colour toy-board feel of the Milton Bradley era toward grim detail, dense reference tables, and highly modular terrain.

      Miniatures (24)

      • Space Marine Scouts (12) — two squads of six on classic metal-and-plastic hybrid frames
      • Tyranid Warriors (6) — large multi-part plastics acting as synapse-heavy elites for the era
      • Tyranid squig swarms (6) — early bio-weapon swarm sculpts used as living area-denial

      Gaming components

      • 15 double-sided modular tiles depicting fleshy corridors and chambers
      • Clear plastic blast templates for area weapons
      • Reference charts for shooting, melee, movement, and psychic events
      • D12 dice for granular rolls (replacing Space Crusade’s bespoke colour dice)
    • Gameplay highlights

      Detailed combat

      Hit locations, armour layers, and weapon-specific penetration values push resolution closer to a mini-wargame than a family dungeon crawl.

      Hidden Tyranid movement

      An evolved blip system tracks contacts sliding through maintenance ducts, so Marines rarely know whether a signature is swarms or warriors until lines of sight resolve.

      Hive ship event deck

      Cards model biological backlash — acid veins rupturing, muscle spasms pinching corridors, and other ship-scale hazards independent of model activations.

      Campaign progression

      Surviving Scouts earn experience and commendations that improve characteristics or unlock better wargear between linked missions.

    • Expansions & integration

      Marketed as a modular boarding engine that could be bolted onto other skirmishes via magazine support.

      White Dwarf universal boarding content

      Official articles extended the system to additional factions and tile mixes, including:

      • Orks — Nobz and Meganobz boarding parties
      • Imperial Guard — line squads fighting shipboard actions
      • Terminators — bridging play to Space Hulk-style terminator assaults

      Warhammer 40,000 bridge

      The rulebook explained how to resolve boarding actions sparked during broader 2nd Edition tabletop battles using Advanced Space Crusade procedures.

    • Community remasters, Tyranid Attack bridge & home rules

      Nothing below is current Games Workshop product support; filenames, version numbers, and Drive mirrors change often. Cross-check any PDF against your physical rulebook before tournaments.

      Remastered project

      The flagship community overhaul re-typesets the 1990 layout, clarifies d12 procedures, and ships high-resolution printable tiles plus a unified rulebook that folds official White Dwarf boarding articles (Imperial Guard and Ork warbands, Terminator bridges, etc.) into one flow.

      Assets circulate through Steam Workshop (search Advanced Space Crusade Remastered; example Tabletop Simulator collection: Steam Workshop — Advanced Space Crusade (Remastered)) and through Google Drive links mirrored in BoardGameGeek threads.

      BoardGameGeek — Advanced Space Crusade files

      Order of Gamers (Universal Head)

      Peter Gifford’s Advanced Space Crusade reference packs condense exploration, shooting, melee, and the Tyranid reaction track into a short, table-ready document — invaluable because the original rulebook is notoriously opaque, especially around the secret hive layout duties for the alien player.

      Order of Gamers — Advanced Space Crusade (PDF revisions such as v2 are linked from that landing page).

      Tyranid Attack cross-compatibility

      The 1993 retail revision Tyranid Attack is essentially a lite presentation of the same hive-ship fantasy.

      A popular mash-up: borrow Tyranid Attack’s simplified combat procedures, but keep Advanced Space Crusade’s exploration decks and linked campaign progression so sessions stay shorter without abandoning the dungeon-crawl skeleton.

      Common balance tweaks (2026 tables)

      • Overwatch rebalance: instead of infinite overwatch locks, require a quality check after each shot — roll d12 and stay on overwatch only if the result is less than or equal to the firer’s relevant stat.
      • “Hulk” scaling for modern Tyranids: treat Termagants / Hormagaunts as blip tokens; treat Genestealers as melee elites with a flat +2 bonus on their d12 close-combat rolls; treat a Hive Tyrant analogue as a room boss with about 5 life points instead of a single wound spike.

      Power-armoured Marines on Scout statlines

      The boxed protagonists are Scouts. If you proxy Blood Angels, Dark Angels, or other power-armoured Battle-Brothers (Tactical Marines, Intercessors, etc.), common homebrew is to reduce Movement by 1–2 to reflect bulk in organic corridors, then grant a simple armour save (for example, ignore or downgrade a wound on a d12 roll of 10+) so the models feel heavier than cloth-armoured scouts.

      The printed linked campaign already ties Marine progress to crippling the ship’s vital organs; remaster PDFs usually preserve that spine even when they rewrite combat minutiae.

    • Technical notes

      Players & duration

      • 2 players — Scout commander versus Hive Mind
      • Expect 90–150 minutes per session (heavier than base Space Crusade)

      Miniatures & complexity

      The Tyranid Warrior sprues were flagship plastics for 1990, towering over many contemporaries. Overall complexity sits between a narrative board game and a full wargame — charts, hit locations, and campaign tracking reward invested players.

      For living remasters, Tyranid Attack mash-ups, and overwatch experiments, see the Community remasters accordion above.

    • Homemade copy (Australia)

      The cheapest, most complete way to rebuild a playable Advanced Space Crusade set in Australia is usually a hybrid: community scans and PDFs for paper, local print shops for card and tiles, and 3D-printed or substitute miniatures — because complete originals often trade at roughly AU $400–$600+ before shipping, with incomplete lots still commonly AU $300–$450+. All figures below are ballpark 2026 retail; confirm quotes in-store or online before you budget.

      What you are reproducing

      The 1990 box typically implies: rulebooks and mission material, modular hive-ship tiles, cards (events, weapons, blips, equipment), tokens, Tyranid and Scout plastics, and (optionally) box art and inserts. Nothing here is official Games Workshop reproduction guidance.

      Paper components (rules, tiles, cards, tokens)

      Start from the BoardGameGeek — Advanced Space Crusade files section and any remaster bundles you trust (see Community remasters above). In Australia, chain print centres (for example Officeworks) are a predictable baseline:

      • Tiles: colour on 300–350 gsm coated card; budget about AU $1.20–$1.80 per A4 sheet at copy-shop rates, plus optional lamination (~AU $3 per A4) or mount to ~2 mm greyboard with PVA for a stiffer, more “factory” feel.
      • Rulebooks: 100–120 gsm matte, colour double-sided, saddle stitch if the shop offers binding; often AU $8–$12 per booklet including printing.
      • Cards (mini Euro ~44 × 68 mm): 250–300 gsm, double-sided where your files allow; sleeve if you want tournament durability.
      • Tokens: 300 gsm on card, optionally mounted to thin board; round punches (~15–20 mm) speed circular markers.

      Typical all-in for paper only after a single print run: about AU $25–$60 depending on laminate vs greyboard, A3 tile pages, and how many proof prints you discard.

      Miniatures (where the money goes)

      • Option A — 3D print: commission PLA (~AU $1–$4 per small figure at many bureau rates) or resin (~AU $3–$8) for sharper Tyranid carapace. A full substitute roster often lands around AU $60–$120 if you batch jobs or buy pre-printed lots from Australian sellers.
      • Option B — retail proxies: inexpensive Warhammer 40,000 or generic sci-fi scouts and Tyranids from FLGS stock; visually inexact but rules-complete. Commonly AU $80–$150 for enough bodies if you shop sales.
      • Option C — original metals/plastics piecemeal: usually the worst value; singles on auction sites often run AU $20–$50 each.

      Finding STLs (search-first; verify licences yourself)

      GW owns the original sculpts; fan files are unofficial. Use marketplace search bars — filter by licence where available — and read each creator’s terms before you print.

      • Tyranid Warrior vibe (1990s silhouette): try phrases such as retro tyranid warrior, 2nd edition tyranid, space crusade tyranid, oldhammer tyranid on Cults3D, MyMiniFactory, and Thingiverse.
      • Scout / beaky marine proxies: oldhammer scouts, rogue trader marines, RTB01 style marine (not identical to scouts but reads well on the board).
      • Doors, blips, consoles: space crusade doors, space hulk doors, sci fi bulkhead, blip tokens.

      Print specifications (quick reference)

      • Tiles: print 100 % scale unless your remaster PDF states otherwise; expect roughly 10–14 A4 sheets plus 2–3 A3 sheets for oversized chambers on some scan packs; trim after mounting.
      • Cards: guillotine or rotary cutter; optional corner rounder; mini Euro sleeves.
      • Finish: light 400-grit sand on tile edges after cut; matte spray varnish on wrapped box art if you use adhesive sheets.

      Box and storage

      A practical approach: buy a plain A4-sized craft box (chain discount stores often AU $5–$10), print box panels to A3 adhesive vinyl or label sheets, wrap like a dust-jacket, then line with foamcore dividers for tiles, books, cards, and mini trays.

      Australian 3D-print pricing (indicative)

      Rates move with filament resin prices and queue load. Treat these as order-of-magnitude checks when comparing quotes:

      • Bureau services (Sydney / national post): many shops quote ~AU $0.30–$0.60 per gram PLA and higher for resin; a Tyranid-sized model might land ~AU $6–$10 in resin in some quotes.
      • Maker networks (for example Hubs-style marketplaces): similar per-gram bands; always filter to AU makers if you want domestic postage.
      • Public makerspaces (libraries / councils): sometimes flat per-print PLA fees (~AU $1–$3) ideal for doors and blips; resin is rarer.
      • Etsy (AU sellers): bundled pre-printed patrol-scale sets often AU $60–$120 depending on count and material.
      Indicative total budget (hybrid rebuild, Australia)
      ComponentApproachTypical range (AUD)
      Paper (books, tiles, cards, tokens)Officeworks-style copy shop + optional laminate or greyboard$40–$70
      MiniaturesMixed PLA + resin commission, or Etsy AU bundle$60–$140
      Box, adhesive, foamcoreDIY wrap + inserts$15–$30
      Tools (first build)Knife, ruler, mat, glue, primer$20–$45
      Typical all-inFirst-time builder with new tools~$135–$285

      That band is still often well under a complete vintage box after shipping — and you can shave AU $20–$40 if you already own hobby tools or skip resin on every model.

      Materials shopping list (condensed)

      • Paper: ~30 sheets 100–120 gsm for two booklets; 10–14 A4 + 2–3 A3 heavy card for tiles; 4–6 A4 sheets for cards; 2–3 for tokens.
      • Board: 4–6 A3 greyboard sheets or laminate-only workflow — pick one primary stiffening strategy to control cost.
      • Minis (order of battle): plan roughly 6–12 Tyranid-scale figures, 7–12 scouts or marine proxies, 6–10 doors, and 10–20 blip or token markers depending on your rule set.
      • Consumables: PVA, spray primer, a small set of Contrast-style paints if you want fast table-ready colour.

      Two-day production rhythm

      Aggressive but realistic if files are pre-sorted:

      • Day 1 morning: folder hygiene (tiles, cards, tokens, books, box art, STLs); send print orders.
      • Day 1 afternoon: laminate or greyboard-mount tiles; start cuts after adhesive cures.
      • Day 1 late: cut tiles and tokens; wrap box; leave varnish to dry.
      • Day 2 morning: start or collect 3D prints; strip supports; wash and cure resin.
      • Day 2 midday: batch prime and speed-paint (contrast-over-rattlecan schemes work well).
      • Day 2 afternoon: foamcore inserts, sort components, silica gel in box, shake-down playtest.

      Master checklist (tick mentally or print this page)

      • PDFs: rulebook, mission book, tiles (note A3 pages), card sheets, tokens, optional box art.
      • STLs: scouts, tyranids, doors, blips; slicer supports configured; filament or resin order placed.
      • Print shop: gsm and single vs double-sided written on the job ticket; 100 % scale confirmed.
      • Post-print: cut, sand edges, sleeve cards, mount tokens, QA tile connections.
      • Legal: personal use only; do not sell scans, prints, or proxy bundles.

      Fast paint recipes (optional)

      • Scouts / marines: grey or white primer → Leviadon Blue or Blood Angels Red armour → Black Templar weapons → Stormhost Silver edge chips.
      • Tyranids: Wraithbone primer → Gore-Grunta Fur skin → Leviadon Blue carapace → Volupus Pink vents or tongues.
      • Doors: black primer, drybrush silver, hand-paint hazard stripes.

      Copyright remains with Games Workshop and other rights holders: keep rebuilt sets private, do not distribute paid copies of scans or STLs you do not own, and prefer community remasters that clearly state their licence. Prices and SKUs change; re-quote locally before you commit.

    For a history of 40K page, stress that Advanced Space Crusade was many players’ first look at Tyranids as a cohesive faction: a hive mind consuming ships and worlds, not anonymous “bug aliens,” with rules and models that foreshadowed modern bio-horror aesthetics. For practical play in the 2020s, point readers to Steam Workshop remasters, the BGG file vault, Order of Gamers summaries, and the optional Tyranid Attack rules mash-up when groups want faster combats without dropping the hive-ship campaign.

  • Space Hulk

    Often treated as the crown jewel of Games Workshop’s standalone catalogue: since 1989 it has defined the asymmetrical hulk crawl, pitting slow, heavily armoured Terminators against lightning-fast Genestealers in derelict void-ship corridors. Four major printings (through 2014 / 2016 reissues) plus stacks of White Dwarf articles mean tables lean heavily on compiled PDFs to pick a single “house edition.”

    Blip markers, command points, and mission timers created the template many later dungeon crawls still echo. Blood Angels and Dark Angels are the line’s default poster Chapters in art, fiction, and many mission PDFs (Sin of Damnation, Deathwing expansions), so hobbyists running those forces find the most ready-made art and stats. Open Narrative: The Chronicles of Oblivion first for a prose frame on the Sin of Damnation across editions; then edition history, expansions, core loop, the Death Angel card spin-off, 2026-friendly unified references and home rules, community Bible archives, and technical notes.

    • Narrative: The Chronicles of Oblivion

      Space Hulk: The Chronicles of Oblivion

      This is the narrative frame for the cold corridors of the Sin of Damnation: the struggle of the Adeptus Astartes against the Genestealer curse, told through the decades of boxed editions and expansions.

      1st Edition (1989) — The First Descent

      “The sensor-piths of the Sin of Damnation scream with the ghosts of ten thousand years. For the first time, the Blood Angels board the beast that broke their Chapter generations ago. It is a war of inches—where a single jammed bolter means the extinction of a squad, and the flickering tactical map is the only thing standing between a Battle-Brother and a claw in the dark.”

      Deathwing expansion — Ghost Hall

      “In the bone-white armour of the Plains World, the First Company enters the ‘Ghost Hall.’ Here, the war is personal; it is a vision-quest through the memory-engines of a dying ship to reclaim the honour of a fallen lineage.”

      Genestealer expansion — Teeth in the dark

      “The shadows grow teeth. It is no longer just a hunt; the Genestealers have evolved, manifesting psychic screams and hybrid thralls that turn the ship’s own gravity against the invaders.”

      2nd Edition (1996) — The Tactical Crimson

      “The darkness is absolute, but the resolve of the Emperor’s chosen is brighter. The corridors are tighter, the movement swifter. This is a game of lightning-fast reflexes, where the Heavy Flamer is the only judge and jury in a court of xenos filth. Clear the rooms, seal the bulkheads, and pray the promethium holds out.”

      3rd Edition (2009) — The Relic of Sorrow

      “Gothic architecture fused with alien biological sludge. The Sin of Damnation has returned from the Warp more twisted than ever. The Terminators are no longer just soldiers; they are walking shrines, tasked with recovering lost artifacts of the Heresy from deep within the engine-heart of a leviathan that hungers for their souls.”

      4th Edition (2014 / 2016) — The Final Scan

      “The clock is ticking on a galactic scale. Every corridor is a coffin, and every blip on the motion tracker is a death sentence. The mission is no longer just survival; it is a desperate race to sabotage the Hulk before it reaches an inhabited system, turning the graveyard of the stars into a funeral pyre for the hive-mind.”

      Flavour text for club handouts and campaigns; rules and component counts live in each edition section below.

    • 1st Edition (1989) & early expansions

      Foundation set

      Established the hidden blip system, brutal mission odds, and the cat-and-mouse rhythm that defined the line.

      Miniatures: 10 Blood Angels Terminators and 20 Genestealers.

      Key components: modular jigsaw floor tiles, free-standing doors, and the Command Point economy that lets Marines flex extra actions when the dice cooperate.

      Companion releases

      • Deathwing (1990)
        • Models: 4 new Terminators (Captain and Librarian variants) plus 8 Genestealers
        • Additions: solo rules, multi-level maps with ladders and pits, Thunder Hammer and Storm Shield options
      • Genestealer (1990)
        • Models: 5 Terminator Librarians and 10 Genestealer Hybrids
        • Additions: psychic duels and hybrid broods able to wield Imperial-pattern small arms
      • Space Hulk Campaigns (1991)

        Hardback campaign volume introducing Chaos Terminators and power-armoured Adeptus Astartes boardsides for longer narrative arcs.

    • 2nd Edition (1996)

      Rules trimmed for quicker turns and presentation aligned with Warhammer 40,000 2nd Edition’s brighter heroic art direction.

      Miniatures: 10 multi-part plastic Terminators and 20 Genestealers.

      Design changes

      • Fewer bespoke tokens and trackers than 1st Edition
      • Simplified firefights; flamer rules rewritten for clarity
      • High-colour studio photography versus the grittier late-80s aesthetic
    • 3rd Edition (2009)

      Strictly limited print run widely regarded as a collector-grade production: debossed foil card tiles you can feel underhand, thick corridors, and cinematic Blood Angels diorama poses.

      Miniatures (35 unique sculpts): 12 Blood Angels Terminators (including a Librarian and the “Dead Space Marine on Throne” objective scene), 22 Genestealers, and 1 Broodlord centrepiece.

      Rules mix

      Merged lean 2nd Edition flow with 1st Edition tension, restoring a robust Command Point system and modern clarity.

    • 4th Edition (2014 / 2016)

      Functionally close to 3rd Edition with extra missions, revised layout pieces, and tightened wording for tournament-style arguments.

      Miniatures: same roster as 3rd Edition (12 Terminators, 22 Genestealers, Broodlord).

      New material

      • Four additional missions and board modules such as boarding torpedo interiors and damaged corridor sections
      • Minor Overwatch and line of sight clarifications to settle long-standing table debates
    • Core gameplay loop

      Across editions the mission skeleton stays recognizable: Marines execute orders while stealers flood from unseen blips.

      Terminators vs Genestealers
      FeatureTerminators (Adeptus Astartes)Genestealers (xenos)
      GoalComplete the objective and extract (or survive the timer).Eliminate the squad or stall the mission until time runs out.
      MovementSlow; spends action points to pivot, open doors, or reverse.Extremely fast; uses ducts and vents off the main grid.
      CombatStorm bolters and heavy weapons dominate corridors until a jam or surround occurs.Almost always wins decisive melee once base contact is made.
      ClockMost printings use a sand timer to pressure Marine decision-making.No timer; the alien side can deliberate on perfect ambushes.
    • Death Angel: The Card Game (2010)

      Portable alternative when a full tile table is impractical.

      • Components: 128 cards and a custom die
      • Gameplay: cooperative tactical card game that recreates the brutally tight odds of the board game
      • Mission packs: official expansions added Tyranid variants, new threats, and additional Space Marine Chapters
    • Unified PDFs, bases & 2026 home rules

      Unofficial material only; filenames change whenever authors rebalance. Pair any PDF with the physical box you actually own.

      Order of Gamers — consolidated references

      Peter Gifford’s Esoteric Order of Gamers publishes the cleanest print-and-laminate references for actual play: the flagship download is the 3rd / 4th Edition summary (harmonised LOS, overwatch wording, blips, and command-point flow between those printings).

      A separate 2nd Edition summary exists for the 1996 box. First-edition purists still raid magazine scans and the Space Hulk Bible for Librarians, psychic duels, and expansion chrome that never made it into a single GW omnibus.

      Order of Gamers — Space Hulk (3rd / 4th Edition) · SpaceHulk 3rd/4th Ed v1.3 PDF · 2nd Edition summary page

      Deathwing, Genestealer & forum fixes

      Dark Angels players revisiting the classic Deathwing expansion often replace the vintage Assault Cannon jam / explosion spike with a malfunction die track so the weapon stays threatening without single-die TPK swings.

      House rules threads on The Bolter and Chainsword (search Space Hulk Deathwing or Assault Cannon malfunction) collect several competing implementations; pick one and stick to it for a campaign.

      Campaign homebrew sometimes grants Deathwing Terminators a Stubborn-style clause: ignore the first failed morale result per mission so narrative squads survive long enough to matter.

      Modern bases on vintage grids

      1st / 2nd Edition corridors were laid out for roughly 25 mm squares. Current Terminators on 40 mm (or chunky 32 mm) bases physically overhang the cardboard.

      Two fixes dominate 2026 tables: print upscaled tile PDFs from BoardGameGeek (search Space Hulk 40mm grid tiles in the 3rd Edition files or 1989 edition files), or adopt a half-square tolerance where a model is legal if its base centre lies inside the square while overlapping bases still count as base contact for melee.

      “Roar of the Hulk” (blip tension)

      A cinematic house rule: once per mission the Genestealer player may play a Lurk card. Instead of moving a blip, leave it stationary; when that blip is revealed, add +1 to the rolled count (a “2” blip becomes three Genestealers). Purpose: recreate “they’re in the walls” pacing and punish careless corner peeks.

      Boarding Actions & Hulk-Actions hybrids

      Groups running 10th / 11th Edition Boarding Actions sometimes bolt a simplified to hit / to wound pipeline onto Space Hulk’s grid and AP clock so Blood Angels or Dark Angels can use familiar datasheet tricks without abandoning corridor movement.

      Fan PDFs names vary (Hulk-Actions, “40K hulk mash-up,” etc.); treat them as experimental overlays and expect to rebalance weapon ranges manually.

      For narrative campaigns, the classic Sin of Damnation arc remains the touchstone Blood Angels storyline; for open list-building, pivot to Bible-style faction packs or points-based fan frameworks linked in the next accordion.

    • Community rules, Bible & homebrew

      Because Space Hulk stayed out of print for long stretches, players have decades of compiled PDFs, mission packs, and house rules to field everything from 1980s lead Terminators to modern plastic Tyranids — always confirm what your group treats as authoritative.

      • Space Hulk Bible & global archives

        The Space Hulk Bible is a fan-maintained mega-compendium folding White Dwarf articles, expansion material, and community chapters into one reference — traitor Terminators, Orks, Eldar, extra Tyranid broods (Raveners, Carnifexes, etc.), and huge mission catalogues.

        Where to start

        Search for Space Hulk Bible v2.0 (and earlier v1.x scans) if you need the classic multi-faction compilation; many mirrors exist — prefer reputable hosts and virus-scan anything from random file lockers.

        Later Bible-style documents often bundle twelve or more factions, multi-level bulkhead guidance, and expanded armoury pages (e.g. psycannons, Cyclone missile racks, Harlequin kiss profiles for Eldar infiltrators) — fan canon unless your group votes it in.

      • BoardGameGeek — modernised legacy cards

        BGG’s file authors often rebuild Deathwing and Genestealer expansion content with 3rd / 4th Edition layout: new stat cards, cleaned typography, and consolidated weapon blocks.

        • Space Hulk (3rd Edition) hub — jump to the Files tab for community card packs and missions.
        • Typical homebrew packs cover Chaos Terminators (marks of Chaos Gods), Imperial Navy / Guard breachers, and Eldar warp hunters — read each PDF’s changelog before tournament use.
      • YakTribe & cross-game hacks

        YakTribe is better known for Necromunda and Gorkamorka, but vault uploads and tagged threads collect ambitious Space Hulk experiments: total-conversion rulesets, printable tiles, and cross-compatibility with Zone Mortalis aesthetics.

        YakTribe — content tagged “Space Hulk”

        Look for projects such as Space Hulk: Total War-style fan frameworks (any name varies by author) that bolt full 40K factions onto hulk boards, plus hi-res print-and-play tile packs styled after 1990s dungeon tiles or modern Zone Mortalis plates.

      • “Golden rules” for unified homebrew

        Most community mash-ups converge on three compatibility pillars when mixing editions and model ranges:

        • The grid is king — everything must legally occupy a 30–40 mm footprint; oversized creatures become large targets spanning four squares with agreed facing rules.
        • Action points — default to the classic 4 AP Marines / 6 AP aliens framework from 1st Edition when bolting on Tau stealth suits, Ork Meganobz, etc.; it scales more predictably than later command-dial hybrids.
        • Blips for everyone — every faction keeps hidden blip deployment: Eldar-style forces might move blips faster with fewer models revealed, while Ork mobs use slow blips that explode into gretchin screens.
    • Technical notes

      Players & duration

      • 2 players in the classic duel (one Marine player, one stealer player)
      • 45–90 minutes typical mission length depending on edition and scenario

      Hobby crossover

      3rd / 4th Edition Terminators and Broodlord remain premium display and Blood Angels collection pieces thanks to the unique sculpting pass.

      Grid scale

      Early boards assume 25 mm squares; modern Terminators need the Unified PDFs, bases & 2026 home rules accordion for upscaled tiles or centre-in-square agreements.

    Call out the deliberate unfairness: Marines are expected to die in many missions — the hook is seeing how much of the objective you clear before the swarm inevitably breaches the line. For budget tables, highlight community print-and-play tile PDFs plus players’ existing 40K collections: boxed sets are pricey OOP, but compiled rules plus home-printed corridors recreate the experience faithfully. For Blood Angels / Dark Angels players, lead with Order of Gamers summaries (3rd/4th PDF + 2nd page), then Bolter & Chainsword Deathwing tweaks, BGG 40 mm tile searches, and finally the Space Hulk Bible when they need multi-edition chaos.

  • Gorkamorka

    1997 cult skirmish: ramshackle Ork warbands tear across the dunes of Angelis in scratch-built vehicles, stealing gubbinz and brawling for status. Specialist-Games fans often call it the most chaotic fun of the line: it still speaks the old 2nd Edition Warhammer 40,000 engine, so every serious table leans on community remasters for 2020s clarity.

    Often pitched as “Mad Max in the 41st Millennium,” Gorkamorka pairs persistent mob campaigns with detailed vehicle damage, boarding actions, and Ork economics measured in teef. Whether you field classic Gorkers / Morkers, Digga conversions, or oddmobs from Digganob, start with Gorkamorka Community Edition (GCE) — then layer the 2026 hubs & hacks accordion for scales, jam fixes, and Reddit / wiki tactica.

    • Gorkamorka Community Edition (GCE)

      GCE is the definitive community living rulebook: it fixes longstanding 1997 oversights while keeping the scrap-chasin’, trukk-wreckin’ tone intact.

      Two primary volumes replace the original Da Rulz and Da Uvver Book, integrating White Dwarf errata and Digganob into a streamlined, searchable layout. Full faction packs cover Muties, Diggas, and Rebel Grots alongside the core Ork mobs.

      Active maintainers (for example Flamekebab) still push faction-pack revisions through the YakTribe vault — check each PDF’s changelog for the month you download so you are not mixing incompatible printings mid-campaign.

      Design goals regular tables cite: tame the old Big Shoota meta, spell out ramming without three different interpretations, stop multi-turn engine stall loops where nobody moves, and make hand-to-hand feel like a proper Orky scrap instead of a static gunline.

      GCE: Da Rulz

      Core resolution for movement, shooting, hand-to-hand combat, and the detailed (and often absurd) vehicle rules — including much clearer guidance on turning, rams, and damage than the first printing.

      GCE: Da Uvver Book

      Full campaign framework: mob creation, the teef economy, serious injuries, post-game scrap sequencing, and progression hooks that keep multi-week clubs viable.

      Official downloads (YakTribe)

      Use the YakTribe vault as the primary distribution hub so players always pull the latest GCE PDFs, reference sheets, and vehicle dashboards bundled with the project:

      Gorkamorka vault on YakTribe.games — community host for GCE releases and companion files.

      Mirror and documentation: gorkamorka.co.uk/gce (Creative Commons Gorkamorka Community Edition hub).

      Why tables prefer GCE over vintage scans

      • Vehicle logic — original trukk turning / ramming steps were notoriously fuzzy; GCE spells out the sequence so arguments stop eating play time.
      • Faction balance — Gorkers and Morkers feel distinct, while Diggas and Rebel Grots stay viable for long arcs instead of novelty gimmicks.
      • Modern layout — high-quality PDFs with bookmarks and search beat thirty-year-old photocopies on phones and tablets mid-scrap.

      Vintage boxed books remain great collectibles; for rulings at the table, default to GCE and cite the revision date printed on the PDF you downloaded.

    • Narrative: Angelis & The Skid

      The crash and the great rocket

      A colossal Ork space hulk slammed into Angelis long ago, scattering wreckage across the deserts. Survivors are stranded but united by one dream: finish building Da Great Gorkamorka, an absurd mega-rocket meant to punch back into the stars.

      Every mob needs scrap (“gubbinz”) and teef. Rival warbands from the Gorkers and Morkers hurtle along The Skid, ambushing convoys, ransoming prisoners, and racing to earn enough credit for a berth on the launch.

    • Core game (1997)

      Base box contents

      The kit was notorious for chunky 3D terrain and some of the earliest mass-market Ork vehicle plastics.

      Miniatures & vehicles

      • 2 Ork Trukks — modular plastic kits with custom weapon loadouts
      • 10 Ork Boyz — multi-part plastics
      • 4 Nobz & 4 Gretchin — included to round out starting mobs

      Gaming components

      • Da Fort — large cardboard-and-plastic bastion with gatehouse and watchtower
      • Cardboard scrap counters, blast markers, and templates (including Big Blast and flamer patterns)
      • Da Rulz (core mechanics) and Da Uvver Book (campaigns, scenarios, background)
      • Whirlybird range tool for measuring vehicle move arcs and turns
    • Gameplay highlights

      Mob progression

      Campaign structure similar in spirit to Necromunda: fight, earn scrap, roll for advancements, recruit yoofs, and expand your roster between scraps.

      Vehicular mayhem

      Trukks haul whole squads, ram rivals, shed wheels, throw tracks, and catch fire mid-chase. Boarding actions let Orks leap onto moving rigs to krump the crew.

      Teef economy

      Teeth replace coin: pay for repairs, kustom engine bits, medics, hired guns, and fresh recruits.

      Serious injuries

      Downed boyz can gain permanent quirks — peg legs, bionic bits, dramatic head wounds that leave them permanently unhinged or berserk on the tabletop.

    • Digganob expansion

      Adds the other desperate factions scratching a living on Angelis and competing for the same scrap economy.

      • Diggas — feral humans who mimic Orks, daub themselves green, and loot Imperial wreckage
      • Rebel Grots — gretchin revolutionaries fielding cobbled-together tanks and sabotage tricks
      • Muties — degenerate human stock riding mutant beasts and hoarding rare energy weapons
    • 2026 hubs, hacks & starter mobs

      Everything here is unofficial unless your club votes it in; cross-check house rules against the GCE PDF you actually printed.

      Da Uvver Book & searchable OCR

      Because vintage books are OOP, YakTribe hosts OCR “easy print” versions that strip some background prose into lean lookup PDFs — ideal when you only need Thruster Buster charts or Serious Injury tables mid-game.

      Start from the same Gorkamorka YakTribe vault linked in the GCE section and filter for compilation tags.

      Tactica & kustom gubbinz

      1d6chan — Gorkamorka (successor spirit to classic 1d4chan tactica pages) still collects long-form tactica and absurd gubbinz ideas such as spiky wheels, nitro-squig injectors, and other vehicle upgrades your Spanna wishes you had not read.

      “Armageddon Battalion” scale hack

      Modern Ork trukks, buggies, and stompy kits dwarf the 1997 footprint, so desert boards can feel like a parking lot under legacy move values.

      A common fix is 1.5× movement: multiply every vehicle and bike move distance by fifty percent so ranged bands and choppa charges breathe again.

      Flyboy proxies (Reddit consensus)

      If you want Deffkoptas or 40K Warbikers on the table, many mobs run them as the stock Bike type but bolt on community Flyboyz rules from r/gorkamorka threads: add a fuel or upkeep cost so the speed advantage does not erase balance.

      Big Shoota jam fix (house standard)

      Even with GCE tuning, some campaigns still adopt an extra jamming limit: when a sustained-fire weapon such as a Big Shoota rolls a jam result, it cannot fire again unless a Spanna spends a full turn doing nothing but repairs.

      That forces boyz out of the trukk bed and into choppa range instead of infinite plinking.

      Minimum viable mob (toy cars welcome)

      You can bootstrap a scrap with thrift-store toy cars spray-painted rust and a printed GCE roster. A classic Gorker or Morker line-up needs only:

      • One trukk or trak
      • A Nob (boss), a Spanna (Mek), and roughly 3–5 boyz
      • A handful of teef markers (plastic teeth, bottle caps, or a notepad column)

      Oddmobs such as Rebel Grots or kitbashed Diggas are a favourite second project once the core rivalry clicks; GCE faction packs above cover their progression cards.

    • Technical notes

      Players & duration

      • 2+ players; shines as a rotating club campaign with multiple mobs
      • 45–90 minutes typical scrap length once players know the charts

      Modern hobby crossover

      Classic plastics still paint up fine, but modern Ork kits and fast Genestealer Cult bikers (e.g. Atalan Jackals) are common stand-ins for new trukks and desert raiders.

      See 2026 hubs, hacks & starter mobs for scale-up math, Flyboy fuel costs, and jam limits when proxies outgrow the 1997 footprint.

    For Ork players, stress how Gorkamorka codified the speed-obsessed, trukk-choppin’, teef-floggin’ personality that later editions leaned into — this is where much of the modern “Waaagh! on wheels” tone was forged. Point newcomers at GCE on YakTribe, then the 2026 hacks accordion for scale, jams, and Reddit Flyboy tweaks, and finally 1d6chan when they want gonzo vehicle ideas.

  • Necromunda

    The definitive small-scale skirmish game in the 41st Millennium: rival gangs fight brutal turf wars in the bowels of a polluted hive city.

    Vertical boards, lasting injuries, and campaign economies across classic Specialist Games releases and the modern plastic range. Modern N17 / N23 rules are infamous for spreading across a dozen House of…, Book of…, Apocrypha, and Ash Wastes volumes — so serious clubs lean on fan living PDFs, YakTribe tooling, and arbitrator house rules to keep one coherent table. Open each section below.

    • Classic era (1995–2003)

      Established multi-level underhive play and serious-injury campaigns that veteran players still reference.

      Necromunda: Underhive (1995 boxed set)

      • Plastic Orlock and Delaque starter gangs
      • Card and plastic bulkheads for stacked levels
      • Original “yellow” softcover rulebook

      Outlanders (1996 expansion)

      • Outlaw gang options: Redemptionists, Scavvies, Ratskins, and associated territories
      • Trading post rules and additional scenario terrain hooks

      Necromunda: Underhive (2003 — “Fanatic” edition)

      Reprint under the Specialist Games banner: minor errata, consolidated hardback rulebook, and the bridge ruleset many Living Rulebook players started from.

    • Modern era (2017–present)

      Relaunch with detailed plastics, dedicated terrain sprues, and a much wider campaign toolbox.

      Core boxed sets

      • Necromunda: Underhive (2017) — Escher vs Goliath; introduces Zone Mortalis 2D tile play.
      • Necromunda: Dark Uprising (2019) — Corpse Grinder Cult vs Palanite Enforcers; meat-grinder campaign focus and substantial plastic scenery.
      • Necromunda: Hive War (2021) — Escher vs Delaque; streamlined onboarding plus plastic terrain.
      • Necromunda: Ash Wastes (2022) — Orlock vs Ash Waste Nomads; fights beyond the hive wall with vehicles and mounts.
    • Rulebooks & supplements (modern)

      Modern Necromunda splits rules across core publications plus deep-dive House of… and campaign Book of… volumes; confirm print vs PDF availability with your retailer.

      House of… series (gang bibles)

      Lore, house tactics, bespoke weapons, and brute options for each clan.

      • House of Chains (Goliath)
      • House of Blades (Escher)
      • House of Iron (Orlock)
      • House of Shadow (Delaque)
      • House of Artifice (Van Saar)
      • House of Faith (Cawdor)

      Book of… series (campaigns & hazards)

      • The Book of Peril — environmental hazards and mercenary contracts
      • The Book of Judgment — law, misrule, and criminal syndicate arcs
      • The Book of Ruin — Genestealer Cult and Chaos Cult infiltrations
      • The Book of the Outlands — Ash Wastes vehicles, convoys, and wasteland workshop custom jobs
    • Complete gang & unit compendium

      Every major Necromunda gang and its common internal fighter categories in one quick reference block.

      House Goliath — the forges of muscle and metal

      • Leaders: Forge Tyrant
      • Champions: Stimmers, Forge Bosses
      • Gangers: Bullies, Bruisers
      • Prospects: Forge-born
      • Juves: Little Rippers
      • Brutes: Zerker, Sumpkroc
      • Pets: Sumpkroc Hatchlings

      House Escher — the blade queens

      • Leaders: Matriarch
      • Champions: Death Maidens, Wyld Runners
      • Gangers: Sisters
      • Prospects: Wyld Runners
      • Juves: Little Sisters
      • Brutes: Khimerix
      • Pets: Phelynx

      House Orlock — road warriors of the underhive

      • Leaders: Road Captain
      • Champions: Arms Masters, Wreckers
      • Gangers: Gunners, Greenhorns
      • Prospects: Wreckers
      • Juves: Greenhorns
      • Brutes: Servo-Hauler, Iron Automata
      • Pets: Cyber-Mastiffs

      House Van Saar — techno-elite killers

      • Leaders: Archeotek
      • Champions: Augmeks
      • Gangers: Tek Gangers
      • Prospects: Neoteks (grav-boards)
      • Juves: Subteks
      • Brutes: Arachni-rig, Grav-cutters
      • Pets: Cyber-arachnids

      House Cawdor — fanatics of the redemption

      • Leaders: Firebrand
      • Champions: Deacons
      • Gangers: Brethren
      • Prospects: Redemptionists
      • Juves: Bonepickers
      • Brutes: Stig-shambler
      • Pets: Bomb Rats

      House Delaque — ghosts, spies, assassins

      • Leaders: Master of Shadows
      • Champions: Nacht-ghuls, Psy-ghuls
      • Gangers: Shadows
      • Prospects: Psy-Ghuls
      • Juves: Shrouds
      • Brutes: Piscean Spektor
      • Pets: Psychoteric Wyrms

      Ash Wastes Nomads — sand-stalkers of the dunes

      • Leaders: Chieftain
      • Champions: Watchers
      • Gangers: Nomad Warriors
      • Prospects: Dust Riders
      • Juves: Dustlings
      • Brutes: Dustback Helamite Alpha
      • Vehicles: Ridgewalkers, Dustback Riders

      Palanite Enforcers — hive law

      • Leaders: Subjugator Captain
      • Champions: Sergeants
      • Gangers: Enforcers, Subjugators
      • Specialists: Snipers, Riot Troopers
      • Brutes: Sanctioner Automata

      Corpse Grinder Cult — cannibal butchers

      • Leaders: Butcher
      • Champions: Cutters
      • Gangers: Skinners
      • Juves: Initiates
      • Brutes: Corpse Grinder Ogryn

      Chaos Helot Cults — underhive heretics

      • Leaders: Demagogue
      • Champions: Disciples
      • Gangers: Cultists
      • Juves: Initiates
      • Brutes: Spawn, Ogryn Brutes

      Genestealer Cults (Necromunda variant)

      • Leaders: Adept
      • Champions: Acolytes
      • Gangers: Neophytes
      • Juves: Brood Initiates
      • Brutes: Aberrants

      Venator gangs — bounty hunters

      • Fully customisable roster (no fixed house list)
      • Common categories: Leaders, Champions, Gangers, Juves
      • Brutes: any hired brute

      Outcast gangs — hive scum and exiles

      • Leaders: Outcast Leader
      • Champions: Outcast Champions
      • Gangers: Hive Scum
      • Brutes: any hired brute
    • Living documents (NCR), tools & arbitrator hacks

      Nothing here replaces Games Workshop publications at a sanctioned event; treat fan PDFs as organiser tools your group votes to adopt.

      Necromunda Comprehensive Rulebook (NCR)

      The flagship fan compilation merges the 2023 core rulebook with subsequent House of… books, Apocrypha Necromunda PDFs, Ash Wastes vehicle chapters, and other living updates into one searchable document.

      Instead of juggling five hardbacks for a single Trading Post line, you get consolidated weapon, trait, and gang ability tables. Compiler changelogs through early 2026 (several groups advertised April 2026 drops) often flag merged Wheels of Fury vehicle chapters — always read the PDF revision date because Discord mirrors update out of sync.

      NCR PDFs circulate through Discord file pins (major Necromunda servers) and the YakTribe Necromunda vault; filenames change whenever authors rebalance, so always grab the newest zip your arbitrator blesses.

      YakTribe gang manager

      Beyond hosting PDFs, yaktribe.games/necromunda is the de facto campaign ledger: you can enter custom house rules and let the builder recalc credits, fighters, and equipment automatically instead of maintaining spreadsheets by hand.

      Necromunda Community Edition (NCE)

      If you prefer 1995-era skirmishing to modern N17/N23, NCE is the long-running, balance-patched overhaul of classic Underhive + Outlanders still maintained in the 2020s.

      It sits alongside (not inside) the NCR project — different audiences, same YakTribe ecosystem.

      Living Rulebook (LRB) mirrors

      Community OCR of the 2003 Fanatic hardback remains the bridge ruleset for many European metas; vault mirrors keep it searchable while originals yellow on shelves.

      Arbitrator’s toolkit (snowball fixes)

      When one gang out-earns the table, these 2026-standard house tweaks show up constantly in campaign packs:

      • 50-credit underdog card: award one bonus Gang Tactic card for every 50 credits of Gang Rating gap (underdog vs favourite), instead of waiting for the huge official spread.
      • Bottle buff: start mandatory Bottle tests once 25% of the starting crew (round up) is Down or Out of Action, rather than delaying until rarer “serious injury” breakpoints — keeps missions from bogging into mop-up.

      “Scion of the Hive” — Astartes boss nights

      Want Blood Angels or Dark Angels on the underhive board? Official Venators (bounty hunter) lists are the sanctioned route; fan Astartes Incursion scenarios instead field one Space Marine against roughly 10–12 gangers.

      Typical fan chassis: grant the Marine three actions per activation and an Unstoppable-style clause (only removed on a natural 6 on the serious-injury roll) so the mission becomes a boss-fight one-shot rather than a balanced campaign roster.

      Original rules (OCR scans)

      Scanned or re-keyed 1995 manuals for purists who want authentic first-edition wording on the table.

    • Essential links

    Treat Necromunda as narrative first: the game sings when players chase the rise-and-fall story of a gang rather than min-maxing a tournament-style “meta” list from 40K habits. For organisers, recommend the NCR (or successor living PDF) plus YakTribe for logistics, Order of Gamers sheets for turn flow, and the Dominion Campaign framework inside those compilations when you want a clear territory win condition instead of endless skirmishes.

The Horus Heresy Setting (30th Millennium / 30K)
  • Warhammer: The Horus Heresy - Age of Darkness (2nd Edition)
  • Adeptus Titanicus
  • Legions Imperialis
  • Aeronautica Imperialis
Age of Sigmar Setting (Mortal Realms)
  • Warhammer Age of Sigmar
  • Warcry
  • Warhammer Underworlds

Warhammer Quest

  • Warhammer Quest: Cursed City
  • Warhammer Quest: Silver Tower
  • Warhammer Quest: Shadows Over Hammerhal
The Old World Setting (Warhammer Fantasy)
  • Warhammer: The Old World (2024)
  • Mordheim
  • Man O' War
  • Mighty Empires
  • Warhammer Quest (1995 original)
  • Talisman (multiple editions)
  • HeroQuest
  • Blood Bowl (2nd Season Edition)